ndeo
Junior Member
It's not a flashlight... It's a High-frequency relativistic boson cannon
Posts: 67
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Post by ndeo on Apr 9, 2017 3:08:23 GMT
Let's use Ergs and Dynes to make our numbers look even more impressive!
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ndeo
Junior Member
It's not a flashlight... It's a High-frequency relativistic boson cannon
Posts: 67
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Post by ndeo on Apr 9, 2017 2:24:31 GMT
Let's see... - 2.45TW Helium-3 fusion beam cannon
- 3600RPM of 1 Ton osmium slugs
- 1 Million RPM on a ship with 9.9G full tank acceleration
- 2 Teraton mass neutronium-tipped missile vs a target
- Strategic NEFP vs David367th's Unobtanium armor, Point blank range (500m)
I've somehow made the stock SiC radiator glow black!? - Looked through the CoaDE debug .pdb with a hex editor
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ndeo
Junior Member
It's not a flashlight... It's a High-frequency relativistic boson cannon
Posts: 67
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Post by ndeo on Apr 8, 2017 10:04:58 GMT
but why? my lightest missile masses ~300 kilos and the associated launcher+ammo+armour weights less then 5 tons, you can pack a good payload of missiles for less then 10 tons I guess I can't be bothered with that, but I don't really know. I will put that on the list of ideas for changes for my next escort iteration. Also, as I was getting fairly bored, I decided to see how many guns I could put on a gun drone in an attempt to fully use up its ammunition before the fight ended. The result was this: It almost succeeded! What's the fire rate on those guns? Get them below 10ms or 5ms each and you've got a mobile volume denial death-sphere per drone
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ndeo
Junior Member
It's not a flashlight... It's a High-frequency relativistic boson cannon
Posts: 67
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Post by ndeo on Apr 7, 2017 10:15:03 GMT
Here ya go Just be a bit patient because it freezes your PC for around few minutes while it calculates Note: Manually trigger both the flak and nuke while paused at the distance you want, eg. 100Km so that you don't let counter-batteries get a chance to hit it. 15km/s dV with 8Gs should be sufficient to outmanoeuvre intercepting missiles in tactical view Edit: Fixed code? Edit2: 1cm 1 meter(!) of unobtainium cannot save you now because your crew would be fine paste Attachments:Strategic NEFP.txt (3.11 KB)
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ndeo
Junior Member
It's not a flashlight... It's a High-frequency relativistic boson cannon
Posts: 67
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Post by ndeo on Apr 7, 2017 9:41:06 GMT
I've kinda overdone the nuclear brimstone missile design... It tore a ship in two when detonated 100Km away Good enough C-H substitute for now? Note: Manually trigger both the flak and nuke while paused at the distance you want, eg. 100Km so that you don't let counter-batteries get a chance to hit it. 15km/s dV with 8Gs should be sufficient to outmanoeuvre intercepting missiles in tactical view Edit: Fixed code? Edit2: 1cm 1 meter(!) of unobtainium cannot save you now because your crew would be fine paste Attachments:Strategic NEFP.txt (3.11 KB)
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ndeo
Junior Member
It's not a flashlight... It's a High-frequency relativistic boson cannon
Posts: 67
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Post by ndeo on Apr 7, 2017 3:13:42 GMT
Well hello everyone. Let me begin by posting the biggest space cigar I've built. See for yourself if you can load it in sandbox without your computer melting. Alternativley I propose a challange: Whats the cheapest fleet you can put together that can blow it to so mutch slowly cooling wreckage? So without further ado, I present to thee the mighty Dreadnought. Four hundred and twenty nine thousand tons of pure die. A ten gigawatt laser and 480 NEFP endabled missiles for standoff engagements, and 60 10MW lasers for counterbattery operations. Medium range firepower consists of 8 high velocity needleguns, and 3 high velocity sandblasters. Close range firepower is especially impressive consisting of 32 burstfire high power coilguns and 96 light sandblasters. I have so far not managed to kill it in any way, mostly because my game crashes before the projeticles connect, and I wonder, if any of you suceed in bringing it down. Could you clean up the code a bit? I think the redundant lines are crashing my game
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ndeo
Junior Member
It's not a flashlight... It's a High-frequency relativistic boson cannon
Posts: 67
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Post by ndeo on Apr 6, 2017 15:26:07 GMT
UTS is not fracture, it's the point where necking begins for ductile materials whereas fracture is when the whole thing breaks in 2 but it really doesn't matter considering that its basicly over by that point. Here's a nice stress-strain graph from the Internet: Oh and ductile materials are usually tougher, like how copper is tougher(not->stronger) than steel.
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ndeo
Junior Member
It's not a flashlight... It's a High-frequency relativistic boson cannon
Posts: 67
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Post by ndeo on Apr 6, 2017 13:57:32 GMT
'5-gee' Do you really want to stay in that? It's only 5Gs, you'll survive.
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ndeo
Junior Member
It's not a flashlight... It's a High-frequency relativistic boson cannon
Posts: 67
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Post by ndeo on Apr 5, 2017 10:02:55 GMT
While Utility-scale Solar PV may be the cheapest, there are other factors to consider such as energy storage which may offset the amount saved from using solar PV power plants. Currently, Solar PV alone may be insufficient to provide enough energy during peak demand even with storage and is more difficult to manage than Baseload sources which can provide variable amounts of power on demand The footprint required for both Utility Solar with batteries is much larger than a nuclear reactor of the same capacity and without the option of baseload power. Just because it's the cheapest doesn't necessarily mean it is the optimal solution, with my prediction being that solar will contribute a sizable but not complete amount to the grid I also really want a micro-reactor in my home that basicly supplies enough energy for my entire lifetime Cherenkov Radiation looks so cool too
...Sometimes I forget to put enough accumulators for my solar farm in factorio and it brings my entire factory to a halt, no backup baseload :/
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ndeo
Junior Member
It's not a flashlight... It's a High-frequency relativistic boson cannon
Posts: 67
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Post by ndeo on Apr 3, 2017 8:11:40 GMT
I want that. I want that a lot. I want that more then pulse lasers. That's how I feel about nuclear-pumped detonation xrasers and CASABA HOWITZER. I get damned near tumescent just thinking about it... But back on subject- is there enough unclassified info about them to model neutral particle weapons? (Charged particle weapons are a bit of a non-starter.) We just learned that they have been prototyped- sort of- thus potentially meeting one of the dev's requirements, but he still needs data to work with. Just a Linear particle accelerator with something to neutralize the beam should do fine -- Proton/ion beam and inject electrons at the end, which is hardly classified information. Here's a PDF I found online on LINAC Operation SLAC PDFAnd here is one for Beam neutralization tesi.cab.unipd.it/53389/1/Tesi_L_Balbinot.pdf
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ndeo
Junior Member
It's not a flashlight... It's a High-frequency relativistic boson cannon
Posts: 67
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Post by ndeo on Mar 31, 2017 7:01:22 GMT
I mostly use Inverted as gives a clear and easy to read interface. Sometimes I use my own custom ones, but the font I use doesn't support greek characters like μ.
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ndeo
Junior Member
It's not a flashlight... It's a High-frequency relativistic boson cannon
Posts: 67
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Post by ndeo on Mar 31, 2017 4:01:18 GMT
While I was designing the reactorpack, I decided to go for one suitable for atmospheric use. It trades low heat generation for low mass and high performance, and is able to be carried by standard ground infantry at just 39.3Kg. The foldable radiators double as wings* and the generators have a relatively low output temperature of just 420K. 150W Free power for other systems *(Use at own risk, No insurance - Liberty Exchange) The ReactorpackModified reactor from the standards thread for high efficiency, low temperatures and Rad-safeResistojet Imgur doesn't work at the moment
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ndeo
Junior Member
It's not a flashlight... It's a High-frequency relativistic boson cannon
Posts: 67
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Post by ndeo on Mar 30, 2017 10:03:01 GMT
Try 1. Game Crashed. RIP 6945 ships in 1
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ndeo
Junior Member
It's not a flashlight... It's a High-frequency relativistic boson cannon
Posts: 67
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Post by ndeo on Mar 30, 2017 8:54:57 GMT
ndeo Your metalstorm frigate code has errors. mrsandman your code causes CTDs. Yikes. Which part is giving you errors?
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ndeo
Junior Member
It's not a flashlight... It's a High-frequency relativistic boson cannon
Posts: 67
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Post by ndeo on Mar 29, 2017 14:20:59 GMT
20MT!? That's like 6945 of my 2.88kT glass cannon ships,enough to framedrop the game to 0.01 fps, or enough firepower to cleave an asteroid in half
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