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Post by nerd1000 on Mar 26, 2017 14:51:13 GMT
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Post by Enderminion on Mar 26, 2017 15:04:20 GMT
I want that. I want that a lot. I want that more then pulse lasers.
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ndeo
Junior Member
It's not a flashlight... It's a High-frequency relativistic boson cannon
Posts: 67
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Post by ndeo on Mar 26, 2017 15:14:38 GMT
Cool I didn't know that this has gone past the concept stage and actually tested. I wonder how many other weapons/missile interceptors in the same program are.
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Post by tortugagreen on Mar 28, 2017 1:15:53 GMT
Well that's an interesting thing, and is pretty cool that it exists. I'm hoping that it gets added to the game at some point, as it would be interesting to mess with.
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Post by The Astronomer on Mar 28, 2017 1:32:58 GMT
New energy weapons! Yay!
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Post by zuthal on Apr 2, 2017 19:53:18 GMT
Particle beam weapons (and also a derivative of them, free-electron lasers) would also, I think, more or less perfectly fit the bill for a spinal-mount weapon - after all, they are long and straight, and you can't direct the partical beam to multiple turrets as easily as you can do with a laser.
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Post by Durandal on Apr 2, 2017 20:23:41 GMT
Particle beam weapons (and also a derivative of them, free-electron lasers) would also, I think, more or less perfectly fit the bill for a spinal-mount weapon - after all, they are long and straight, and you can't direct the partical beam to multiple turrets as easily as you can do with a laser. It would be very cool if we could have proper spinal built mount weapons inside the hull. I would think that an externally mounted partial beam weapon would be quite fragile. Who was the brilliant fellow who managed to make one out of an MPD? If they operated anything like that they would be pretty power intensive.
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Post by coaxjack on Apr 3, 2017 1:21:19 GMT
Isn't damage from drive wash not modeled in-game though? (Hopefully in 1.11)
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Post by Enderminion on Apr 3, 2017 2:07:10 GMT
Isn't damage from drive wash not modeled in-game though? (Hopefully in 1.11) nope damage from exhaust plums is not modeled I have had ships being covered with NTR exhaust and not heat up at all
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Post by RiftandRend on Apr 3, 2017 5:15:58 GMT
If only the MARAUDER project was declassified. Hypervelocity plasma toroi flying at would be fun.
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Post by acrosome on Apr 3, 2017 6:47:37 GMT
I want that. I want that a lot. I want that more then pulse lasers. That's how I feel about nuclear-pumped detonation xrasers and CASABA HOWITZER. I get damned near tumescent just thinking about it... But back on subject- is there enough unclassified info about them to model neutral particle weapons? (Charged particle weapons are a bit of a non-starter.) We just learned that they have been prototyped- sort of- thus potentially meeting one of the dev's requirements, but he still needs data to work with.
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ndeo
Junior Member
It's not a flashlight... It's a High-frequency relativistic boson cannon
Posts: 67
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Post by ndeo on Apr 3, 2017 8:11:40 GMT
I want that. I want that a lot. I want that more then pulse lasers. That's how I feel about nuclear-pumped detonation xrasers and CASABA HOWITZER. I get damned near tumescent just thinking about it... But back on subject- is there enough unclassified info about them to model neutral particle weapons? (Charged particle weapons are a bit of a non-starter.) We just learned that they have been prototyped- sort of- thus potentially meeting one of the dev's requirements, but he still needs data to work with. Just a Linear particle accelerator with something to neutralize the beam should do fine -- Proton/ion beam and inject electrons at the end, which is hardly classified information. Here's a PDF I found online on LINAC Operation SLAC PDFAnd here is one for Beam neutralization tesi.cab.unipd.it/53389/1/Tesi_L_Balbinot.pdf
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Post by n2maniac on Apr 4, 2017 2:33:51 GMT
Do you think those papers show enough about the scaling laws of such a weapon, its accuracy, and its damage to implement code for one? I have some concerns with that assumption:
1-None of them really solved heating at high output powers on a reasonable scale. 2-Ion acceleration does not easily scale: higher ion densities tend to make it defocus itself. Compact accelerators are RF chambers trying to convert RF input energy to ion energy. Simple ones just require huge voltages. Also, in a neutral beam configuration, it is the portion before the actual acceleration that will suffer the most! 3-It is not terribly clear (at least to me) what the limits of the technology's beam divergence is. The 1mrad in the Star Wars paper is not terribly effective by itself (10m at only 10km). 4-Damage is presumably from deep material heating as a directed energy weapon (like electron beam welding)? Or from scattered radiation (just bio-ray the enemy crew)?
I have hope that #4 and #1 have enough creativity around this game to figure out. Is there enough interest to just get a blackbox type of damage model ingame for penetrating directed energy weapons? That way, terrible assumptions could be input for #2 & #3 to understand possible combat implications.
My $0.02
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Post by 𝕭𝖔𝖔𝖒𝖈𝖍𝖆𝖈𝖑𝖊 on May 6, 2017 7:44:30 GMT
Say... I made a near particle beam... here it is if anyone wants to use it...
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Post by Enderminion on May 6, 2017 18:47:46 GMT
Say... I made a near particle beam... here it is if anyone wants to use it... Why did you not use hafnia?
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