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Post by ash19256 on Jan 15, 2017 2:52:20 GMT
Are we allowed to go below the minimum mass limit if our drones are similarly sized to the Stinger? Ie. a ~5 ton drone that is roughly the same volume as the Stinger? Or is the minimum mass a hard limit? Mass is hard, size isn't. Fair enough.
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Post by ash19256 on Jan 15, 2017 2:42:40 GMT
Are we allowed to go below the minimum mass limit if our drones are similarly sized to the Stinger? Ie. a ~5 ton drone that is roughly the same volume as the Stinger? Or is the minimum mass a hard limit?
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Post by ash19256 on Jan 15, 2017 2:35:02 GMT
Are propellants that are modded into CoaDE okay? or do I need to re-configure my Fluorine/Lithium Hydride fuelled missiles, my Cubane fueled attack drone, and my N2O4/Pentaborane Orbital Defense Craft?
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Post by ash19256 on Jan 14, 2017 12:58:03 GMT
Well, if this is open to shipbuilders, I'd actually like to submit my own company:
I figure they would be well known for their tendency to take existing designs and upgrade them, along with the unfortunately high frequency with which they have to deal with accusations of corporate espionage due to their use of COTS components when building ships. (Out of character, this is because I'm crap when it comes to designing things of my own, but I'd like to think I'm at least somewhat clever when it comes to borrowing other people's components and turning stock designs into upgraded versions.) They would likely make most of their money selling completed ships to whoever wanted to buy them, and could afford the cost. If you want, I can post some of the designs that they would be selling/using in their security forces.
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Post by ash19256 on Jan 12, 2017 19:12:53 GMT
jasonvance I think you need to double-check your numbers, because I can't get your 101 MW @2400k reactor working. It's running way hotter than it is in your image, so something weird is going on. EDIT: Okay, so no, you don't need to check your numbers, but apparently my game is starting to get weird because of all of the modded materials I've added into the game or something. If you're using steam you can verify game cache and it will clear out anything you've added to the files. Eh, it's not crashing the game or anything, it just means I have to actually type in the code values when copying someone else's design. As far as I can tell, the problem goes away when I leave a design, delete it, then open up a new one, so it's not much of an issue.
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Post by ash19256 on Jan 12, 2017 17:36:14 GMT
jasonvance I think you need to double-check your numbers, because I can't get your 101 MW @2400k reactor working. It's running way hotter than it is in your image, so something weird is going on. EDIT: Okay, so no, you don't need to check your numbers, but apparently my game is starting to get weird because of all of the modded materials I've added into the game or something.
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Post by ash19256 on Jan 12, 2017 13:52:04 GMT
Quick question, what do you people use for lightweight anti-laser armor?
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Post by ash19256 on Jan 11, 2017 19:42:22 GMT
So, I just got done doing a whole lot of design work with the Lithium propellants that can be found in this thread (credit to Rocket Witch for getting the ball rolling, and someusername6 for figuring out a number of the more complicated bit's of getting Lithium Hydride to work). This is what I came up with. Just a heads-up, it's an imgur album, mostly because I don't feel like fumbling around looking for the spoiler button. Lithium Hydride is OP, Please Don't Nerf
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Post by ash19256 on Jan 7, 2017 16:37:51 GMT
Actually I was looking for ones with >1000 km/s delta-v, but nevermind. Not a problem! Here's a variant with only 39K people but 1.01 Mn/s of delta v, which still loads. MagnetoplasmadynamicThrusterModule 453 km/s 1.00 TW Neon Gimballed Magnetoplasmadynamic Thruster UsesCustomName false CathodeRadius_m 0.0029 ChamberThickness_m 0.452 AnodeThickness_m 0.0023 ThrusterLength_m 0.06 CathodeComposition Vanadium Chromium Steel AnodeComposition Vanadium Chromium Steel InsulatorComposition Polyethylene Propellant Neon Current_A 8.1e+005 Injector Composition Lithium PumpRadius_m 0.05 RotationalSpeed_RPM 790 Gimbal InnerRadius_m 0.35 ArmorComposition Silica Aerogel ArmorThickness_m 0.04 MomentumWheels Composition Polyethylene RotationalSpeed_RPM 14000 GimbalAngle_degrees 90
ThermoelectricFissionReactorModule 25.1 GW Thermoelectric Fission Reactor UsesCustomName false ReactorCoreDimensions_m 0.3 0.54 NuclearReactor Coolant Sodium Moderator Boron Nitride ModeratorMass_kg 13 Fuel U-233 Dioxide FuelMass_kg 228 FuelEnrichment_Percent 0.97 ControlRodComposition Boron Nitride ControlRodMass_kg 262 NeutronReflector Boron Nitride ReflectorThickness_m 0.575 AverageNeutronFlux__m2_s 2.2e+020 InnerTurbopump Composition Diamond PumpRadius_m 2.5 RotationalSpeed_RPM 470 ThermocoupleInnerDimensions_m 23 30 Thermocouple PTypeComposition Osmium NTypeComposition Tungsten Length_m 0.001 ThermocoupleExitTemperature_K 2400 OuterCoolant Sodium OuterTurbopump Composition Titanium PumpRadius_m 1.4 RotationalSpeed_RPM 510
CrewModule 1000 Crew Module UsesCustomName false CrewCapacity 1000 Decks 50 StructureMaterial Magnesium ShellThickness_m 0.0138
PropellantTankModule 10.0 kt Neon Tank UsesCustomName false Propellant Neon StructureComposition Boron ReactionMass_kg 1e+007 HeightToRadiusRatio 1 AdditionalArmorThickness_m 0
RadiatorModule 1000x50 Boron Nitride Radiator UsesCustomName false Composition Boron Nitride PanelWidth_m 50 Height_m 50 Thickness_m 0.001 ArmorThickness_m 0.001 Panels 20 SurfaceFinish Diamond
RadiatorModule 1000x50 Lithium Radiator UsesCustomName false Composition Lithium PanelWidth_m 50 Height_m 50 Thickness_m 0.001 ArmorThickness_m 0.001 Panels 20 SurfaceFinish Diamond
CraftBlueprint 39K Carrier Modules 453 km/s 1.00 TW Neon Gimballed Magnetoplasmadynamic Thruster 20 0.0039 null 0 25.1 GW Thermoelectric Fission Reactor 10 10.275 null 0 1000 Crew Module 3 423.82 null 0 1000 Crew Module 3 424.82 null 0 1000 Crew Module 3 425.82 null 0 1000 Crew Module 3 426.82 null 0 10.0 kt Neon Tank 20 164.98 null 0 10.0 kt Neon Tank 20 433.07 null 0 25.1 GW Thermoelectric Fission Reactor 10 433.32 null 0 1000 Crew Module 3 427.82 null 0 1000 Crew Module 3 428.82 null 0 1000 Crew Module 3 429.82 null 0 1000 Crew Module 3 430.82 null 0 1000 Crew Module 3 431.82 null 0 1000 Crew Module 3 432.82 null 0 1000x50 Lithium Radiator 2 824.09 1000 Crew Module 0 453 km/s 1.00 TW Neon Gimballed Magnetoplasmadynamic Thruster 20 1751.6 null 0 25.1 GW Thermoelectric Fission Reactor 10 11.275 null 0 25.1 GW Thermoelectric Fission Reactor 10 434.32 null 0 10.0 kt Neon Tank 20 165.98 null 0 10.0 kt Neon Tank 20 433.19 null 0 1000x50 Boron Nitride Radiator 4 570.13 25.1 GW Thermoelectric Fission Reactor 0 1000x50 Boron Nitride Radiator 4 223.5 25.1 GW Thermoelectric Fission Reactor 0 1000x50 Boron Nitride Radiator 4 280.98 25.1 GW Thermoelectric Fission Reactor 0 1000x50 Boron Nitride Radiator 4 338.47 25.1 GW Thermoelectric Fission Reactor 0 1000x50 Boron Nitride Radiator 4 395.96 25.1 GW Thermoelectric Fission Reactor 0 1000x50 Boron Nitride Radiator 4 453.44 25.1 GW Thermoelectric Fission Reactor 0 1000x50 Boron Nitride Radiator 4 1581.9 25.1 GW Thermoelectric Fission Reactor 0 1000x50 Boron Nitride Radiator 4 1528.7 25.1 GW Thermoelectric Fission Reactor 0 1000x50 Boron Nitride Radiator 4 1474.9 25.1 GW Thermoelectric Fission Reactor 0 1000x50 Boron Nitride Radiator 4 1420.1 25.1 GW Thermoelectric Fission Reactor 0 1000x50 Boron Nitride Radiator 4 1366.7 25.1 GW Thermoelectric Fission Reactor 0 1000x50 Boron Nitride Radiator 4 1314.6 25.1 GW Thermoelectric Fission Reactor 0 1000x50 Boron Nitride Radiator 4 1258.8 25.1 GW Thermoelectric Fission Reactor 0 1000x50 Boron Nitride Radiator 4 510.93 25.1 GW Thermoelectric Fission Reactor 0 1000 Crew Module 3 424.82 null 0 1000 Crew Module 3 425.82 null 0 1000 Crew Module 3 426.82 null 0 1000x50 Lithium Radiator 2 897.07 1000 Crew Module 0 10.0 kt Neon Tank 20 433.26 null 0 10.0 kt Neon Tank 20 165.98 null 0 Armor
I think you meant Mm/s when talking about the delta-V.
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Post by ash19256 on Jan 7, 2017 10:58:17 GMT
.... Wow, this is a spacebattles quality thread derail. Well, Spacebattles/Sufficient Velocity quality thread derail.
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Post by ash19256 on Jan 6, 2017 3:19:31 GMT
How do cubane NTRs compare to Methane NTRs?
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Post by ash19256 on Jan 5, 2017 16:44:47 GMT
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Post by ash19256 on Jan 5, 2017 4:47:45 GMT
So, in a different tack from what this thread normally cranks out, I need a design for a 4 MW reactor/RTG that can run for 20 years. Additionally, it cannot mass more than 50 tons, has to be able to fit into a 6.4 meter diameter hull (to represent a payload fairing), and has to not be more than 10 meters long. Why exactly does it need to run for 20 years? The game doesn't actually take into account the life span unless its extremely short. I'm doing some hypothetical planning for a dedicated interstellar space probe, ie. something that's designed to go deep into interstellar space and send back observations on what the conditions are like out there. As it's going to be going really goddamn far from the sun, solar panels won't provide enough power to run the spacecraft, and I don't know if RTGs can provide enough power to get clear (or as clear as possible) transmissions from a distance of more than 2*10^9 kilometers, so I need a reactor that can provide a relatively large amount of power for a very long time. And seeing as Children of a Dead Earth already has a dedicated reactor designer, I want to see if it's possible to make a reactor that can produce at least that quantity of power for a long period of time.
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Post by ash19256 on Jan 5, 2017 4:12:02 GMT
So, in a different tack from what this thread normally cranks out, I need a design for a 4 MW reactor/RTG that can run for 20 years. Additionally, it cannot mass more than 50 tons, has to be able to fit into a 6.4 meter diameter hull (to represent a payload fairing), and has to not be more than 10 meters long.
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Post by ash19256 on Jan 1, 2017 3:05:21 GMT
Here's a general list of what I would want to see:
-Reactors: These are organized rather well in the existing thread, so you could probably carry their organization over just fine.
-Launchers: These tend not to produce much heat, so being able to tell if a design has been optimized for low mass/low cost radiators would probably be a good thing.
-Lasers: Considering that the two schools of thought when it comes to laser design differ primarily in what temperatures they have been optimized for, it would be a good idea to have output temp as a column/row in their table, if nothing else to help you determine which school of thought the laser you are looking at has been built towards.
There are probably other modules that people would want to see output temperature for, so others can feel free to ad to the list.
Additionally, here's an overall list of modules I would like to see have tables/repositories of their own. This list includes modules that already have tables.
-Reactors -NTRs -Railguns/Coilguns -Lasers -Radiators -Remote Controls -Chemical Rocket Motors
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