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Post by subunit on Apr 13, 2017 14:53:05 GMT
Nice, but I would still consider 2/20 hits to be a mission-fail for the defending ship. Those missiles *could* have managed a mobility-kill or could have destroyed a crew module on a manned ship. For the mass and cost of those flak launchers a single (or five if you don't like cheese) Interceptor Missile would likely have better results. I still love the idea though and would like to see it work. Battlestar Galactica-style flak shields...a man can dream. (I did have a design way back that used around a dozen micro-missile launchers with *very* short range payloads. Called it Explosive Reactive Armor. It was heavy, expensive, and not very effective) The problem wasn't that it cannot effectively shoot down missiles. It does shot them down very effectively with a few shots for each missile. The problem was the targeting algorithm. All three defense guns aims at the same target and shoot until the missile is destroyed before switching target. The time lost from waiting the bullet to reach missiles is a lot. Better AI targeting would reallllly go a long way to dealing with how powerful missiles are ATM.
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Post by subunit on Apr 12, 2017 22:14:34 GMT
Wanting anything more than a mag full of Speer Gold Dot 9mm+P is like leaving manna and quails for onions and leeks.
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Post by subunit on Apr 11, 2017 5:50:10 GMT
*Every "handgun stopping power" metric that you have ever heard of is crap, so please don't try to cite one to me. In fact, the moment someone says the term "stopping power" you should probably conclude that they have nothing productive to say on the subject at all. There has been exactly one reasonably scientific approach made to this issue, and above a certain minimum cartridge size/power the only factor that seems to matter is how many times you hit the guy. I will avoid clogging this forum with further explanation, but I do want to head off the pointless objections that I can see coming. I'm a military trauma surgeon, and yet any time someone asks me a question on just one small aspect of this subject my answer is always "I'd have to get a grant and go shoot a thousand goats to answer that."
*uses CoaDE engine to resolve 9mm vs .40 vs .45 debate*
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Post by subunit on Apr 11, 2017 5:44:42 GMT
I am curious how long it will be before humanity confronts fossil fuel use in a serious enough way to stem its use, and what the major driver will be (environmental impact, fuel scarcity, foresight)? ~2035, drought. Most BAU scenarios coming out of NCAR for the last 10 years have said the same thing- we keep burning, the great plains will be perma-dustbowled by 2035.
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Post by subunit on Apr 11, 2017 5:34:49 GMT
Interreflection of separate sets of validly placed rads should probably be a warning with reduced efficiency rather than a full-stop error.
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Post by subunit on Apr 11, 2017 2:35:55 GMT
They run at 1225K. They were dark because it wasn't firing at anything in both pictures. Those radiators glow nicely when it start burning things. Ah right, didn't look closely enough @ the pic!
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Post by subunit on Apr 11, 2017 2:06:58 GMT
Your laser rads are running pretty cool- they could probably be smaller if your coolant outlet temp was higher. That said, redundant rads are a good idea for sure, and keeping a backup set retracted that you can extend when the main set gets ripped off might be viable if the mass penalty isn't too high.
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Post by subunit on Apr 10, 2017 19:33:13 GMT
I hate using missiles. My micro missiles have 3km/s dV and 30g thrust and they still hit nothing. They shred the enemy into pieces (literally) when they do though. Probably a guidance problem? I needed to mess around with damping quite a bit before I was reliably getting hits with my designs. Engine gimbal angle also has a large effect, I tend to constrain this to 5 deg or less to avoid the gimbal slamming back and forth.
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Post by subunit on Apr 10, 2017 4:40:45 GMT
I think the general consensus is that lasers are currently far too vulnerable to counterlaser fire. It's not clear how this is modelled right now but I would guess it would probably change. As for countering enemy lasers, missile swarms work quite nicely. A couple hundred missiles with a few cm of nitrile rubber or similar armor do fine in getting through most 1 Mm laser batteries.
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Post by subunit on Apr 9, 2017 22:41:42 GMT
hideous bremsstrahlung resonator Should be in the default ship name list
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Post by subunit on Apr 9, 2017 22:04:39 GMT
sorrey I'm late to the party but what do all the chinese characters mean? my english and (very) limited spanish does not help 屈機,冇武德=OP , unfair (or some sort) This was my lousy attempt to formulate a CoaDE 拳诀 (fighting poem/maxim) "Exploit bug... no martial virtue!!" Though it only half-rhymes if you pronounce "bend machine/exploit bug (wat gei)" in canto and "martial virtue (wu de)" in mandarin
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Post by subunit on Apr 9, 2017 4:09:51 GMT
The good news is if people keep breaking the game trying to make better NEFPs qswitched might get annoyed enough to model them explicitly
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Post by subunit on Apr 9, 2017 3:54:54 GMT
Based on my tests this is just a comeback of the teleportation bug. How do you confirm it? Step 1: Import Silver Bullet, load on craft of choice Step 2: Set up Sandbox with craft of choice & target vessel (eg cargo station) Step 3: Launch Silver Bullet, deactivate flak bomb & nuke Step 4: Set up low speed intercept with target vessel Step 5: On intercept, use move command to turn silver bullet away from target vessel, accelerate until target vessel is moving away and Silver Bullet is pointing away from target Step 6: Pause, reactivate flak bomb and nuke, detonate them both Step 7: Observe Target Vessel magically disintegrating
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Post by subunit on Apr 9, 2017 3:43:02 GMT
Hongkonger?! Yea it is really OP~ But it is what we called WAR!!! Not HKer, just have them in the family War or no war... you must treat conservation of momentum with propriety and respect
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Post by subunit on Apr 9, 2017 3:29:49 GMT
屈機,冇武德
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