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Post by Pttg on Dec 10, 2016 7:28:04 GMT
I suspect that ships would last at least as long as naval vessels, and probably longer since they aren't sitting in saltwater.
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Post by Pttg on Dec 6, 2016 18:11:49 GMT
The current minimum thickness for armors is a positively chunky 100 microns. Gold foil produced today is on the order of .1 microns.
admittedly, a .1 micron layer of anything not backed up by some thicker armor layer will disintegrate under any non-trivial acceleration, but perhaps we need to model that. Considering the spins some ships get thrown into when the fuel tanks decompress, it's amazing that the armor doesn't rapidly disassemble on its own.
Painting our ships with a few microns of silver, or using a stuffed-whipple approach using depleted uranium paint over graphite gel, or experimenting with ultra-thin diamond coats for heat dissapation, would all make for interesting new approaches to armor design.
One last note, the 10-50 micron range has some interesting potential for shaping projectiles. For instance, a van-chrome jacket on an osmium core.
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Post by Pttg on Dec 6, 2016 17:53:30 GMT
That's a nice lightsaber you've got there.
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Post by Pttg on Dec 6, 2016 17:45:37 GMT
The ship-scale reaction wheels are a bad deal. In that case it generally makes sense to make a minimimal-size, minimal-weight turret. It'll give you the fine-tuning you can't achieve with reaction steering, and it won't weigh like 50% of the ship's overall wet mass.
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Post by Pttg on Dec 4, 2016 18:50:43 GMT
Seriously does anybody know why were are stuck with reaction wheels I think it's a simplification for the AI, as without the reaction wheels, rotating a large gun on a small ship should cause the whole ship to rotate perceptibly. As it's set up now, guns rotate entirely independently from the ship and each other. I really hope we get something less ridiculous.
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Post by Pttg on Dec 2, 2016 3:56:40 GMT
It can't be more top-secret than nuclear bombs. I agree, too, that it's likely that the plasmoids decay very rapidly. Nonetheless, when it's traveling at Mm/s, that might be irrelevant.
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Post by Pttg on Dec 1, 2016 23:27:02 GMT
I remember reading a book a while back where a lunar terraforming project just kept throwing in fresh volatiles every couple centuries. Sure it wasn't stable, but neither is Florida.
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Post by Pttg on Dec 1, 2016 17:51:37 GMT
It's about 5 lbs per watt. I could see the fun in making LED microlights.
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Post by Pttg on Nov 28, 2016 19:13:21 GMT
I agree with the OP, all the real coilguns and railguns I've seen have used composite barrels. Generally they've been aluminum-and-plastic, but hey.
While we're at it, can we give conventional guns tapering barrels?
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Post by Pttg on Nov 27, 2016 23:26:04 GMT
A gun that shoots shuriken and lightning Now you're just being silly. Clearly it would be a gun that shoots guns that shoot shuriken and lightning.
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Post by Pttg on Nov 27, 2016 8:03:40 GMT
How many G's are those target ships pulling? Cause my 600mG acceleration test ship is hard to hit even at 1/3 max range when it's moving... Those "3shot range un-capped" kills are probably on near static targets... Hell at 1Mm range even lasers will be off target by a couple of meters on ships pulling a decent acceleration... Yeah, targeting controls are really disappointing. I just want to tell the gunners to aim like 10 meters forward so they can actually hit the target. And once they've figured that out, maybe we could get the AI to distribute fire....
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Post by Pttg on Nov 27, 2016 7:58:00 GMT
Also that's basically the same as a very complicated set of tiered magnetoplasma drives.
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Post by Pttg on Nov 27, 2016 5:45:07 GMT
I'm definitely seeing this. I have stock stinger drones (~2g @ 2.5km/s projectile) causing 14kt water tankers to enter spins faster than my screen's refresh rate in a single hit.
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Post by Pttg on Nov 25, 2016 18:00:00 GMT
Material Osmium Elements Os ElementCount 1 Density_kg__m3 22590 YieldStrength_MPa 2000 UltimateTensileStrength_MPa 7200 YoungsModulus_GPa 570 ShearModulus_GPa 230 SpecificHeat_J__kg_K 135 MeltingPoint_K 3306 BoilingPoint_K 5285 ThermalConductivity_W__m_K 87.5 ThermalExpansion__K 6.5e-6 Resistivity_Ohm_m 81.2e-9 ThermoelectricSensitivity_V__K -4e-6 RefractiveIndex Osmium RoughnessCoefficient .2 Create a new text file named Metals.txt in C:\Users\[Your User Name]\AppData\Roaming\CDE\Mods\Data. Copy-paste the above entry into that text file. That entry will override the original version, so if a future update changes Osmium at all, you'll have to update the file.
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Post by Pttg on Nov 25, 2016 0:24:03 GMT
Did someone say compact?
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