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Post by darthroach on Mar 8, 2017 0:46:32 GMT
using mini-nukes would not allow mutipule shots, even if the laser medium survived the first shot, all the other nukes did not I am by no means an expert, but wasn't the original nuclear-pumped laser idea just a bunch of x-ray spectrum gain rods being exploded by nukes? You'd dump them out the arse of your project Orion battleship and turn them in the direction of the enemy to produce a deadly high frequency radiation burst.
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Post by darthroach on Mar 4, 2017 1:57:02 GMT
So wait, how exactly does moving maneuver nodes work? I haven't had a lot of time lately, but I did load the game up for a few minutes and couldn't figure out how. Pardon my stupidity. There's now a new maneuver node, temporal. It lets you move the time your maneuver starts at. It appears as a small grey arrow. Thanks a lot.
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Post by darthroach on Mar 4, 2017 1:18:02 GMT
So wait, how exactly does moving maneuver nodes work? I haven't had a lot of time lately, but I did load the game up for a few minutes and couldn't figure out how. Pardon my stupidity.
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Post by darthroach on Mar 3, 2017 16:21:34 GMT
As we can see with MPD-based ships in the game, when your exhaust velocity is high, you can afford to carry more mass. Large radiators would not be a problem here. We still require a non-trivial amount of thrust to dodge stuff, but a pulsed NTR or Fission Fragment propulsion system both offer more thrust than a MPD/Reactor setup. FFRs provide more thurst? I've only seen designs with thrust on the order of tens of newtons, which is hardly sufficient for a combat ship massing kilotons.
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Post by darthroach on Feb 28, 2017 15:06:24 GMT
None of the ones listed. Solar Power Satellites. Leave the fissionables for rocket fuel.
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Post by darthroach on Feb 11, 2017 1:54:03 GMT
Why make such large missiles?.. Don't know about the reasoning of the poster you were replying to, but I was replaying Surface of Giants today, and found that a carrier with a small number of high-delta-v high-MT missiles was a pretty good way of doing the mission with minimal delta-v requirements for the manned ship.
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Post by darthroach on Feb 11, 2017 1:51:09 GMT
Dare I ask what we might find in the update? I don't want to promise anything yet for various reasons, but I can say the next patch is focused on improvements to weaponry (lasers, guns, turrets, etc.). How much work exactly is implementing moveable maneuver nodes? I was replaying the Surface of Giants mission with stock modules tonight, and it's a bitch trying to get the maneuver nodes right. Getting intercepts takes a lot of guesswork and trial&error that could easily be circumvented by moveable maneuver nodes.
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Post by darthroach on Feb 11, 2017 0:58:28 GMT
I want those turrets more than Orion. A thousand times this. But I want Orion too. I really hope Qswitched has plans for this. It's a wonderful game, but I've basically held off making anything new since 1.07 in the hopes that he'll come along with non-gimbled turrets and orion. Orions will totally change the game. Like, make literally every single ship design obselete, don't you think? They are, however, what any space military would build ASAP, so I suppose in a way - more realistic than NTR or MPD powered warships.
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Fan art
Feb 10, 2017 11:09:50 GMT
via mobile
Post by darthroach on Feb 10, 2017 11:09:50 GMT
Behold, my masterpiece Genius
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Post by darthroach on Feb 9, 2017 20:29:39 GMT
Even better, its not some incredibly complex thing that would need decades of research to build. I could see this being added to the game relatively easily. I like this pulsed solid NTR. But I have a doubt. If Isp is produced by a pulse, then the maximun Isp is not limited by radiative heat transfer, because the temperature at the pulse will be inmense and then will decay very fast. But in other rockets the propellant is heated continuously from cold to hot and then never will reach very high temperatures, say 20000 K. In other words the problem with the propellant in the pulsed solid NTR would be that it must be ejected from the rocket as soon as possible or will be cooled very fast. At 20000K or 30000 K radiative heat transfer is very strong Since this is all happening within a reaction chamber, and the pulses are spaced rather closely together, wouldn't radiative transfer and conduction simply result in a sort of dampening in average temperature? That would be the case if the propellant spends more than 1 period inside the engine. This would, of course, bring the average temperature down quite a bit. But "quite a bit" is a relative term and the Isp would still blow everything we currently have out of the water. I don't think anyone has fully done the, math, however. I wish I understood nuclear reactors well enough to make an attempt, but alas, I am hardly beyond an informed layman on the topic.
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Post by darthroach on Feb 9, 2017 17:41:28 GMT
All of this anime discussion makes me sad. Why? It shows a clear trend that people who like designing space ships are also the people least likely to successfully reproduce. Dooming our species to eternal imprisonment within the gravity well of our planet.
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Post by darthroach on Feb 8, 2017 23:00:29 GMT
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Post by darthroach on Feb 7, 2017 17:56:10 GMT
A 100GW MPD with a diameter of 42cm seems... Quite fanciful, to say the least. Not doing any math right now but is there even the slightest chance this might be breaking physics? Which does bring up the question, why are MPDs so tiny in this game? Useful as hell but they look rather silly to me. With 99.7% efficiency, that MPD should be producing 300 MW of waste heat... across a few tens of grams of VC steel. Without significant active cooling, it should most definitely melt. That point is unrealistic, but otherwise it should function, as far as I am aware. Polyethylene can survive the voltage (checked by zuthal on the CoaDE discord chat). Well yes, that's exactly the problem I was thinking of. Such a vast amount of heat would require much more stuff to deal with. I suspect this is the sort of thing that will eventually get patched out of the game.
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Post by darthroach on Feb 7, 2017 12:01:58 GMT
!'m assuming that MPDs performing brachistochrone maneuvers is a joke. How would I optimize my maneuver for maximum intercept speed? Not a joke. Take a look at the Homecoming thread for an extreme example, burning 422 km/s dV to do the mission in 2 months 13 days. Burn partway there, cruise a bit, then turn around and slow yourself down (if you want to; a missile bus can just keep going with 30+ km/s intercept speed). Normal combat spacecraft I make seem to only go up to ~40 km/s dV, but that could be increased if desired by upscaling the reactor and propulsion system. A 100GW MPD with a diameter of 42cm seems... Quite fanciful, to say the least. Not doing any math right now but is there even the slightest chance this might be breaking physics? Which does bring up the question, why are MPDs so tiny in this game? Useful as hell but they look rather silly to me.
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Post by darthroach on Feb 7, 2017 0:14:12 GMT
Besides propellant, metastable (at STP) metallic hydrogen would have a huge impact as a room temperature superconductor. Also, might it enable pure fusion bombs? Miniature ICBMs with much smaller, pure fusion warheads? That would be pretty interesting... It would enable a lot of things... If it did. We aren't even sure we've managed to make the stuff. From what I hear metallic hydrogen will also pay all your loans and make your wife love you again.
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