golol
New Member
Posts: 25
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Post by golol on Jan 22, 2017 17:10:30 GMT
Hello, I've had some great fun with the game so far and only just started fiddling around with self made modules, I am a little confused by the fact that the displayed power that is necessary to use a railgun doesn't seem to increase with the amount of railguns on my ship. It might of course just be due to the UI but when I put 20 of my 300 MW railguns on a ship, which was only intended to be armed with a single one, they all fired without any problems... So how does the mechanic work? I've also got another question related to railguns: I noticed that it's theoretically possible to launch drones from the gun so I just selected a stinger drone as the payload. While trying to remove the errors in the design that popped up it became apparent that the power I put into the rails is irrelevant to the fact that the drone and the rails melt. Shouldnt more energy generally cause my gun to rather melt in places? I also noticed that the more power I feed into the loader, the lower the heat issues become. I want to get an understanding of the mechanics behind this so I thought I'd rather ask .
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Post by someusername6 on Jan 22, 2017 17:43:43 GMT
I am a little confused by the fact that the displayed power that is necessary to use a railgun doesn't seem to increase with the amount of railguns on my ship. It might of course just be due to the UI but when I put 20 of my 300 MW railguns on a ship, which was only intended to be armed with a single one, they all fired without any problems... So how does the mechanic work? The required power assumes you are firing only one weapon at once -- which might make sense if you put two weapons on opposite sides of your ship. If you want to be able to fire everything at once, you have to take care of the available power yourself.
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Post by Easy on Jan 22, 2017 17:52:36 GMT
Lots of the default ships are radially symmetrical and can only fire one half or one quarter of its weapons at a time. So the game calculates energy needs as enough to fire one.
In practice you must have enough power to run all systems you expect to use simultaneously. I am actually having power difficulties on a low power drone because the reaction wheels and linear accelerator are fighting each other and I am wondering if the rocket engine gimbal is drawing power too. By the numbers I should have 300 Watts to spare.
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golol
New Member
Posts: 25
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Post by golol on Jan 22, 2017 18:59:24 GMT
I am a little confused by the fact that the displayed power that is necessary to use a railgun doesn't seem to increase with the amount of railguns on my ship. It might of course just be due to the UI but when I put 20 of my 300 MW railguns on a ship, which was only intended to be armed with a single one, they all fired without any problems... So how does the mechanic work? The required power assumes you are firing only one weapon at once -- which might make sense if you put two weapons on opposite sides of your ship. If you want to be able to fire everything at once, you have to take care of the available power yourself. Hmm that makes sense. And I just had a revealibg experience when I tried to slap 20 drone railguns on a ship and saw them all turn their turret one after the other. But I am sure that I could use other guns in anpunts which far exceeded my power generation some time ago... those didnt have turrets though. Ill go test this again.
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Post by jasonvance on Jan 22, 2017 19:04:37 GMT
The required power assumes you are firing only one weapon at once -- which might make sense if you put two weapons on opposite sides of your ship. If you want to be able to fire everything at once, you have to take care of the available power yourself. Hmm that makes sense. And I just had a revealibg experience when I tried to slap 20 drone railguns on a ship and saw them all turn their turret one after the other. But I am sure that I could use other guns in anpunts which far exceeded my power generation some time ago... those didnt have turrets though. Ill go test this again. Check the ammo draw / second when it looks like all 20 are firing. It is possible that the guns are just alternating which ones fire (possibly to spread ammo usage around if ammo is built into the gun). If the ammo drawn / second is 20x greater even though you only have slightly more power than would be needed to power 1 gun it is for sure a bug. Each individual weapon should require its own power to operate (this is true for sure with lasers). It can be pretty hard to tell the difference between 100 rounds / second and 2000 rounds / second since the tracers all form a solid line most of the time.
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golol
New Member
Posts: 25
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Post by golol on Jan 22, 2017 20:57:44 GMT
Thank you, that's probably what happened. This game is truly unique and incredibly intriguing. With each minute I'm getting more and more questions. There should be a thread for simple questions . For example, why does my coilgun shoot 100g projectiles at 30 km/s with the lowest possible power setting (100kW I believe). A rough calculation (0.1kg * 27000m/s^2 * 0.5 * 20projectiles/second) leads to a power output oders of maginute above 100000W! Increasing the power actually decreases the speed of the projectiles... it's really odd.
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Post by someusername6 on Jan 22, 2017 21:17:21 GMT
Thank you, that's probably what happened. This game is truly unique and incredibly intriguing. With each minute I'm getting more and more questions. There should be a thread for simple questions . For example, why does my coilgun shoot 100g projectiles at 30 km/s with the lowest possible power setting (100kW I believe). A rough calculation (0.1kg * 27000m/s^2 * 0.5 * 20projectiles/second) leads to a power output oders of maginute above 100000W! Increasing the power actually decreases the speed of the projectiles... it's really odd. Railguns and coilguns are violating physics right now -- I suspect the modeling of the loader isn't correct, so you fire much faster than you should, but maybe it is something else. The developer is aware and is working on a fix. Meanwhile, either enjoy the bug, either bring down the loader speed to prevent them from breaking physics.
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Post by newageofpower on Jan 23, 2017 0:52:37 GMT
Thank you, that's probably what happened. This game is truly unique and incredibly intriguing. With each minute I'm getting more and more questions. There should be a thread for simple questions . For example, why does my coilgun shoot 100g projectiles at 30 km/s with the lowest possible power setting (100kW I believe). A rough calculation (0.1kg * 27000m/s^2 * 0.5 * 20projectiles/second) leads to a power output oders of maginute above 100000W! Increasing the power actually decreases the speed of the projectiles... it's really odd. I manually calculate the energy of each shot, then manually set the cyclic rate of fire to enable 95% efficiency on my coils and 80% on my rails.
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