Post by fenrin49 on Dec 24, 2016 5:06:10 GMT
so i decided to test a swarm of my best kinetic missiles against a fairly decent 200GW laser array (big lenses just 2% efficient not the 9.35% monstrosity i also had on hand) these are 1 ton missiles with 4.5 mm of aerogel (i know its quite thin) and 10km/s of DV (it should be 20km/s and in map view they can burn up to 20 but for some reason missiles are burning fuel at about a 2x rate in combat right now) payload of 40kg(plenty at these speeds) pulling 42 G's costing only 10kc a pop.
now the aray put up a good fight taking a few seconds to kill with one launcher and taking out 50/200 of a dense wave from 6 launchers
but the flaw was quite obvious - shear numbers and high velocity will eventually win.
however when i threw a 10kt nuke coilgun with a velocity of 10km/s and another gun shooting 95t micro nukes at 7km/s at the swarm
all missiles defeated effortlessly at a fraction of the cost totally immune to massive waves even with much heavier amour the nukes took care of the missiles so i have taken to arming my ships with nuclear cannon ciws systems and high dv missile swarms and a healthy slab of armor plate.
so the question now is how well can you protect a missile from nukes? can you still build substantial DV quickly?
i know i havent scratched the surface of what you can do in optimizing nuke cannons for defense.
i have yet to start designing a spamable high dv missile that is nuke resistant. still need to design a reasonable nuke missile that can be swarmed well as a counter to laser drone spam.
currently i rely on these high acceleration missiles for both long and mid range - with the nukes evaporating anything that gets to close and missiles to take out ships and drone fleets at a safe distance- perhaps there are better ways
in the quest for the perfect ship right now im at armor against lasers nukes and a reasonable amount of kinetic mostly worried about sand blasters as there will always be a kinetic weapon good enough to punch through so attempt to out range the heavy cannons and needle guns and take out the missiles. heavily redundant systems are a must-having multiple reactors and using heavily armored single deck crew modules as bulk heads- not sure if its worth armoring fuel tanks yet although i think having many small tanks could be practical.
what are you finding to be practical?
i have a theory that space war will come down to whoever has the most armor and can turn the most nuclear energy into bad news on target for the other guy.
now the aray put up a good fight taking a few seconds to kill with one launcher and taking out 50/200 of a dense wave from 6 launchers
but the flaw was quite obvious - shear numbers and high velocity will eventually win.
however when i threw a 10kt nuke coilgun with a velocity of 10km/s and another gun shooting 95t micro nukes at 7km/s at the swarm
all missiles defeated effortlessly at a fraction of the cost totally immune to massive waves even with much heavier amour the nukes took care of the missiles so i have taken to arming my ships with nuclear cannon ciws systems and high dv missile swarms and a healthy slab of armor plate.
so the question now is how well can you protect a missile from nukes? can you still build substantial DV quickly?
i know i havent scratched the surface of what you can do in optimizing nuke cannons for defense.
i have yet to start designing a spamable high dv missile that is nuke resistant. still need to design a reasonable nuke missile that can be swarmed well as a counter to laser drone spam.
currently i rely on these high acceleration missiles for both long and mid range - with the nukes evaporating anything that gets to close and missiles to take out ships and drone fleets at a safe distance- perhaps there are better ways
in the quest for the perfect ship right now im at armor against lasers nukes and a reasonable amount of kinetic mostly worried about sand blasters as there will always be a kinetic weapon good enough to punch through so attempt to out range the heavy cannons and needle guns and take out the missiles. heavily redundant systems are a must-having multiple reactors and using heavily armored single deck crew modules as bulk heads- not sure if its worth armoring fuel tanks yet although i think having many small tanks could be practical.
what are you finding to be practical?
i have a theory that space war will come down to whoever has the most armor and can turn the most nuclear energy into bad news on target for the other guy.