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Post by David367th on Dec 18, 2016 6:26:44 GMT
Is that with replacing all the Tantalum with Osmium in reactors like everyone seems to be doing already lol?
Or have you thought about removing the turret for more delta-v?
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Post by jasonvance on Dec 18, 2016 6:38:37 GMT
Is that with replacing all the Tantalum with Osmium in reactors like everyone seems to be doing already lol? Or have you thought about removing the turret for more delta-v? I did replace the tantalum with osmium. As for removing the turret it would only go from 2.29 tons to 2.25 tons / laser which would only shave 0.8 tons and the turning speed would go from 221 degrees/ sec to ~25 degrees / sec (based off the ship's turn-about time) and I am not certain if the ship will be able to precisely enough correct itself to aim a laser at 1,000km (though that is something I plan on testing shortly).
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Post by goduranus on Dec 18, 2016 6:56:51 GMT
Cutting power would lower the total laser energy though, so the laser will be hitting a smaller area, which is might be harder to break through.
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Post by Rocket Witch on Dec 18, 2016 17:03:28 GMT
<abbr>deleted</abbr>
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Post by newageofpower on Dec 18, 2016 17:14:53 GMT
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Post by David367th on Dec 18, 2016 21:03:37 GMT
I was thinking the same thing...
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Post by Rocket Witch on Dec 19, 2016 4:11:13 GMT
Asked a question that I realised the answer to. Can't delete posts on this forum so just edited to say 'deleted' and somehow these abbr tags appears but I cba to edit it again to remove them.
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Post by David367th on Dec 19, 2016 6:22:23 GMT
You know someone else might have the same question
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Post by aetreus on Dec 19, 2016 6:45:59 GMT
Most player designed ships use some sort of material that ablates heavily in order to defeat laser weapons, and given that I'm really not sure if frequency quadrupling, which decreases spot size in favor of intensity, is really worth it. Pouring more and more intensity onto a layer of silica aerogel or aramid fiber is just going to make that vaporized material so much hotter, which doesn't get you past it quicker.
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Post by cuddlefish on Dec 19, 2016 7:53:54 GMT
I'd assume the big draw, aside from being able to say that your death laser is frequency quadrupled into the nUV range, is extending the range at which you can reach that threshold intensity, rather than improving drill rate within range.
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Post by n2maniac on Dec 19, 2016 8:08:00 GMT
Alternatively, now my laser turrets are half the size!
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Post by dragonkid11 on Dec 20, 2016 7:49:06 GMT
So erm, does using two frequency doubler really makes the laser better?
Because the energy output has been lowered dramatically and I'm not sure if it's worth it.
Unless UV laser is actually quite powerful.
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Post by cuddlefish on Dec 20, 2016 8:00:44 GMT
How much? I've been able to squeeze 90%+ efficiency out of both stages, at least at the pedestrian 200 MW of my main model (only 80/95 on my 600kW baby model).
Setting aside the output change, it sounded from upthread like the net effect is halving the required size of mirror for a given performance. So if you can get high efficiency at your chosen outputs and specifics, little reason not to do it.
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Post by n2maniac on Dec 20, 2016 8:19:51 GMT
I am pretty sure the frequency doubler efficiency is bugged. I regularly hit 100% with both, and it varies wildly between 100% and 0% with relatively small changes in radius and length.
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Post by dragonkid11 on Dec 20, 2016 8:33:15 GMT
How much? I've been able to squeeze 90%+ efficiency out of both stages, at least at the pedestrian 200 MW of my main model (only 80/95 on my 600kW baby model). Setting aside the output change, it sounded from upthread like the net effect is halving the required size of mirror for a given performance. So if you can get high efficiency at your chosen outputs and specifics, little reason not to do it. Actually yeah, I have 90% efficiency for both stages for my 20 MW titanium sapphire laser. However, considering I was able to lower the weight and kill silica gel armored missile of my own design decently, I decided that it was worth it.
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