Post by mikeck on Nov 29, 2016 19:32:39 GMT
I'm relatively new to this: is there a reason to select "flyby" instead of "intercept" when I'm plotting a course? Every time I've tried to flyby I'm told that I don't have the delta v or for whatever other reason I can't. So what is a "flyby"? Why use it instead of intercept?
Second question regards nuclear damage. My heavy frigate is (8.01kt and 130MC....similar in cost to the laser frigate and a bit heavier) designed to face the enemy head on and pound it with the 6 nose mounted 8mm rail guns. The ship is shaped like a .50 caliber bullet almost with a flat enough nose to hold the 6 rail guns but with spacers to elongate it for a better angle. The whole ship had an outside whippel shield of 2cm diamond, then 16cm of space. (Did I do that right?) Then 6mm of basalt fiber (figured this is good at absorbing the plasma made by shattered shells and dissipating the heat as well as being hard enough to not break when hit) Also, if the diamond fails to a nuke blast, this fiber would transfer the heat well. Under that is 7cm of Boron. That completes the layers over the whole ship.
BUT, I added 7mm of the "v-something Chromium steel" armor over just the elongated nose cone since because my ship fights head on, that takes a lot of punishment and that metal has like 5gpa tensile and yield strength. That is under the boron.
Also under the boron is a 1cm band of amorphous carbon covering the rockets around the whole back 20 percent of the ship (so entire circumfrance but only the length of the ship from the very rear to where the rockets meet the reactor.)
Ok....enough of that. The latter band around the engine is because even if one nuke is fired (in testing with no maneuvering) it will explode at the rear of my ship and destroy all 4 rockets. I wanted to cover it in something with a VERY high melting point to maybe sustain a blast. Also high yield to protect agaismg flak missie hits targeted there. No luck with nukes. No matter what I use or how thick, the nuke takes out the engines...
Is it because the rear of the engines are exposed?
When I intentionally detonate a few nukes in succession along the SIDE of my ship, the armor works like a charm. Diamond is red hot but still there. Where it is missing, the fiber below is there and has dissipated the heat.
I peppered my ship with 10 nukes one at a time 6 secs apart and as long as they went off along the side, they only destroyed radiators and rail guns....never effected engines, reactor, people, fuel, etc.
So is there anything I can do to protect the rear off engines from exposure? Or is it a matter of maneuvering the ship to avoid a hit there? Or maybe a different material.
I'm happy with the survivability but interested as well in any comments on my armor choices or orders
Second question regards nuclear damage. My heavy frigate is (8.01kt and 130MC....similar in cost to the laser frigate and a bit heavier) designed to face the enemy head on and pound it with the 6 nose mounted 8mm rail guns. The ship is shaped like a .50 caliber bullet almost with a flat enough nose to hold the 6 rail guns but with spacers to elongate it for a better angle. The whole ship had an outside whippel shield of 2cm diamond, then 16cm of space. (Did I do that right?) Then 6mm of basalt fiber (figured this is good at absorbing the plasma made by shattered shells and dissipating the heat as well as being hard enough to not break when hit) Also, if the diamond fails to a nuke blast, this fiber would transfer the heat well. Under that is 7cm of Boron. That completes the layers over the whole ship.
BUT, I added 7mm of the "v-something Chromium steel" armor over just the elongated nose cone since because my ship fights head on, that takes a lot of punishment and that metal has like 5gpa tensile and yield strength. That is under the boron.
Also under the boron is a 1cm band of amorphous carbon covering the rockets around the whole back 20 percent of the ship (so entire circumfrance but only the length of the ship from the very rear to where the rockets meet the reactor.)
Ok....enough of that. The latter band around the engine is because even if one nuke is fired (in testing with no maneuvering) it will explode at the rear of my ship and destroy all 4 rockets. I wanted to cover it in something with a VERY high melting point to maybe sustain a blast. Also high yield to protect agaismg flak missie hits targeted there. No luck with nukes. No matter what I use or how thick, the nuke takes out the engines...
Is it because the rear of the engines are exposed?
When I intentionally detonate a few nukes in succession along the SIDE of my ship, the armor works like a charm. Diamond is red hot but still there. Where it is missing, the fiber below is there and has dissipated the heat.
I peppered my ship with 10 nukes one at a time 6 secs apart and as long as they went off along the side, they only destroyed radiators and rail guns....never effected engines, reactor, people, fuel, etc.
So is there anything I can do to protect the rear off engines from exposure? Or is it a matter of maneuvering the ship to avoid a hit there? Or maybe a different material.
I'm happy with the survivability but interested as well in any comments on my armor choices or orders