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Post by jonen on Nov 17, 2016 18:20:06 GMT
So I've heard people wanting boarding pods, shuttles, maybe even EVA crewmen to try and take on enemy ships? Well, here's a challenge for you: Start a sandbox mission with an (unarmed) enemy station (either acting as a station, or standing in for a ship with disabled weapons and thrusters), take on your own side any ship of your own choosing. Disable weapons. Set up an intercept and get as close as possible with as low a relative velocity as possible. The target is "Zero - Zero". Zero relative velocity, zero distance to target. Post the results as a screenshot. You may use any designs, any budget. In case of a tie, the best kiloton per credit ratio, closest to Zero-Zero wins. Oh, and ramming is strictly forbidden. (Inspiration was when setting this up.I do heartily recommend using the appropriate music.) (Mission concept: Intelligence has identified a new type of USTA Sensor station. We've commandeered a nearby research craft and filed a flightplan that'll take us in for a closer look, by the time the USTA Patrols respond, the intel will be on the way back to Mars.)
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Post by wafflestoo on Nov 18, 2016 6:14:55 GMT
This sounds like my kind of challenge! I was always really good at orbital rendezvous in KSP but the UI in CoaDE is considerably klunkier so this should be pretty hard.
Not this weekend though, running inventory. Maybe I can get it done next weekend once I arise from my turkey coma.
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Post by dragonkid11 on Nov 18, 2016 8:14:37 GMT
You need a spacecraft that has tons of fuel and thrusters on each direction so it can break and maneuver around easily.
Hmmm, I will figure something out.
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Post by jonen on Nov 18, 2016 8:51:19 GMT
I did intentionally not specify a time limit, so setting up a slow perfect intercept with a ship with reverse thrusters and waiting...
Again, disable weapons. You want to start close, and slow. Because every m/s of relative velocity added into the equation makes things harder.
Late Edit:
A follow on challenge would be to design a fleet that can 1) disable an enemy craft (kill weapons/power and maneuverability), 2) retain enough deltav to rendezvous with the derelict at low relative velocities and 3) either include from the getgo the craft which conducted the zero zero rv or a launcher with at least one such vehicle.
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Post by jonen on Nov 18, 2016 22:45:09 GMT
Hm. The way the AI handles multiple maneuvering thrusters leaves much to be desired. Short of the uncontrollable spin imparted by inept handling, I actually did manage to set up a one-ten rendezvous. (Okay, more like 2 meter per second relative velocity, but still something like ten meter distance manageable with EVA.) Trying to adjust my attitude did not work, however - the sneaky little trick I did for getting my encounter right on top of them did help (as it let me cross an hours worth of distance in fastforward, so approach at low relative velocity). I also choose a poor armor material for visibility, obviously.
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