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Post by Pttg on Nov 14, 2016 2:27:45 GMT
No, it doesn't shoot laser beams. It shoots lasers. This is the gun: And these are the lasers it shoots: It is not actually practical, but hey, neither is that coilgun I made that shoots swords.
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Post by dragonkid11 on Nov 14, 2016 2:48:32 GMT
What.
WHAT.
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Post by Pttg on Nov 14, 2016 3:21:43 GMT
Oh, that picture doesn't show the muzzle velocity: 1kms.
I mean the lasers have their own rockets so speed isn't super important, but it's got to shoot the lasers, no just launch them.
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Post by tessfield on Nov 14, 2016 19:41:27 GMT
Ha, awesome. I love shooting non conventional bullets/payloads out of guns. Could you post the sword shooting coilgun? Because that sounds cool.
That makes me wish we could model custom bullets... Can we?
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Post by Pttg on Nov 14, 2016 21:42:45 GMT
Since you asked: Here's Val with the sword, showing how it's a solid iron Zweihander: Attachment DeletedI wanted to give it a spider-silk grip, but the armor layer insisted on sloping, so it's a pure iron tang. Here's the coilgun. It's nearly 10 km/s, so it might be slightly bugged: Attachment DeletedI tried to get it to stop saturating but then I realized I didn't care because it's already going like 10 km/s. Also, this thing is stupidly large. You'd need to be insane to put this on some kind of practical combat platform. So this is the practical combat platform I built for it: Attachment DeletedThe basic concept is to melt incoming projectiles with lasers and kill everything else with swords, which means that 50% of its strategy comes straight from the 1200s.
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Post by dragonkid11 on Nov 15, 2016 0:27:42 GMT
I.....what.
The only thing I would like to mention about is that use something lighter like boron for reaction ball.
You most probably doesn't need that much turning speed for such long range weapon and you should try to lighten the weight as much as possible.
Still, this is freaking insane.
EDIT:
But then again I probably don't have the right to judge since I make a drones that shoot guns and have it soloed five corvettes in one go.
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Post by someusername6 on Nov 15, 2016 1:35:29 GMT
Ooh!
Can I request black box modules that allow the loading of arbitrary obj files, but to be used as a projectile, rather than a weapon? This would allow us to shoot blobs of matter in our preferred shape (like swords), rather than just cylinders. (Yes, it is silly, but so what?)
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Post by inventor200 on Nov 15, 2016 4:29:05 GMT
AHAHAHAHAHA I was breaking out the biggest grin on the bus when reading this today! XD
Then proceeded to tell all my engineering friends about your design, lmao.
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Post by Rocket Witch on Nov 21, 2016 3:40:49 GMT
How is this not practical? You can shoot PD drones out in front of the fleet. It's like a seaplane catapult, and I've seen the idea of magnetic space fighter catapults before. If you somehow aim it right you even could give longer-ranged missiles and drones quite a lot of 'free' delta-V. I've been meaning to make one myself, and I assumed it would be a pretty mainstream idea. No doubt, however, it works like a weapon instead of a launcher, requiring a nearby enemy... qswitched can we get an tickbox sometime to flag a weapon as a launcher (and even vice versa)?
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Post by concretedonkey on Nov 21, 2016 5:06:46 GMT
... No doubt, however, it works like a weapon instead of a launcher, requiring a nearby enemy... qswitched can we get an tickbox sometime to flag a weapon as a launcher (and even vice versa)? I always had this problem with my missile-guns... this is a very good idea.
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Post by mmmfriedrice on Nov 22, 2016 2:20:07 GMT
How is this not practical? You can shoot PD drones out in front of the fleet. It's like a seaplane catapult, and I've seen the idea of magnetic space fighter catapults before. If you somehow aim it right you even could give longer-ranged missiles and drones quite a lot of 'free' delta-V. I've been meaning to make one myself, and I assumed it would be a pretty mainstream idea. No doubt, however, it works like a weapon instead of a launcher, requiring a nearby enemy... qswitched can we get an tickbox sometime to flag a weapon as a launcher (and even vice versa)? You could have a separate launcher and gun, then use a common ammo container. It's a mass penalty, but you get some drone flexibility.
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Post by Easy on Nov 22, 2016 13:53:24 GMT
I have issues with my guns not firing their drones or missiles at extreme range even when I tell it to ignore range. I know the low velocity and poor accuracy stats are to blame, but I can't seem to fix it.
Does adding a turret help? I'm trying to minimize mass, power and cost requirements because its a drone weapon.
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Post by RiftandRend on Nov 30, 2016 9:57:52 GMT
I have issues with my guns not firing their drones or missiles at extreme range even when I tell it to ignore range. I know the low velocity and poor accuracy stats are to blame, but I can't seem to fix it. Does adding a turret help? I'm trying to minimize mass, power and cost requirements because its a drone weapon. Adding a turret definitely helps. Even if it only traverses hundredths of degrees per second it will still help get a firing solution at range.
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Post by themohawkninja on Dec 8, 2016 6:00:42 GMT
I actually experimented with something similar once, in that it was a gun that fired drones. However in my cases they were ~4.5 kg drones that had a 10 Watt (yes, just singular Watts, not KW or MW) conventional gun. It had decent enough muzzle velocity, but the cyclical rates of the drones' guns wasn't fast enough to be practical. Basically, given the velocity they were being fired at, they would fire 2 shots at most before the change in angle over time to the target exceeded the turning speed of the drones' turret.
Would've be nice if you could set "ignore range" as a default in the module design screen.
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Post by shurugal on Dec 14, 2016 18:10:09 GMT
Since you asked: Here's Val with the sword, showing how it's a solid iron Zweihander: Strictly speaking, that is just a regular old longsword. To count as a Zweihänder, it should be at least 1.4 meters long.
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