|
Post by uberdude9001 on Nov 11, 2016 0:57:08 GMT
I made a conventional cannon designed specifically to fire gun launched missiles. The problem is the AI doesn't know how to properly utilize it and only fires within 10km despite its range being practically unlimited. I'm sure this feature would also benefit others who have created cannons that fire guided projectiles.
|
|
|
Post by pocok5 on Nov 12, 2016 22:39:00 GMT
You can possibly use the Ignore Range option in combat. It shows as two opposite arrows on the module card.
|
|
|
Post by apophys on Nov 13, 2016 1:32:26 GMT
Still, it would be nice if that bit of micromanagement could be dealt with in the module design stage. Also, no opponent AI will ignore range, as far as I'm aware (so testing against it would be annoying).
|
|