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Post by dragonkid11 on Nov 2, 2016 14:13:49 GMT
Well, pretty much what the title said.
Let's be honest here, we all know that most of the players here are just waiting for a game like Children of a Dead Earth for a really, REALLY long time.
Realistic space warfare, delta-V limit, orbital maneuver, ALL THE DRONES AND MISSILES AND NUKES.
But aside from that, what is it make you really gleefully and happy about Children of a Dead Earth?
For me, it's searching around the forum for new tactics and weapons and make them absolutely dirt cheap and super effective.
That smile on my face when my warship that costs barely anything ended up destroying a fleet of stock ships that cost nearly several dozen times more than it with ease feels kinda illegal.
And it was just so exciting to see what the community could think of out of the base parts available in the game and customize them to their need and tactic.
Everyday, I learnt something new, something great about this game and it never cease to surprise me just how good the game was.
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Post by wafflestoo on Nov 2, 2016 17:44:39 GMT
Well, I got a big, old grin on my face the other night when I got a maneuvering kill on a squadron. Forced them into a sub-orbital without enough dV to pull out of it again. Re-orbited my drone squadron and watched them plough into the surface of Triton
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Post by argonbalt on Nov 2, 2016 18:22:44 GMT
i like the simple sublime pleasure of crashing two enemy vessels into each other and watching their combined ammunition and propellant stores depressurise and rip their ship in twain. See now that everyone is nicely and ethically sanitised with precision weapons, the old prestigious traditions of far more gentlemanly designs, like say, prow mounted rams and boarding actions, seem ever the more civilised and enjoyable. Were it not for the relatively small single forward weapons slot i would indeed mount a great golden radiator ram on every one of my ships.
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Post by jonen on Nov 2, 2016 18:27:43 GMT
To lase the enemy. To see them thrusting towards you. To see the outgassing of their failing propellant tanks.
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Post by coaxjack on Nov 2, 2016 19:29:19 GMT
Using a single warhead-less nuclear powered missile that is travelling tens of thousands of feet per second and costs roughly $700 USD to completely disable an enemy capital ship is real satisfying. Ha, loser, your nuclear reactor was just vaporized by an inanimate tungsten rod.
(I pegged the price of the credit to Zinc, which is around $2.50/kilogram right now to estimate this, meaning 3.51 credits/kg for zinc makes a credit about 70 cents)
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Post by concretedonkey on Nov 2, 2016 20:00:29 GMT
Well , everything really. The only thing that I currently lack is an orion drive and a few more options for the lasers. Maybe better performance , to make a swarm of 1000s missiles and 1000s small lasers really possible . Fankly this game is so spot on for me. Also it came out exactly at a time that made me hate my job so much and for those few weeks this was the only thing that kept me going on. Way to go qswitched, you almost made a grown man cry, shame on you!
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reviire
New Member
I'm pretty great
Posts: 44
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Post by reviire on Nov 2, 2016 23:54:25 GMT
Saturating space with a horrendous amount of extremely accurate bullets.
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Post by Rocket Witch on Nov 3, 2016 0:39:36 GMT
So, I told my friend "I wonder if you could use... like... flares, shot from guns, to stick to the enemy and burn through them with thermite".
... Yeah. It's these "I have an idea, what would happen if..." moments that I enjoy most, possibly moreso than the actual answers. CDE provides an environment to satisfy my curiosity and sparks to old Battleships Forever player in me back to life.
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Post by thorneel on Nov 3, 2016 1:59:55 GMT
The writing of the campaign, actually. I can see why not everyone will like it, but the mix gleeful, increasingly over-the-top evil presented in such a transparent way, the flimsy "But we actually do that for the People! We are champions of Democracy!" and the uncomfortably easy to recognize inspirations made me simultaneously laugh (sometimes out loud) and feel like I should feel horrible. I guess that's how cartoon villains feel...
Also that time I discovered that you could use radon as MPD propellant.
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Post by wafflestoo on Nov 3, 2016 3:15:18 GMT
So, I told my friend "I wonder if you could use... like... flares, shot from guns, to stick to the enemy and burn through them with thermite". ... Yeah. It's these "I have an idea, what would happen if..." moments that I enjoy most, possibly moreso than the actual answers. CDE provides an environment to satisfy my curiosity and sparks to old Battleships Forever player in me back to life. Yes by the way... yes indeed... (tight formation, incoming missiles, throwing off a bunch of flares to distract them... and the ship in the middle of the formation had a terrible, terrible day.) ;p The writing of the campaign, actually. I can see why not everyone will like it, but the mix gleeful, increasingly over-the-top evil presented in such a transparent way, the flimsy "But we actually do that for the People! We are champions of Democracy!" and the uncomfortably easy to recognize inspirations made me simultaneously laugh (sometimes out loud) and feel like I should feel horrible. I guess that's how cartoon villains feel... IKR?! I keep feeling like I'm putting Space Stalin in charge of the solar system. XD
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Post by zuthal on Nov 3, 2016 14:43:55 GMT
The writing of the campaign, actually. I can see why not everyone will like it, but the mix gleeful, increasingly over-the-top evil presented in such a transparent way, the flimsy "But we actually do that for the People! We are champions of Democracy!" and the uncomfortably easy to recognize inspirations made me simultaneously laugh (sometimes out loud) and feel like I should feel horrible. I guess that's how cartoon villains feel... Also that time I discovered that you could use radon as MPD propellant. Also, how it makes so very clear, especially if you read all the fluff, that you are not the good guys. But neither are you the bad guys. There are no good guys or bad guys in war, there's just people doing what they need to do to survive. Or, to take another quote: War isn't about who's right, war is about who's left. Further on topic, cutting an enemy ship into two incandescent halves with a barrage of flak missiles.
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Post by dpidz0r on Nov 3, 2016 16:56:37 GMT
I'd have to agree about the campaign fluff. I find it to be a hilarious contrast to the realism of the spaceships.
The damage model is great as well. Sawing enemy ships in half and watching the pieces spin away... it's also awesome when the pieces keep shooting back at you in some last act of defiance.
And then just the general sandbox platform of "I wonder what would happen if..." and then trying it out. It's especially fun when something doesn't work out how I expected it to. It reminds me of why I sunk all those hours into garrysmod and from the depths.
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Post by subunit on Nov 4, 2016 21:25:37 GMT
Realistic space warfare, delta-V limit, orbital maneuver, ALL THE DRONES AND MISSILES AND NUKES. But aside from that, what is it make you really gleefully and happy about Children of a Dead Earth? I just realised all the game files are in editable .txts, and the soundtrack is in its own folder. This game has an insane amount of polish and mechanical interest for a one man effort, and the soundtrack is great. The physical approach to the visual style looks great IMO as well.
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Post by docfizzix on Nov 6, 2016 21:28:25 GMT
The complexity of the physics simulation. This "game"'s scientific accuracy outstrips anything else by an order of magnitude. When there's enough physics power to allow for emergent modeling of the Orion drive as well as "Brimstone" rounds (nuclear-boosted fragmentation), NEFP and NESH (nuclear explosive squash head), it makes me grin from ear to ear. Especially when I know that I just created the smallest, cheapest viable nuclear weapons design known to mankind. That also makes me go on a lot of watchlists (probably) but I digress.
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Post by boomertiro on Nov 6, 2016 23:58:01 GMT
I love the nuke weapons. I love the railguns. I love the orbits. I love atomic thrust. Boom de yada. Boom de yada.
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