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Post by sage on Feb 2, 2022 21:19:46 GMT
After my fight with cswiger on the Steam children of the dead earth forum. Someone posted about Tin versus Silicon Carbide for a Whipple shield. I what to know what you guy think the best outer Whipple shield layer should be, based on play testing.
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Post by Sam on Feb 24, 2022 2:27:35 GMT
It's a very hard thing to test.
After a little thought, my approach would be to make a slow moving target ship with a relatively thin bulk inner layer that has good temperature resistance but fairly bad kinetic resistance. That way it should stop vapourised plasma easily, but if a solid projectile gets through it will puncture easily. something like one of the brittle ceramics, no thicker than 10mm
Then you set up a whipple shield with specific material, spacing, thickness. To test it use a slow firing railgun, with a small high speed projectile. My .30cal design throws a 7.62x11.43mm 11.8g Osmium standard bullet (not payload) at 29.5km/s - Should design a test specific version with a low rate of fire and very high accuracy, equip a ship with one and start testing.
might start getting some results that way, probably have to test just the plain bulk armour first to make sure the projectiles do puncture consistently, then add whipple shields until they do something. probably have to play around a bit with spacing, thickness. Then materials would get tested last after all that, starting with aluminium because theoretically that should be quite effective.
And even then, changing the projectile or railgun design significantly would probably change the performance of the whipple shields significantly. I'm not sure Osmium is the best? it just lets me get a nice high velocity, and a high fire rate. But something less brittle or less dense might be more effective I don't know. I rely on the high velocity to reach out and attack at long range, as well as the high density to maximise the energy carried.
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Post by Sam on Mar 2, 2022 2:35:41 GMT
Ye gads it is infuriating trying to test this.
Had to take the accuracy down to stop the gun hitting the same spot, because this is a significant weakness of whipple shields. The way the game treats armour in plates appears to treat each hole as large as the plate it went through, regardless of the visible hole. Then there's the issue having to restart up to 5 or 6 times but usually averaging 2 or 3 times before starting the test to have lighting conditions suitable to see what is going on.
10mm of silicon carbide is punctured with every hit, but there doesn't appear to be any penetration, so that inner bulk layer destroys the projectile before it hits internals. Tried with 10mm amorphous carbon, no difference. until just like a whipple a projectile hits the same plate as a previous one. then instakill. I can take the thickness down to 2.5mm - same result. a neat hole appears, but no penetrating projectile goes through. Which is just annoying since I would like the kill to register on the first puncture. (as long as it hits internal obvs) nevermind
Anyway, on to first tests for the whipple.
Basically, 5mm aluminium at 1 meter spacing, on a nose cone with roughly 30% slope will vaporise every bullet 11.8g (7.62x11.43mm) @ 29.5 km/s until you hit the same plate a second time. just the one shield results in a small heat damaged spot on the inner bulk layer. That is pre-initial control. to start to find a good base control configuration for proper testing.
At 2 meter spacing, the hot spot is roughly 1.5-2x the diameter. At 50cm Spacing the hot spot is roughly half the diameter.
So diminishing returns after roughly 1 meter spacing. As people seem to already predict or state from experience.
2 Whipples of 5mm @ 1 meter spacing, the hot spot is about 4-5x in diameter - this looks like it's doing a really good job of spreading the plasma out. 2 whipples of 5mm @ 50cm spacing, the hot spot is about 2-2.5x diameter.
3x Whipples of 5mm @ 1 meter spacing almost completely prevent the plasma damaging the inner layer - this is a problem because I can't see what is going on. doesn't appear to increase survivability much, if at all. Perhaps need 3 hits on same plate not 2? and that would become clear in larger sample sizes.
But here's another issue. A bigger spot, is a bigger damaged area. So it actually seems to increases the likelhood of the kill, because it appears that there is more area considered to have already been hit once. So the most survivable configuration that takes the most hits is 1 whipple at 50cm, seems to take 15-20 hits, only that's not quite what is happening, I can't tell why, but the least survivable by far is the 2x 5mm whipples at 50cm spacing each. seems to get killed after 4 or 5 hits invariably, worse than no whipple at all which seems to take about 9-10
I am not doing exhaustive tests at the minute, just trying to get to that reliable control, but it seems I am running into the fact that I need the inner layer to be damaged all the way through to be able to observe the effect, since I can't rely on when the kill happens and I can't just pause and peel a layer back to look at the surface of it under the whipple. so it still only takes 2 hits on the same plate, the same as no whipple where the puncture appears to destroy the projectile. The heat damaged layer, doesn't appear to destroy the projectile when it punctures. Or something.
Any suggestions would be appreciated.
So yeah, that's always been one of the problems with this game for me. It's really hard to set up good tests for a lot of things because you just can't really see what is going on. Armour especially. On my warship designs I use a composite scheme for bulk armour sort of based on modern tank armour just because I know it should be somewhat effective, and after much fiddling around it seems to hold up well. Something like;
Inner spall liner - Spider Silk 5mm Inner hard bulk - Austenitic Nickel Titanium 10mm Lightweight bulk - UHMWPE Fiber 20mm Hard bulk surface - Titanium Carbide 5mm (also nuclear flash protection)
The inner bulk layers only extend about 2/3rds total length from the front - in my designs that covers all important internal modules, reactors, CCMs, weapons, ammo, etc. Same for the outer whipple and anti laser.
Inner Whipple - Aluminium 5mm @ 50cm spacing (this appears to just by luck the best from my preliminary tests - except I have 2 layers so ahhh maybe not >< ) Stuffing - Graphite Aerogel 25cm Outer Whipple - Tempered Aluminium 5mm Anti laser - Aramid Fiber 5mm (also fairly tough outer layer)
Before I was using Titanium Carbide with the Outer Whipple and a different ceramic hard bulk surface, and also a nitrile rubber layer between the lightweight bulk and inner hard bulk - but I don't think the ability of the different layers to move or flex independently (or at all in fact) is modelled so the rubber layer was useless, the ceramic hard bulk surface would attempt to defeat HEAT type weapons which don't exist in game, and would probably be defeated by the whipples anyway, so I just made it Titanium Carbide for nuke flash and a nice hard surface.
Was also using Cr-V Steel as the hard inner bulk, but it's just too heavy and seems to be prone to really bad spalling. So yeah after a couple thousand hours, that scheme currently seems to be the best I've come up with although it's completely just by semi educated guess and feeling...
That leaves me 2 layers for non effective aesthetic, which is nice to give the ships a little something in the looks department
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Post by sage on Mar 2, 2022 7:44:03 GMT
At 2 meter spacing, the hot spot is roughly 1.5-2x the diameter. At 50cm Spacing the hot spot is roughly half the diameter. So diminishing returns after roughly 1 meter spacing. As people seem to already predict or state from experience. Happy to see that there is still someone else then me on this site. And am also happy to see that the guest post system can be used for more than bot post. Yes, I noted that from other people post that there is little to no return after 1 meter spacing or using 1 meter of Graphite Aerogel. Also, I noted that from other people post that anything less the 1 meter massively reduce the effectiveness of the while shield.
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Post by sage on Mar 2, 2022 7:49:28 GMT
So diminishing returns after roughly 1 meter spacing. As people seem to already predict or state from experience. 2 Whipples of 5mm @ 1 meter spacing, the hot spot is about 4-5x in diameter - this looks like it's doing a really good job of spreading the plasma out. 2 whipples of 5mm @ 50cm spacing, the hot spot is about 2-2.5x diameter. But here's another issue. A bigger spot, is a bigger damaged area. So it actually seems to increases the likelhood of the kill, because it appears that there is more area considered to have already been hit once. So the most survivable configuration that takes the most hits is 1 whipple at 50cm, seems to take 15-20 hits, only that's not quite what is happening, I can't tell why, but the least survivable by far is the 2x 5mm whipples at 50cm spacing each. seems to get killed after 4 or 5 hits invariably, worse than no whipple at all which seems to take about 9-10 Echo new warship use two Whipple shields instead of one. They are both 50cm of graphite Aerogel, instead of spacing thought.
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Post by sage on Mar 2, 2022 8:04:42 GMT
Any suggestions would be appreciated. So yeah, that's always been one of the problems with this game for me. It's really hard to set up good tests for a lot of things because you just can't really see what is going on. Armour especially. On my warship designs I use a composite scheme for bulk armour sort of based on modern tank armour just because I know it should be somewhat effective, and after much fiddling around it seems to hold up well. Something like; Inner spall liner - Spider Silk 5mm Inner hard bulk - Austenitic Nickel Titanium 10mm Lightweight bulk - UHMWPE Fiber 20mm Hard bulk surface - Titanium Carbide 5mm (also nuclear flash protection) The inner bulk layers only extend about 2/3rds total length from the front - in my designs that covers all important internal modules, reactors, CCMs, weapons, ammo, etc. Same for the outer whipple and anti laser. Inner Whipple - Aluminium 5mm @ 50cm spacing (this appears to just by luck the best from my preliminary tests - except I have 2 layers so ahhh maybe not >< ) Stuffing - Graphite Aerogel 25cm Outer Whipple - Tempered Aluminium 5mm Anti laser - Aramid Fiber 5mm (also fairly tough outer layer) Before I was using Titanium Carbide with the Outer Whipple and a different ceramic hard bulk surface, and also a nitrile rubber layer between the lightweight bulk and inner hard bulk - but I don't think the ability of the different layers to move or flex independently (or at all in fact) is modelled so the rubber layer was useless, the ceramic hard bulk surface would attempt to defeat HEAT type weapons which don't exist in game, and would probably be defeated by the whipples anyway, so I just made it Titanium Carbide for nuke flash and a nice hard surface. Was also using Cr-V Steel as the hard inner bulk, but it's just too heavy and seems to be prone to really bad spalling. So yeah after a couple thousand hours, that scheme currently seems to be the best I've come up with although it's completely just by semi educated guess and feeling... That leaves me 2 layers for non effective aesthetic, which is nice to give the ships a little something in the looks department Some of us use PBO fiber as Inner spall liner. I think it better as it has a Very high Ultimate Tensile Strength and a Very low Yield Strength. I was using Amorphous carbon before on my Inner hard bulk layer, but have changed it to Alpha-2 Titanium Aluminide as I can't find were we got the info for Amorphous carbon. I don't use a Lightweight bulk layer and would like to know why you use UHMWPE Fiber thought. Do note that Echo new ships us 20mm of Nickel Phosphorus Mico lattice in place of your UHMWPE Fiber. But he has not answered me back why. We both use Hard Titanium Carbide as a bulk surface layer. The older players and I use Magnesium Aluminum Zinc instead of Tempered Aluminum on our Outer Whipple. Echo covers that with Zirconium Carbide, while DragonClaw covers his with boron Carbide. But I'm not sure if that has changed. I have been using Titanium Dioxide on my outer layer
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Post by Sam on Mar 3, 2022 14:55:09 GMT
I've been watching this site from the start, though there have been long breaks between looking in. I think I still have an actual account but can't remember when I used it last. It's always uplifting for me to see continued interest in this game. It's by far one of my favourites, ever.
Yeah I have alternated PBO fiber and Spider Silk and from playing (not testing) found no discernable difference. PBO fiber probably has better cost to weight ratio, just a little heavier. Echos upgraded 30mm heavy coil slow 5kg slugs appear to be excellent at causing catastrophic spalling on hard bulk layers, and making massive holes in anything else. The hard bulk layer is obviously a mass concern so making it much thicker isn't really viable, but I think that would be the only way to really protect against heavy slow projectiles. Perhaps the spall liner should be a lot thicker?
I use the UHWMPE fiber light bulk because of an assumption it's roughly analagous to contemporary body armour against small arms. As good as a much thinner steel plate but a lot lighter. I might well be wrong, in body armour the fiber is probably a substrate with some sort of resin filler? I don't really know - but the high yield and ultimate tensile 3.9 GPa seems to suggest it is similar. I do struggle to intuitively visualise what the various structural properties mean when combined. Nickel Phosphorous Micro Lattice is an intriguing material. The very low density worries me for bulk armour, but it may work better than my UHMWPE fiber. The mass saving would be very significant.
The intention of having 2 main bulk layers is somewhat of a combination of having a gradient of hardness at the front through to ductility at the back, and a throwback from having them separated by an elastic layer of nitrile Rubber, the idea being that the 2 layers can deform or move independently from each other, which attempts to protect against multiple hits on the same spot by shifting the impact point between the layers, as the elastic layer expands and pushes the layers apart slightly during impact. I stopped doing this as it is almost definitely not simulated.
I likewise stopped using Amorphous Carbon it seems like a bit of a magic material, I can't get the idea of blocks of compressed soot out of my mind. I think it would be a great material for heat shielding atmospheric entry but structurally it seems that what we have in game is just way too good. Again from my side of things this is all just semi-educated intuition and speculation.
I did look at Tin for a whipple, Echo disables it in his materials mod due to fact at low temperatures pure Tin will basically turn to dust pretty quickly? I'm on the fence about that since in game it would be reasonable I think to imagine it being mildly heated by fine electric resistance wires like a car windshield. I made it useable again in my setup but haven't really tested it yet since 5mm aluminium appears to do the job it's meant to just fine and is lighter. It's just the way the game models damage to the bulk layers that gives me trouble.
I also experimented with Zirconium Carbide and other ceramics for hardened surfaces, I ended up settling for Titanium Carbide for the best balance of hardness and lower density/mass, plus the high heat resistance combined nuclear flash protection. Using Carbon Fiber for a tough surface is also very good but way, way too expensive. Also I'm not sure it would behave like a ceramic, where the complex granular structure and chaotic failure modes disrupts shaped superheated plasma jets. But again, this is probably getting well beyond what is simulated in game. I only say nuclear flash protection because I read it on the forum years ago. Don't think gamma or neutron radiation is simulated to be honest. Just heat? Anyway my ships practically never have to face it.
It is interesting, how we've all seemed to come up with similar designs mostly on our own, with our own individual reasoning. I like the idea of Magnesium Aluminium Zinc outer. Not too sure about using brittle ceramics on top of whipples though.
The thing is, due to the relative ease of designing highly effective micro missiles either coilgun launched or bus delivered, and highly efficient low temp low power lasers, means kinetic weapons and armour become nearly redundant apart from point defense against missiles (my small calibre rails are insanely good at defeating swarms of missiles close in)and providing some extra seconds against kintetic hailstorms.
When I get the time to do a good number of ordered tests I will update here, it's nice to have some feedback and ideas bounced around at the very least.
Cheers!
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sammi79
New Member
I'll get it done now, in a minute.
Posts: 27
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Post by sammi79 on Mar 5, 2022 10:53:40 GMT
Found my old account. OK so had some time for some tests. Need to do a lot more to get a better picture really but so far, I've run 51 tests each for 10 materials. I decided to start with 1 whipple layer @ 1 meter spacing, 5mm thick on a 30° sloped nose cone. The projectiles are 11.8g Osmium 7.62x11.43mm @ 29.5 km/s, with a gun spread of 0.001° so the range to the target ship is ~210 km The target ship has 10mm Amorphous Carbon bulk layer, because of the very high temperature resistance, so expanded plasma just shouldn't be significantly effective against it. It has a dummy gun on the rear end sitting at about half the radius of the ship to make the firing ship target roughly the middle of the slope on the nose cone as opposed to right on the nose, or totally missing half the time. With this setup, I get something like 1 miss every 20 shots. The forward most module in the target ship is a wide diameter crew module made from Glass Reinforced PET (needed the strength to get the shape, temperature resistance is awful. without armour 1 hit kills every time) I used no whipple at all for the control this time, and it seems to just describe roughly how many shots it takes the gun to hit the same spot again. The test data is number of hits to destroy crew module. There could be other metrics, like number of hits to make hole in complete armour scheme (so plate completely missing on armour visualisation), or number of hits until material (spalling or plasma) hits crew module from audio cue and surface melting, but for now, just count until kill. I want to do more materials, and then run the entire sequence again at 50cm spacing, then double the layers etc. but testing like this takes a lot of time. So on to early results; No whipple (10mm Amorphous Carbon only) 30x samples Min - 2 : Max - 28 : Range - 26 : Median - 12 : Mean - 11.73
Completed 51 samples;
Aluminium 5mm Min - 8 : Max - 65 : Range - 57 : Median - 32 : Mean - 33.12 Aluminium Tempered 5mm Min - 11 : Max - 64 : Range - 53 : Median - 31 : Mean - 33.33
Beryllium 5mm
Min - 9 : Max - 73 : Range - 64 : Median - 26 : Mean - 31.75
Copper 5mm Min - 5 : Max - 64 : Range - 59 : Median - 36 : Mean - 31.94
Copper Tempered 5mm Min - 8 : Max - 69 : Range - 61 : Median - 35 : Mean - 36.12
Magnesium 5mm Min - 11 : Max - 76 : Range - 65 : Median - 33 : Mean - 36.47
Nickel 5mm Min - 11 : Max - 65 : Range - 54 : Median - 32 : Mean - 33.75
Tin 5mm Min - 5 : Max - 64 : Range - 59 : Median - 28 : Mean - 29.86
Titanium 5mm Min - 11 : Max - 67 : Range - 56 : Median - 35 : Mean - 35.41
Zinc 5mm Min - 6 : Max - 63 : Range - 57 : Median - 28 : Mean - 30.31 So tentatively for now, perhaps try Magnesium in game since that seems to perform slightly better overall combined with low mass. Probably related to why Aluminium Zinc Magnesium is a popular choice of alloy. Titanium seems to be edging ahead overall but has more than double the mass of Magnesium. Tempered Copper also seems impressive now, but is twice as heavy again. Tin and Zinc do seem to be slighty worse overall, plus they're heavy so I'd avoid them. Get the feeling that to be condfident about the results, need to at least double that sample size to 101, but it took time to do all that. The medians and means are all close enough to show that the numbers are pretty much evenly spread over the range. Ultimately it seems, if you put 5mm of any monolithic metal as a single whipple shield you're probably not going to notice a lot of difference between them. Tempered Aluminium doesn't seem to perform significantly better than plain old Aluminium. [Edit] I would appreciate if anyone can direct me where to learn how to format tables in posts, to save space and make it easier to read.
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sammi79
New Member
I'll get it done now, in a minute.
Posts: 27
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Post by sammi79 on Mar 6, 2022 23:08:14 GMT
So should I do more samples, or start a new set with alloys / ceramics, or change the whipple configuration (spacing, number) ?
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Post by sage on Mar 10, 2022 1:07:22 GMT
Found my old account. OK so had some time for some tests. Need to do a lot more to get a better picture really but so far, I've run 51 tests each for 10 materials. I decided to start with 1 whipple layer @ 1 meter spacing, 5mm thick on a 30° sloped nose cone. The projectiles are 11.8g Osmium 7.62x11.43mm @ 29.5 km/s, with a gun spread of 0.001° so the range to the target ship is ~210 km The target ship has 10mm Amorphous Carbon bulk layer, because of the very high temperature resistance, so expanded plasma just shouldn't be significantly effective against it. It has a dummy gun on the rear end sitting at about half the radius of the ship to make the firing ship target roughly the middle of the slope on the nose cone as opposed to right on the nose, or totally missing half the time. With this setup, I get something like 1 miss every 20 shots. The forward most module in the target ship is a wide diameter crew module made from Glass Reinforced PET (needed the strength to get the shape, temperature resistance is awful. without armour 1 hit kills every time) I used no whipple at all for the control this time, and it seems to just describe roughly how many shots it takes the gun to hit the same spot again. The test data is number of hits to destroy crew module. There could be other metrics, like number of hits to make hole in complete armour scheme (so plate completely missing on armour visualisation), or number of hits until material (spalling or plasma) hits crew module from audio cue and surface melting, but for now, just count until kill. I want to do more materials, and then run the entire sequence again at 50cm spacing, then double the layers etc. but testing like this takes a lot of time. So on to early results; No whipple (10mm Amorphous Carbon only) 30x samples Min - 2 : Max - 28 : Range - 26 : Median - 12 : Mean - 11.73
Completed 51 samples;
Aluminium 5mm Min - 8 : Max - 65 : Range - 57 : Median - 32 : Mean - 33.12 Aluminium Tempered 5mm Min - 11 : Max - 64 : Range - 53 : Median - 31 : Mean - 33.33
Beryllium 5mm
Min - 9 : Max - 73 : Range - 64 : Median - 26 : Mean - 31.75
Copper 5mm Min - 5 : Max - 64 : Range - 59 : Median - 36 : Mean - 31.94
Copper Tempered 5mm Min - 8 : Max - 69 : Range - 61 : Median - 35 : Mean - 36.12
Magnesium 5mm Min - 11 : Max - 76 : Range - 65 : Median - 33 : Mean - 36.47
Nickel 5mm Min - 11 : Max - 65 : Range - 54 : Median - 32 : Mean - 33.75
Tin 5mm Min - 5 : Max - 64 : Range - 59 : Median - 28 : Mean - 29.86
Titanium 5mm Min - 11 : Max - 67 : Range - 56 : Median - 35 : Mean - 35.41
Zinc 5mm Min - 6 : Max - 63 : Range - 57 : Median - 28 : Mean - 30.31 So tentatively for now, perhaps try Magnesium in game since that seems to perform slightly better overall combined with low mass. Probably related to why Aluminium Zinc Magnesium is a popular choice of alloy. Titanium seems to be edging ahead overall but has more than double the mass of Magnesium. Tempered Copper also seems impressive now, but is twice as heavy again. Tin and Zinc do seem to be slighty worse overall, plus they're heavy so I'd avoid them. Get the feeling that to be condfident about the results, need to at least double that sample size to 101, but it took time to do all that. The medians and means are all close enough to show that the numbers are pretty much evenly spread over the range. Ultimately it seems, if you put 5mm of any monolithic metal as a single whipple shield you're probably not going to notice a lot of difference between them. Tempered Aluminium doesn't seem to perform significantly better than plain old Aluminium. [Edit] I would appreciate if anyone can direct me where to learn how to format tables in posts, to save space and make it easier to read. I think we should change the No whipple (10mm Amorphous Carbon only) to something else as Amorphous Carbon to all of us is not a real material. I think it would be better to use polyethylene for the modules as it is a good radiation shield, for the control test. on should we change materials I found a paper form the Journal of Dynamic Behavior of Materials, titled " Advances in the Whipple Shield Design and Development:". In it they were talking about Ti-Al Alloy (page 12, I think) being better then Al. So, I think that we should try Alpha-2 Titanium Aluminide as a Whipple shield. And We should also try Aluminium Zinc Magnesium as AL/Mg was also talked about.
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Post by sage on Mar 10, 2022 1:38:31 GMT
It is interesting, how we've all seemed to come up with similar designs mostly on our own, with our own individual reasoning. I like the idea of Magnesium Aluminium Zinc outer. Not too sure about using brittle ceramics on top of whipples though. The thing is, due to the relative ease of designing highly effective micro missiles either coilgun launched or bus delivered, and highly efficient low temp low power lasers, means kinetic weapons and armour become nearly redundant apart from point defense against missiles (my small calibre rails are insanely good at defeating swarms of missiles close in)and providing some extra seconds against kintetic hailstorms. When I get the time to do a good number of ordered tests I will update here, it's nice to have some feedback and ideas bounced around at the very least. Cheers! And yes, this is the reason that I bought the game and posted on this site. As we can use crowd solving to produce what realistic space warfare would be like. I would like to know if you got the same laser as I do. As my laser are also highly efficient low temp low power lasers. My laser are 1MW or less, have efficiency from 30% to about 40%, outlet temperature form 880K to 1120K, and are all Ultraviolet. I would also like to know if you have posted your point defense on steam before.
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Post by UltraDelux on Mar 10, 2022 22:58:02 GMT
you two are great
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Post by sage on Mar 13, 2022 5:15:49 GMT
Happy to see another person here. It was just me till you and Sam showed up. I hope that we can all talk more.
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Post by sage on Mar 13, 2022 5:46:42 GMT
It is interesting, how we've all seemed to come up with similar designs mostly on our own, with our own individual reasoning. I like the idea of Magnesium Aluminium Zinc outer. Not too sure about using brittle ceramics on top of whipples though. The thing is, due to the relative ease of designing highly effective micro missiles either coilgun launched or bus delivered, and highly efficient low temp low power lasers, means kinetic weapons and armour become nearly redundant apart from point defense against missiles (my small calibre rails are insanely good at defeating swarms of missiles close in)and providing some extra seconds against kintetic hailstorms. When I get the time to do a good number of ordered tests I will update here, it's nice to have some feedback and ideas bounced around at the very least. Cheers! And yes, this is the reason that I bought the game and posted on this site. As we can use crowd solving to produce what realistic space warfare would be like. I would like to know if you got the same laser as I do. As my laser are also highly efficient low temp low power lasers. My laser are 1MW or less, have efficiency from 30% to about 40%, outlet temperature form 880K to 1120K, and are all Ultraviolet. I would also like to know if you have posted your point defense on steam before. I am working on a new laser that should have 43% efficiency as well.
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Post by sage on Mar 13, 2022 6:14:53 GMT
Alright I have come up with a list of what we need to test for using your test. Like I said before we should change the no Whipple shield control test to polyethylene or UHWMPE fiber if it can be a good radiation shield. As a good crew modules job is to first stop Sievert. As the U.S. 10 C.F.R. § 20.1201(a)(1)(i) occupational dose limit, total effective dose equivalent, per annum is 50mSv, and a 6-month mission to mars would be around 250mSv. It should be noted that the Maximum allowed radiation exposure for NASA astronauts over their career is limited to 1Sv. And so is very important that the crew is protected against deep space, before enemy weapons fire. As there is no point to a warship that kill it own crew before it can get into the fight. Now on to testing materials. First, we should re-test Aluminum, Aluminum Tempered, Magnesium, Titanium and Copper Tempered. To get a base line. And then test some of the materials that we use in our armor to see if there are better than our base line. Here is our test list Aluminum Aluminum Tempered Magnesium Titanium Copper Tempered Alpha-2 Titanium Aluminide (based on the paper I noted before. by the way does anyone know why only Alpha-2 shows up and not any other TiAl?) Magnesium Aluminum Zinc (base on player feed back, and the paper I noted before, which I would like to know why we are using MgAlZn and not MgAl) Titanium Carbide (As I have been working on a new armoring ideal, and we both came to the same answer) Zirconium Carbide (to see if Echo is on to something)
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