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Post by Uberubert on Oct 29, 2016 21:30:27 GMT
Hi,
I enjoy most things so far... + Orbital mecanics + Understandable instuctions for beginners + Awesome combatting and targetting
Then there are a few things I struggle to grasp - Drone misson (3rd misson).. I had to re-do this three times before it suddenly was successul for random resons.. - Unable to pause the combat that is currently happening - Unable to un-pause the combat that I would like to happen (4th mission, something is launched)
The last point is sort of frustrating for a new player: I've overcome not being able to pause the combat on will, and I've learnt the basic commands. Now, how do I start this fight? I learnt to launch the decoy-things, but how do I acually make the time advance? Should I now exit (almost) everything just to speed things up for 1 minute and hope it all goes well?
Don't get me wrong, I enjoy everything this game is throwing at me so far, except the fact that I have no control over "battle is running" or "battle is paused", companioned only by "No way to control this, no really".
So what did I miss? How can I grasp these final super important features of this otherwise seemingly amazing game?
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Post by boomertiro on Oct 29, 2016 21:59:14 GMT
The first one is easily fixable through practice as you get around the UI quirks and become more competent in taking luck out of the equation and throwing off the enemy while hammering them down. It's only late in the campaign when the enemy starts to truly fight back and become a threat.
The other two, honestly, I hope that's fixed in an update.
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Post by jonen on Oct 29, 2016 22:29:12 GMT
4th mission is A Small Diversion, no combat, and should be no need to zoom in on any of the friendly assets.
Am I correct in assuming the issue with unpausing is in Orbital Fallout (5th mission)?
You are following the tutorial messages, and the first enemy missile fleet has reached your fleet, and there is no option to unpause?
You need to click the launch five on the flare launcher (encircled by the yellow marker) to advance to the next tutorial message, which will let you unpause and begin the enagement. Launching one (or 20, or all) will not suffice for this. If you want to conserve flares (you don't need to launch five), click cancel all launches and then launch one before unpausing.
Or you can just click the red X next to the "Paused" in the middle of the screen to unpause. Or click the disable help at any point in the mission.
In regards to controlling combat, it's mostly about setting up engagements where your ships (or munitions) will have the advantage over the enemy, picking the appropriate approach profiles, matching the correct weapon or munition against the correct situation and some target prioritization (be it which ship to shoot at, or which subsystem).
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Post by kjakker on Oct 30, 2016 4:07:53 GMT
I had the same issue with mission 3, the cause was that I was not setting the drones orders correctly. Given that the drones guns are spinal mounts instead of broadside I was not using the broadside orientation setting and as such failing to engage.
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Post by subunit on Nov 2, 2016 4:22:32 GMT
I had the same issue with mission 3, the cause was that I was not setting the drones orders correctly. Given that the drones guns are spinal mounts instead of broadside I was not using the broadside orientation setting and as such failing to engage. I don't think you need to, I used the conservative homing order and it was fine.
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Post by dpidz0r on Nov 3, 2016 17:03:58 GMT
As for combat being randomly successful, I've found that lowering the engagement speed in the few minutes before the encounter happens really helps make it less random. It wastes a lot of deltaV, but if you're not doing multiple engagements you don't need it anyway. The best way to do is is to set your reference frame to the target and start plotting burns away from your target several minutes before the encounter.
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