Post by realscifi on May 5, 2019 15:24:05 GMT
This challenge is to find the cheapest effective manned Laserstar. To be considered an effective (which is subjective) Laserstar I believe the criteria below should be met:
1. Be able to defeat a stock gunship when the latter is on Ranged orders.
2. Have at least 5kps delta v.
3. Have credible micro-meteorite protection.
4. No guns, drones or missiles.
5. No moded materials or limits
I would define a credible micro-meteorite shield as one capable of stopping a perpendicular hit from a 1.3cm diameter aluminium sphere at 7kps (this was taken from p12 of “Micrometeoroid and Orbital Debris Environment & Hypervelocity Shields” by Eric L. Christiansen and Dana M. Lear of NASA Johnson Space Centre in February 2012 and is described as the level of protection provided for the high risk American, European and Japanese modules of the ISS).
Using the game engine I find this can be achieved with:
1. 20mm of amorphous carbon
2. 50mm of aluminium
3. 7mm of amorphous carbon (inside layer), 25cm of graphite aerogel, 2mm of amorphous carbon.
Please test any alternative armour schemes to check they meet the requirements. This protection should be applied to the full body of the ship and to laser turrets. The intention of this requirement is to ensure that the Laserstar does not get crippled by leaving it in orbit for a few years. The protection is not required for the radiators, I assume that future radiators will be able to tolerate a couple of small holes and will spend most of their time retracted to minimise their exposure.
Two ships that meet the requirements for this challenge are shown below.
The RSF Laserstar 2 is my own. The other is adapted from airc_777’s I. Cutter.
The latter sets the benchmark cost at 11.5MC; anything that meets the above requirements at lower costs is an improvement.
There are two basic approaches to this challenge. Firstly to build a ship with a decent acceleration and go to scatter orders while burning out all the gunships weapons, this will probably require a NTR (both the ships shown use this approach). The second approach requires more laser power and is to burn out all the gunships weapons before the gunships fire reaches the ship and then rely on the armour to the ships nose and turrets to survive whatever shots actually hit the ship. If this approach is used then electric propulsion can be used as the only propulsion type but more laser power is generally required.
1. Be able to defeat a stock gunship when the latter is on Ranged orders.
2. Have at least 5kps delta v.
3. Have credible micro-meteorite protection.
4. No guns, drones or missiles.
5. No moded materials or limits
I would define a credible micro-meteorite shield as one capable of stopping a perpendicular hit from a 1.3cm diameter aluminium sphere at 7kps (this was taken from p12 of “Micrometeoroid and Orbital Debris Environment & Hypervelocity Shields” by Eric L. Christiansen and Dana M. Lear of NASA Johnson Space Centre in February 2012 and is described as the level of protection provided for the high risk American, European and Japanese modules of the ISS).
Using the game engine I find this can be achieved with:
1. 20mm of amorphous carbon
2. 50mm of aluminium
3. 7mm of amorphous carbon (inside layer), 25cm of graphite aerogel, 2mm of amorphous carbon.
Please test any alternative armour schemes to check they meet the requirements. This protection should be applied to the full body of the ship and to laser turrets. The intention of this requirement is to ensure that the Laserstar does not get crippled by leaving it in orbit for a few years. The protection is not required for the radiators, I assume that future radiators will be able to tolerate a couple of small holes and will spend most of their time retracted to minimise their exposure.
Two ships that meet the requirements for this challenge are shown below.
The RSF Laserstar 2 is my own. The other is adapted from airc_777’s I. Cutter.
The latter sets the benchmark cost at 11.5MC; anything that meets the above requirements at lower costs is an improvement.
There are two basic approaches to this challenge. Firstly to build a ship with a decent acceleration and go to scatter orders while burning out all the gunships weapons, this will probably require a NTR (both the ships shown use this approach). The second approach requires more laser power and is to burn out all the gunships weapons before the gunships fire reaches the ship and then rely on the armour to the ships nose and turrets to survive whatever shots actually hit the ship. If this approach is used then electric propulsion can be used as the only propulsion type but more laser power is generally required.