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Post by AdmiralObvious on Oct 11, 2018 0:02:56 GMT
After reading a bit through some of the more recent, and older threads, I've noticed that there seems to be some pretty big issues with differences between firing a payload versus firing an actual projectile equaling the mass and overall shape of the payload.
Payloads seek to be many times more effective at killing an enemy vehicle, as I tested firing at a stationary station with a 5 meter thick sphere of VCS.
The payload doesn't bounce, it just gets deleted, and often kills the station. The actual "shell" moving at the same speed tends to he subject to the laws of physics, and can either bounce, penetrate, or in rare cases, get deleted.
I'm chalking it up as a bug, but I don't know for sure if there's even a possible way to fix such an issue at this point.
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Post by airc777 on Oct 15, 2018 20:51:46 GMT
I've noticed what I believe is similar phenomenon during my play. I've experienced kiloton plus ships colliding at relative velocities in excess of 1km/s and bouncing off each other with no damage, but it's not something that I can consistently reproduce. This sounds like a problem with how the game's code is treating ships and projectiles as logically fundamentally different, and it's probably not something that can be fixed without at least some refactoring. I'm not normally one to jump on creating a thread in the 'suggestions' section for every quality of life improvement I wish the game had, but this kind of sounds like a topic that should be posted in 'technical support'.
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