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Post by Pttg on Aug 23, 2018 18:19:50 GMT
We've got matter/antimatter "combustion" engines, but I've yet to see something like that power density in nuclear-like warheads.
I tested octazzacubane explosives with nuclear energy levels, but that doesn't produce flash effects as far as I can tell.
Anyone have any thoughts on how to mod in antimatter explosives or similar supertech stuff?
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Post by The Astronomer on Aug 23, 2018 23:50:31 GMT
Try make a tank of monopropellant fusion deuterium and use it as a warhead.
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Post by Pttg on Aug 24, 2018 3:42:49 GMT
Would that actually release the resultant energy? Well, I'll give it a shot. Have to add a conventional explosive to set it off on command.... Who knew that getting a fusion reaction was as easy as having a big tank of deuterium and popping it with a firecracker?
Ok, that works for fusion monoprop, which I suspect is as close as we're likely to get to simulating pure fusion blasts.
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Post by AtomHeartDragon on Aug 24, 2018 10:05:44 GMT
...aand that's the reason I'm not even touching combustion fusion emulation. Having a tank of deuterium go off like a hydrogen bomb on slightest provocation is just hilariously wrong given how difficult it is to ignite fusion.
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Post by The Astronomer on Aug 24, 2018 11:55:54 GMT
...aand that's the reason I'm not even touching combustion fusion emulation. Having a tank of deuterium go off like a hydrogen bomb on slightest provocation is just hilariously wrong given how difficult it is to ignite fusion. I even separated deuterium fuel for D-D and D-He3 exactly for this reason.
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Post by AtomHeartDragon on Aug 24, 2018 12:00:36 GMT
...aand that's the reason I'm not even touching combustion fusion emulation. Having a tank of deuterium go off like a hydrogen bomb on slightest provocation is just hilariously wrong given how difficult it is to ignite fusion. I even separated deuterium fuel for D-D and D-He3 exactly for this reason. You still have a fuel that should be among the most inert things ever that instead vaporizes half your fleet if someone clonks on the tank. The only halfway sane solution for trying to emulate fusion with chemdrive would be simply not doing monoprop fusion. At all.
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Post by The Astronomer on Aug 24, 2018 12:05:06 GMT
I even separated deuterium fuel for D-D and D-He3 exactly for this reason. You still have a fuel that should be among the most inert things ever that instead vaporizes half your fleet if someone clonks on the tank. The only halfway sane solution for trying to emulate fusion with chemdrive would be simply not doing monoprop fusion. At all.
Yep, haha! Eventually, in the end I ditched the emulated fusion rockets.
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Post by AtomHeartDragon on Aug 24, 2018 16:01:08 GMT
If you want fun, exotic monoprops, there is always hypothetical metastable metallic hydrogen and Zubrol.
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Post by The Astronomer on Aug 24, 2018 16:08:08 GMT
How about metastable helium?
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Post by AtomHeartDragon on Aug 24, 2018 16:15:07 GMT
How about metastable helium? I have never trusted quirky excited state matter.
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Post by thorneel on Aug 25, 2018 18:26:28 GMT
Maybe you can simulate fusion bombs by making a "fusionbombium" chemical explosive?
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Post by The Astronomer on Aug 26, 2018 1:13:19 GMT
Let's have a look at this silly, completely impractical absurdity and have funMaterial Antiproton-in-a-Buckyball Elements C H ElementCount 60 1 Density_kg__m3 1650 EnthalpyOfFormation_kJ__mol 2511220.36 MeltingPoint_K 1000 SpecificHeat_J__kg_K 1731.746 ThermalConductivity_W__m_K 165 YoungsModulus_GPa 4.1 ShearModulus_GPa 11.5 RefractiveIndex Graphite RoughnessCoefficient 0.9 Note that H is a placeholder for antiproton
ChemicalReaction Antiproton-in-a-Buckyball Reactants Antiproton-in-a-Buckyball ReactantCounts 1 Products Monatomic Carbon Monatomic Nitrogen ProductCounts 59 1 ActivationEnergy_kJ__mol 1000 AutoignitionTemperature_K 1500 Serious name: Charged-Fullerene Antimatter Storage Matrix(?)
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Post by Pttg on Aug 26, 2018 4:28:27 GMT
Now we use this as the fast explosive in a nuke and watch as the game engine actually starts crying.
EDIT: I'm trying it now as a propellant in a "chemical" cannon. The barrel is having trouble dealing with the 235 ZPa pressures...
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Post by The Astronomer on Aug 26, 2018 5:11:08 GMT
Now we use this as the fast explosive in a nuke and watch as the game engine actually starts crying.
EDIT: I'm trying it now as a propellant in a "chemical" cannon. The barrel is having trouble dealing with the 235 ZPa pressures...
And that's for 1% efficiency. If all antiprotons are annihilated properly, the game crashes when you try to make a new explosive module.
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