Post by jonen on Oct 23, 2016 1:20:23 GMT
Mine on attaining Gold Club status.
1 Distress call at Luna
Time elapsed: 10h18m
DeltaV spent: 929 m/s
Comment: Hardest part is ignoring the tutorial.
2 False flag
Time elapsed: 2h11m
Capital ships alive/Unscathed: 100/100.
Comment: I honestly don't recall.
3 Predatory Opportunism
Time elapsed: 17h11m
Capital ships alive/Unscathed: 100/100.
Comment: [Droning noises]
4 A Small Diversion
Time elapsed: 21h20m
DeltaV spent 5.55 m/s
Comment: Not in the same run. Obviously.
5 Orbital Fallout
Time elapsed: 18m49s
Capital ships alive/Unscathed: 100/100.
Comment: Credit to Tom7i for a firing solution that didn't empty my quiver to no effect.
6 Lagrange Point Graveyard
Time elapsed: 1M16D
DeltaV spent: 5.52 km/s
Comment: ... I may have used the fast join exploit (if there is such a thing) to simplify the rendezvous - or else I just got very lucky on the merger.
7 The Interamnian Incident
Time elapsed: 19m23s
Enemy modules left: 92.3%
Comment: 100 Flak missiles, right into the powertrain, they're dead in the water.
8 Force Projection
Time elapsed: 1D1h
DeltaV Spent: 1.44 km/s
Capital ships alive/Unscathed: 100/100.
Comment: Retrograde orbital combat is fun.
9 Uranian Cargo Run
Time elapsed: 3D4h
DeltaV spent: 4.04 km/s
Comment: I'll be honest with you, orbital maneuvering is something I try to do as little of it as possible.
10 Retaking Ceres
Time elapsed: 6h1m
Capital ships alive/Unscathed: 100/100.
Comment: Beam drones vs Drones, Missiles versus missiles. Missiles versus lasers. Drones versus ships. Finishing move if needed.
11 Homecoming
Time elapsed: 1Y1M
DeltaV spent: 10.5 km/s
Comment: So many CTD when calculating high speed joins. And again, not in the same run. (Minimum time run done with a custom ship with custom modules.) (Second to last mission I got Gold on.)
12 Main Belt Extraction
Time elapsed: 1h24m
Capital ships alive/Unscathed: 100/100.
Enemy modules left: 74.1%
Comment: Somehow, I got (what I seem to remember was) a stock(?) gunship into this mission (does not seem to be possible to repeat as of right now?). See the Interamnian incident, with added proviso that I had to maneuver a bit before firing missiles to get a clear shot, took out the reactor and drive train, lucky.
13 Vesta Overkill
Time Elapsed: 25m54s
Capital ships alive/Unscathed: 100/100.
Comment: A favorite I return to again and again. Current record is with my Attack Laser (or possibly a precursor to it) on a very aggressive hyperbolic intercept. I've beaten the level with a stock Gunship.
14 On the Surface of Giants
Time elapsed: 1D5h
DeltaV spent: 17.3 km/s
Comment: Everyone loves this level. I used a custom design that was basically a tanker with a stinger drone launcher and a handful of stingers. Matched orbit, launched drones. [Droning noises]
15 Solar Ties
Time elapsed: 1h18m
Capital ships alive/Unscathed: 100/100.
Comment: Another favorite. Hyperbolic Attack Lasers for the record, but there are many ways to beat it.
16 Dusk Over Triton
Time elapsed: 1M26D
DeltaV spent:7.52 km/s New record: 0 m/s.
Capital ships alive/Unscathed: 100/100.
Comment: The deltaV is higher than the record on this one, and I've not gotten around to tightening it up, but I got Gold on it anyway so yay? With the stock fleet, by the way, haven't tried with a custom fleet yet. Will probably see about getting something like the below to neaten up my score.
17 The Jovian Lunar Tour
Time elapsed: 7D10h
DeltaV spent: 8.38 km/s
Capital ships alive/Unscathed: 100/66.7%.
Comment: My secret? Ignore the depot, and Spaceball it: "We break for nobody." Flyby Europa in proximity to the fleet, adjust for an intercept, refuel, ditch the tanker, kill the fleet there (failed to do it in one pass, but got lucky and managed a second pass a few hours later without breaking my orbit or deltaV budget), adjust orbit and flyby Io, adjust for intercept, kill that fleet, victory. Am pretty sure my gunship didn't have enough deltaV left not to hit Io, but whatever. (This was the last mission I got Gold on, mostly because I was saving it for last.)
18 The Fall of Titan
Time elapsed: 3D9h
DeltaV spent: 4.2 km/s
Capital ships alive/Unscathed: 100/100.
Comment: Attack Lasers or Attack Laser precursors. So high mass limit - secret for fast, low deltaV completion is to do as with Jovian Lunar Tour: Get a flyby of Titan, and adjust so you get a high speed intercept of the target fleet.
...
Now, how about yours?
1 Distress call at Luna
Time elapsed: 10h18m
DeltaV spent: 929 m/s
Comment: Hardest part is ignoring the tutorial.
2 False flag
Time elapsed: 2h11m
Capital ships alive/Unscathed: 100/100.
Comment: I honestly don't recall.
3 Predatory Opportunism
Time elapsed: 17h11m
Capital ships alive/Unscathed: 100/100.
Comment: [Droning noises]
4 A Small Diversion
Time elapsed: 21h20m
DeltaV spent 5.55 m/s
Comment: Not in the same run. Obviously.
5 Orbital Fallout
Time elapsed: 18m49s
Capital ships alive/Unscathed: 100/100.
Comment: Credit to Tom7i for a firing solution that didn't empty my quiver to no effect.
6 Lagrange Point Graveyard
Time elapsed: 1M16D
DeltaV spent: 5.52 km/s
Comment: ... I may have used the fast join exploit (if there is such a thing) to simplify the rendezvous - or else I just got very lucky on the merger.
7 The Interamnian Incident
Time elapsed: 19m23s
Enemy modules left: 92.3%
Comment: 100 Flak missiles, right into the powertrain, they're dead in the water.
8 Force Projection
Time elapsed: 1D1h
DeltaV Spent: 1.44 km/s
Capital ships alive/Unscathed: 100/100.
Comment: Retrograde orbital combat is fun.
9 Uranian Cargo Run
Time elapsed: 3D4h
DeltaV spent: 4.04 km/s
Comment: I'll be honest with you, orbital maneuvering is something I try to do as little of it as possible.
10 Retaking Ceres
Time elapsed: 6h1m
Capital ships alive/Unscathed: 100/100.
Comment: Beam drones vs Drones, Missiles versus missiles. Missiles versus lasers. Drones versus ships. Finishing move if needed.
11 Homecoming
Time elapsed: 1Y1M
DeltaV spent: 10.5 km/s
Comment: So many CTD when calculating high speed joins. And again, not in the same run. (Minimum time run done with a custom ship with custom modules.) (Second to last mission I got Gold on.)
12 Main Belt Extraction
Time elapsed: 1h24m
Capital ships alive/Unscathed: 100/100.
Enemy modules left: 74.1%
Comment: Somehow, I got (what I seem to remember was) a stock(?) gunship into this mission (does not seem to be possible to repeat as of right now?). See the Interamnian incident, with added proviso that I had to maneuver a bit before firing missiles to get a clear shot, took out the reactor and drive train, lucky.
13 Vesta Overkill
Time Elapsed: 25m54s
Capital ships alive/Unscathed: 100/100.
Comment: A favorite I return to again and again. Current record is with my Attack Laser (or possibly a precursor to it) on a very aggressive hyperbolic intercept. I've beaten the level with a stock Gunship.
14 On the Surface of Giants
Time elapsed: 1D5h
DeltaV spent: 17.3 km/s
Comment: Everyone loves this level. I used a custom design that was basically a tanker with a stinger drone launcher and a handful of stingers. Matched orbit, launched drones. [Droning noises]
15 Solar Ties
Time elapsed: 1h18m
Capital ships alive/Unscathed: 100/100.
Comment: Another favorite. Hyperbolic Attack Lasers for the record, but there are many ways to beat it.
16 Dusk Over Triton
Time elapsed: 1M26D
DeltaV spent:
Capital ships alive/Unscathed: 100/100.
Comment: The deltaV is higher than the record on this one, and I've not gotten around to tightening it up, but I got Gold on it anyway so yay? With the stock fleet, by the way, haven't tried with a custom fleet yet. Will probably see about getting something like the below to neaten up my score.
17 The Jovian Lunar Tour
Time elapsed: 7D10h
DeltaV spent: 8.38 km/s
Capital ships alive/Unscathed: 100/66.7%.
Comment: My secret? Ignore the depot, and Spaceball it: "We break for nobody." Flyby Europa in proximity to the fleet, adjust for an intercept, refuel, ditch the tanker, kill the fleet there (failed to do it in one pass, but got lucky and managed a second pass a few hours later without breaking my orbit or deltaV budget), adjust orbit and flyby Io, adjust for intercept, kill that fleet, victory. Am pretty sure my gunship didn't have enough deltaV left not to hit Io, but whatever. (This was the last mission I got Gold on, mostly because I was saving it for last.)
18 The Fall of Titan
Time elapsed: 3D9h
DeltaV spent: 4.2 km/s
Capital ships alive/Unscathed: 100/100.
Comment: Attack Lasers or Attack Laser precursors. So high mass limit - secret for fast, low deltaV completion is to do as with Jovian Lunar Tour: Get a flyby of Titan, and adjust so you get a high speed intercept of the target fleet.
...
Now, how about yours?