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Post by goduranus on Oct 19, 2016 12:04:49 GMT
Even though this is in space, the hull should transmit some sounds of your ships' own weapons firing. I guess cannons would make a woosh sound from the pressurized gas rushing out, railguns would have a crackle from the rails being heated, coilguns would make a *zing from the coils being compressed together and bouncing back, while lasers would make a buzzing sound from sparks in the arc lamp.
Also turnopump sound from rockets.
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Post by argonbalt on Oct 19, 2016 13:45:53 GMT
I have actually thought about this as well.
I think for guns everyone seems to be forgetting the sweet sweet sounds of literally thousands of rounds being shuffled through munitions tubes and ammo belts. In addition to this the fire rate alone on most of these ships pushes them less from a nice familiar "chunk-chunk-chunk" and closer the the sweet BRRRRRRRRRRRRRRRRRRRRRRT of the a-10,
i know allot of this is air resistance related but i am certain some amount of gun noise from the high rpm would transfer through the hull via vibrations.
I agree with the rail and coil noises, but i think that they too would need the ammunition shuffling-loading noise. Now, maybe i am mistaken do the coils in a coilgun spin? Or simply charge?
If i have some free time tonight i might just cook up some audio samples, though i should warn they will most likely be artistic, as gun fire rate and size vary hugely with design. I will still aim for realism though...
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Post by dpidz0r on Oct 22, 2016 18:57:15 GMT
railguns would have a crackle from the rails being heated You'd actually hear more of a thumping/twanging sound as hundreds of cables carrying high power from the capacitor bank to the rails suddenly repel themselves and jerk around. coilguns would make a *zing from the coils being compressed together and bouncing back I actually have a fairly powerful multistage coilgun, and it makes a thumping sound when you fire it. The coils try to twist in on themselves as well as recoil backwards against the projectile.
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erin
Junior Member
Smash Mouth Plays From The Depths Of Hell As You Traverse A Deep, Rat-Infested Cave
Posts: 57
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Post by erin on Oct 22, 2016 20:53:36 GMT
I can't wait for Zane to implement HD weapons farts.
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Post by argonbalt on Oct 23, 2016 3:29:15 GMT
Well i know it is a few days late but here it is, A rough first attempt ill admit, but i think i did an good first go around. Tried to layer in vibrations, reaction wheels, ammunition cycling cannon fire and general power. I will keep playing around with this a bit and use it as a baseline for future rail and coilgun sounds. Hopefully will get some better samples and clean things up a bit. GGGG.mp3 (946.52 KB)
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Post by Autochton on Oct 24, 2016 11:20:42 GMT
That sounds like it's armed with assault sewing machines. I love it! :-)
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Post by 123nick on Oct 24, 2016 12:16:00 GMT
railguns would have a crackle from the rails being heated You'd actually hear more of a thumping/twanging sound as hundreds of cables carrying high power from the capacitor bank to the rails suddenly repel themselves and jerk around. coilguns would make a *zing from the coils being compressed together and bouncing back I actually have a fairly powerful multistage coilgun, and it makes a thumping sound when you fire it. The coils try to twist in on themselves as well as recoil backwards against the projectile. Offtopic, but....why do you have a fairly powerful multistage coilgun?
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Post by jonen on Oct 24, 2016 13:29:20 GMT
Offtopic, but....why do you have a fairly powerful multistage coilgun? If you could, wouldn't you?
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Post by zuthal on Oct 24, 2016 13:40:02 GMT
Offtopic, but....why do you have a fairly powerful multistage coilgun? Why do you not have a fairly powerful multistage coilgun?
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Post by dpidz0r on Oct 28, 2016 3:32:00 GMT
Offtopic, but....why do you have a fairly powerful multistage coilgun? Because I've wanted to build one ever since I was 12 and read about the concept in some scifi story. 16 years later I finally have the time, money, expertise, and technology to build what I wanted, and so I did. Sort of back on topic, here are some random videos of it firing if you want to hear what it sounds like (if anyone is interested, I can try to get a better recording of just the firing sound this weekend): www.youtube.com/watch?v=QRhZ4i4iFxEwww.youtube.com/watch?v=zhv15X3LPG4
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Post by ash19256 on Nov 12, 2016 19:31:50 GMT
Because I've wanted to build one ever since I was 12 and read about the concept in some scifi story. 16 years later I finally have the time, money, expertise, and technology to build what I wanted, and so I did. Sort of back on topic, here are some random videos of it firing if you want to hear what it sounds like (if anyone is interested, I can try to get a better recording of just the firing sound this weekend): www.youtube.com/watch?v=QRhZ4i4iFxEwww.youtube.com/watch?v=zhv15X3LPG4... That's actually pretty quiet. I kind of want just the firing sound just so I can see how much of the noise in the videos is from background stuff. Based on your description of the noise it made, I was expecting a 40 mm grenade launcher-esque "Thoomp" sound, or something like the Tesseract guns from Captain America: The First Avenger.
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Post by dpidz0r on Nov 14, 2016 5:14:13 GMT
... That's actually pretty quiet. I kind of want just the firing sound just so I can see how much of the noise in the videos is from background stuff. Based on your description of the noise it made, I was expecting a 40 mm grenade launcher-esque "Thoomp" sound, or something like the Tesseract guns from Captain America: The First Avenger. It's quiet because it's small and low power. I guess you can't really hear it on that video unless you know what to listen for, but there's a bit of an impact sound as the coils twist around themselves and recoil against the sensor mounts. I took some video tonight of just a single coil triggering with no projectile: www.youtube.com/watch?v=j8DeC66kFs8And here's an older video with a projectile actually shooting but no crickets in the background: www.youtube.com/watch?v=81cW1bzAhMU&t=32sI've been on the other side of the safety glass from a 15kv cap bank repeatedly discharging into a dummy load and it makes a loud enough thoomp that osha would say you need hearing protection to be there. There's also a bit of a twanging sound as the various high current bus bars flex from the EMF. As to how the sound would translate to a rapid fire design, I have no idea. Probably a constant roar with some twanging at a frequency equal to some resonance of your power bus length? My opinion as an amateur builder is that the coil and rail guns modeled ingame fire way more rapidly than would ever be realistic. At least not unless you assume some kind of magical pulsed power storage system. I shot some video of a rapid fire test for the sound also, but we're not really setup for shooting a stream of solid metal: www.youtube.com/watch?v=HkPX3HebcZ4
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Post by ash19256 on Nov 15, 2016 18:01:57 GMT
As to how the sound would translate to a rapid fire design, I have no idea. Probably a constant roar with some twanging at a frequency equal to some resonance of your power bus length? My opinion as an amateur builder is that the coil and rail guns modeled ingame fire way more rapidly than would ever be realistic. At least not unless you assume some kind of magical pulsed power storage system. I shot some video of a rapid fire test for the sound also, but we're not really setup for shooting a stream of solid metal: www.youtube.com/watch?v=HkPX3HebcZ4Huh. So the question then becomes how much power you are running through your setup, because for each and every one of those shots the sound of the coils recoiling is drowned out by the sound of the target getting hit. Also, what kind of rates of fire would you consider realistic. On a different topic, what kind of noise do reaction/momentum wheel gimbal/turret setups make? Because I imagine there would be at least some constant noise from keeping those spun up.
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Post by dpidz0r on Nov 15, 2016 21:41:12 GMT
I haven't bothered to exactly calculate the power draw, but here's picture of it: i.imgur.com/uC8FEAe.png Figure an average of ~28V @ ~375 amps for 14ms. Obviously the time is going to get longer as you add more coils, and shorter as you increase the power (projectile moves faster). For rapid fire sound without the impacts I could write some code to dryfire the coils in a fixed sequence based on data from a real shot. But I imagine it'd sound like the single click/thump from the single coil but multiplied by however many coils there (intervals getting smaller as projectile speed increases), then repeated for each shot. I don't really have any solid numbers for fire rate either except that it's going to be limited by the power supply. The issue isn't necessarily the overall power consumption (e.g. my gun can do hundreds (thousands?) of shots on a single charge with just 4800mah of battery), but the fact that the consumption is very bursty. Nuclear reactors are great at providing a constant current, but not so great at dumping gigawatts of power into something for just a few milliseconds at a time. You need a cap bank for that, at which point it becomes a question of how fast can you charge and discharge your caps without damaging them and how much weight/space are you willing to sacrifice. e.g. say you can't cycle your caps more than once every few seconds. You can add in more cap banks and rotate through them (actually, this may be ideal because it would help smooth the load on the reactor) to shoot faster, but these things aren't small or light. Here's an article with a picture of the kind of thing powering the railgun the navy plays with: www.naval-technology.com/news/newsraytheon-delivers-pulse-power-containers-for-us-navys-railgun-programme-4904013 Then if you watch the youtube videos of it fireing, there are often multiple containers like that visible in the background. So imagine tens of these things per coil/rail gun on the ship, and having to add more the faster you want the fire rate to be (though come to think of it, this may be kind of covered by whatever the "loading mechanism" is in the module designer.)
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Post by Easy on Nov 15, 2016 21:55:26 GMT
With the fast firing weapons we're going to get noises just from the cyclic rate. onlinetonegenerator.com/I think Sawtooth is a good approximation for modeling a single loud noise in each cycle. But whatever noises it takes to cycle the weapon once, that noise might repeat multiple times a second. For lasers and engines there will be noise of turbopumps, transformers and other noisy equipment. And of course the familiar rumble of rockets. Don't forget the noise of the air circulation, heat pumps and whine of capacitors. Of course this mostly applies to what sounds are able to travel through the ship's hull and components to the crew compartment. A high pitch vibration might not be able to travel the distance.
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