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Post by Dredastttarm on Oct 9, 2016 8:43:43 GMT
Spamming trash ships with a single crappy lowpower coilgun seems to be the best close range combat option in any case. I think it would make sense to have a new mission parameter for crew numbers, so you can't just spam a million trash ships, since most combat ships require at least 40-45 crew members. My design here does not require the conventional cannons (in fact, I should probably just take them off and go for a 40 man crew). The 30mm coilgun turret in this design can easily dispatch any enemy ships, since you can have many more ships for the same cost. Of course, these are fairly vulnerable to drones alone, so adding one or two laser-equipped ships would make this setup very strong.
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Post by concretedonkey on Oct 9, 2016 9:54:44 GMT
I'm not sure how viable this tactic is, your swarms of cheap gunships can be easily swept aside with drone nuke carriers - either gun or micro missle ones. And as spammy as your cheap ships are , drones are way more spammy than them.
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Post by cuddlefish on Oct 9, 2016 11:54:34 GMT
Also, with the game in it's current state I'm suspicious of any mega-power strategy that involves low power consumption (or high velocity) magnetic accelerators. But yeah, that ship looks like its main weakness is nuclear weapons frying them from outside gun range. Try a layer of good thermal armor over the top.
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Post by Dredastttarm on Oct 10, 2016 1:29:06 GMT
1. These ships have decoy launchers 2. I have a second version of the ship with a laser mounted, and as we all know, a little laser can instantly kill a huge army of drones before they get in range.
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Post by ross128 on Oct 10, 2016 1:37:54 GMT
I think the main thing you're running into is the fact that custom weapons and modules are so vastly superior (not just more powerful, but more efficient, lighter, and cheaper as well) that against stock ships, of course you're able to punch far above your weight.
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Post by captinjoehenry on Oct 10, 2016 2:09:22 GMT
Honestly just a large launch of nukes would destroy that whole fleet with ease. The ai are not good at that but with around 20 high yield nuke on missiles that'll kill them. I mean just command detonate the nukes when they are close. That fleet will be dead.
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Post by nerd1000 on Oct 10, 2016 4:13:01 GMT
Honestly just a large launch of nukes would destroy that whole fleet with ease. The ai are not good at that but with around 20 high yield nuke on missiles that'll kill them. I mean just command detonate the nukes when they are close. That fleet will be dead. keep in mind that the current nuke design mechanics are... dubious at best. You can use totally impractical fissionables (Pu-238, seriously?) and get way more fusion fuel into the core than is anywhere near reasonable, which means that nuclear missiles will generally be pretty small compared to what is practical IRL. As a point of reference, the stock 27.5 mT 'Devastator' nuke has a yield:mass ratio similar to the B41 nuclear bomb, which had the highest yield:mass of any nuke built (a little over 5 mT per tonne of bomb). The difference is that the Devastator is a simple boosted fission nuke, while the B41 was a complicated 3-stage Teller-Ulam design. The US government implied that they could build a bomb with double the performance of the B41, but even taking that as a guide there are plenty of custom nuke designs that are totally out of the realms of possibility (consider your own 190kg 4.5mT warhead from the pocket nuke showcase). A nuke salvo will still barbecue those ships with ease, but you might need more missiles and a bigger, more expensive missile carrier than is currently the case. An amorphous carbon whipple shield and a layer of aerogel insulation would also go a long way to protecting against nukes for only a small increase in weight and cost.
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Post by Durandal on Oct 10, 2016 4:17:07 GMT
snip Have you seen the Nuclear Explosive Formed Penetrators we've been building?
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Post by captinjoehenry on Oct 10, 2016 4:18:36 GMT
Honestly just a large launch of nukes would destroy that whole fleet with ease. The ai are not good at that but with around 20 high yield nuke on missiles that'll kill them. I mean just command detonate the nukes when they are close. That fleet will be dead. keep in mind that the current nuke design mechanics are... dubious at best. You can use totally impractical fissionables (Pu-238, seriously?) and get way more fusion fuel into the core than is anywhere near reasonable, which means that nuclear missiles will generally be pretty small compared to what is practical IRL. As a point of reference, the stock 27.5 mT 'Devastator' nuke has a yield:mass ratio similar to the B41 nuclear bomb, which had the highest yield:mass of any nuke built (a little over 5 mT per tonne of bomb). The difference is that the Devastator is a simple boosted fission nuke, while the B41 was a complicated 3-stage Teller-Ulam design. The US government implied that they could build a bomb with double the performance of the B41, but even taking that as a guide there are plenty of custom nuke designs that are totally out of the realms of possibility (consider your own 190kg 4.5mT warhead from the pocket nuke showcase). A nuke salvo will still barbecue those ships with ease, but you might need more missiles and a bigger, more expensive missile carrier than is currently the case. An amorphous carbon whipple shield and a layer of aerogel insulation would also go a long way to protecting against nukes for only a small increase in weight and cost. Yeah the lack of any sort of fancy nuke mechanics is really a bummer. I would simply love it if I could make a proper thermonuclear weapon instead of this boosted fission we currently have. And while it is easy to armor a ship against nuclear damage the radiators and engines die in no time at all to nuclear attacks and those are the real targets of nukes.
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Post by concretedonkey on Oct 10, 2016 4:21:08 GMT
Drone's laser survivability can be improved with some fancy armor materials . I'm finding it difficult to survive a wave of my own attack drones even if stock ones die by the tens in less then a second. Even if the micro nukes dissapear the kinetic missiles with simple frag are still quite deadly.
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