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Post by Amistad on Oct 3, 2018 0:37:26 GMT
Selling it as DLC also opens it up to be more speculative. People who want sourced and precise stuff can stick to the base game. People who buy a DLC are saying they're willing to use best-guess stats. indeed. The more that I think of it, a "nuclear DLC" seems to make a lot of sense. First, as you say, it allows people to choose between "super-hard provable-only tech" and "best-guess/slightly theoretical tech." It adds an entirely new dimension of components which will shake up the meta of uberlaser - missile swarm - drone swarm. Finally, it'd give the dev more cash when previously he's basically been updating and adding stuff out of the goodness of his heart (not many more sales are added with multibarrel guns and shaped armor, I'm assuming)
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Post by treptoplax on Oct 12, 2018 3:06:13 GMT
The risk of DLC is fragmentation but maybe this would be a good case for it.
Never mind casaba howitzers and the even scarier nuclear-pumped x-ray lasers, just having proper fusion bombs might make a difference to the meta, as huge bombs would likely become much cheaper. (Maybe Orion drives while you're at it?)
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