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Post by Fgdfgfthgr on Aug 30, 2017 7:58:31 GMT
PS: Will 1.1.2 or .1.2.0 fix it? Probably not, I think Q-switch is working on making the game able to show other languages right now.
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Post by Enderminion on Aug 30, 2017 16:08:34 GMT
meh it's less then 100% so it's fine
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Post by Fgdfgfthgr on Aug 30, 2017 21:38:58 GMT
I raise it to 98% now...However, with such low muzzle velocity, it probably won't work very well at long range... Edited: 99.3% for NOW.
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Post by Rocket Witch on Sept 1, 2017 0:45:09 GMT
A couple of >100% efficient coilguns were submitted to tech support a while ago. I don't think there's been a patch since then, but Q may be aware of the issue already from that thread.
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Post by cyborgleopard on Sept 1, 2017 19:45:48 GMT
My 338% efficient coilgun is still working as of 1.12.
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Post by Enderminion on Sept 1, 2017 19:55:30 GMT
My 338% efficient coilgun is still working as of 1.12. link or it didn't happen
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Post by cyborgleopard on Sept 27, 2017 21:10:51 GMT
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Post by Enderminion on Sept 27, 2017 23:49:26 GMT
meh, it uses a payload
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Post by n2maniac on Sept 28, 2017 3:25:44 GMT
At least we aren't talking 10000% efficient coilguns anymore
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Post by leerooooooy on Sept 30, 2017 13:40:14 GMT
what's the payload design?
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Post by lawson on Oct 1, 2017 22:52:55 GMT
Nice coilgun cyborgleopard. I think you just revived long range nuke guns. (i.e. replace your flack with mini-nukes and flash the world!)
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Post by omnipotentvoid on Oct 2, 2017 18:40:42 GMT
Nice coilgun cyborgleopard. I think you just revived long range nuke guns. (i.e. replace your flack with mini-nukes and flash the world!) Nukes don't detonate unless they have a controle module (from my testing).
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