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Post by omnipotentvoid on Jul 4, 2017 18:04:12 GMT
Most of you are probably already aware of this, but I just learned this the tedious way (4 hours of trial and error):
Engagement range is measured to the targets center (probably, or at least to its hull diameter), while hard range is measured to its total diameter.
This throws off timings for joint warhead/blast launcher missiles.
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Post by Rocket Witch on Jul 8, 2017 18:13:47 GMT
Is this the activation and hard ranges for payloads? I'm unsure what is meant by joint warhead, and I don't understand how it affects blast launcher missiles to any meaningful extent without requiring very large ships at very low intercept velocities.
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Post by omnipotentvoid on Jul 9, 2017 9:59:20 GMT
Is this the activation and hard ranges for payloads? I'm unsure what is meant by joint warhead, and I don't understand how it affects blast launcher missiles to any meaningful extent without requiring very large ships at very low intercept velocities. By hard range, I mean the hard range setting on payloads that forcibly detonates them that distance form the target, or more specifically from the full diameter of the target. by engagement range, I meant the engagement range on weapons, such as blast launchers. The only case this can have some adverse effect, is when a missile uses both blast launchers and warheads that need to go off in a specific, well timed, order. Take my M1 Thor AP missiles: it well be travelling at something between 5-6km/s relative to the target at time of detonation. It initialy releases 5 mini nukes with blast launchers, that detonate 10ms after launch, which is meant to be just as the main flak payload detonates. The blast launchers have an engagement range set to 550m, and the hard range on the flak payload is 200m. These ranges work for ships with <100m total diameter, but on ships with significantly higher total diameter, the flak payload detonates to early, stoping the blast launchers from launching or destroying the nukes before they detonate.
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