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Post by argonbalt on May 31, 2017 21:06:24 GMT
Project Lodestar: What is Lodestar? Lodestar is a two part endeavour:
1 A work in progress mod/dlc campaign that follows the fall of the USTA and explores the faction and it's history. split into three sections each 5 missions for a total of 15 missions. It will be somewhat challenging and will be based on the expectation that the original campaign was played first. It will incorporate both pre-existing CDE ship designs and personal designs.
2 Upon completion the lessons learned from this process will be compiled and streamlined into a how-to guide for easy campaign mission writing and design so as to help others who want to explore and create their own campaigns will have the tools necessary. As many of you know the likelihood of a multiplayer is very slim, so the next best thing to keep CDE going strong is enabling more users to create their own content.
So far i would like to thank: Astrogator Rocket Witch David367th Apophys For their help, in future i may need additional:
Beta testers/difficulty testers, to properly balance and fine tune missions
Asset creators for potential astral bodies or modules
Music creators for specific new tracks
All who participate will be fully credited for their involvement, likewise any who wish to apply feel free to do so in this thread, otherwise if i find the right people i will pm you directly. UPDATES: ------------------------------------------------------------------------------------------------- 05/22/2017: First mission completed
05/29/2017 Second mission completed
05/31/2017 Third mission w.i.p. begins.
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Post by Enderminion on May 31, 2017 21:47:59 GMT
am I corret to assume that the new ships will be stock like? since I have up-scaled laser skiffs for use if needed
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Post by argonbalt on May 31, 2017 23:36:27 GMT
am I corret to assume that the new ships will be stock like? since I have up-scaled laser skiffs for use if needed Yes there is a few exceptions but they are justified and balanced withing game. Some more efficient stuff like Fl-H missiles and improved radiators on some craft i think are reasonable improvements. In addition as the campaign goes on weapon development escalation (similar to Germany in ww2) justifies certain elements. I will still keep your laser skiffs in mind.
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Post by ash19256 on Jun 1, 2017 1:53:47 GMT
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Post by argonbalt on Jun 1, 2017 2:05:27 GMT
Have not reached out to concretedonkey or the other ship reduxer's yet. Right now the first five missions are essentially acting as a testbed for variance in design and coding experiments. That being said i see no reason not to include community elements. To use a metaphor, before i worry about what art i want in my gallery i think the electricity, plumbing and carpentry should be functioning first.
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Post by concretedonkey on Jun 1, 2017 3:51:42 GMT
Cartainly sounds interesting, if you think I can help in anyway ping me. Keep in mind that the redesigned stock ships are currently in limbo - I got everything to work but it was a bit of a slapdash work. I want to spend a bit more time to equalize them to the new stock parts.
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Post by Enderminion on Jun 1, 2017 4:02:36 GMT
am I corret to assume that the new ships will be stock like? since I have up-scaled laser skiffs for use if needed Yes there is a few exceptions but they are justified and balanced withing game. Some more efficient stuff like Fl-H missiles and improved radiators on some craft i think are reasonable improvements. In addition as the campaign goes on weapon development escalation (similar to Germany in ww2) justifies certain elements. I will still keep your laser skiffs in mind. one of them uses 13Mw Titanium Sapphire lasers with one doubler and the crew modules are thinner (like 20mm RCC instead of 50) otherwise stock
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Post by apophys on Jun 6, 2017 0:49:48 GMT
@remington - You can add missions to the campaign; pretty sure there's no need to replace. Though it would be nice to have a separate campaign entirely (haven't tested whether the game supports that yet, but I doubt it).
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Post by argonbalt on Jun 7, 2017 7:47:16 GMT
How would one load these campaign missions? Would they just replace the mission slots in the actual campaign? When finished the entire campaign will be simply inserted into the lvls.txt(a little risky youd need to back up your files before hand, but otherwise working) file of if i manage to figure it out in time the mod folder (this was giving problems but is safer). Along with adding the relevant campaign modules.txt and ship.txt files for the assets necessary. More detailed instructions when everything is finished. apophys Jun 5, 2017 20:49:48 GMT -4 apophys said: remington - You can add missions to the campaign; pretty sure there's no need to replace. Though it would be nice to have a separate campaign entirely (haven't tested whether the game supports that yet, but I doubt it).The game definitely supports slotting in quite allot of new missions (currently three) into the campaign, separating it would be interesting, i might try removing all the classic campaigns as an experiment this week:)
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