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Post by whackjob on May 23, 2017 7:24:45 GMT
Hey folks. I'm Whackjob, from the KSP / SE side of the world. This game was mentioned in passing, and my interest has been piqued.
Anyone got more time than sense, and give me a good rundown of what to expect? Are there any limitations I should be aware of, such as size of vessel, or such?
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Post by bigbombr on May 23, 2017 7:34:08 GMT
Orbital warfare. Combat on the tactical level, but no strategic-level decision-making. A campaign with a story reminiscent of Doctor Strangelove drenched in a little film noir in space. With nukes. But it's it's ship and module design where the game truly shines. Don't like a stock engine? Design your own. Want to try to use radiators as 'blades' on a kinetic missile? Drones with both a weapon system and onboard nuke? Lang range death rays? Hypervelocity coilguns and railguns? Sure. And if you ever get tired of the stock materials, it's easy to mod your own in (check Witches complete Compendium of Modded Materials). The game isn't perfectly realistic in it's simulation, but it's getting there, every update adds heaps of features/fixes.
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Post by whackjob on May 23, 2017 7:40:54 GMT
Tacitcal, but not strategic? I'm guessing you mean you don't have to worry about beans, bullets, or bandages. So it's design, attack, make scrap, repeat?
EDIT: Hah. I'm asking questions a bloody trailer on youtube could answer for me. Apologies. I'll watch some when I de-office in a few hours. I should ask the questions those won't tell me. What limits are there?
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Post by Argopeilacos on May 23, 2017 9:03:00 GMT
For the campaign and the tactical aspect of the game, check out Scott Manley's and EnterElysium's series. Keep in mind that these are outdated though. As for the limits, the game focuses on well known technologies that can be modeled accurately, so we only get solid core NTRs and fission reactors for example. I think you can get a good idea from Qswitched's blog.
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Post by whackjob on May 23, 2017 9:14:40 GMT
For limits, I meant more along the lines of how big and complex you can get, should you be so inclined. In example, on KSP, usually folks kept things down to less than a thousand parts, for the sake of efficiency or brevity. I routinely went into the thousands just to see what I could get away with.
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Post by Argopeilacos on May 23, 2017 9:50:47 GMT
I run the game on an aging laptop, so I can't really speak for that. I'm not sure how part count matters, because unlike KSP you can design big parts, and therefore have kilometers long ships housing 100k passengers with no more parts than the smallest drone. Plus, Qswitched added in the last patch the possibility to edit the game's size/mass limits. Examples: 24000 passenger craft or 2.26 km long battleship. The real limit is how many projectiles (particularly missiles) you can launch in combat before it turns into a slideshow.
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Post by whackjob on May 23, 2017 9:53:56 GMT
Hrm. Interesting. I'm getting the impression that it's just various parts being resized when designing ships. And bolting some stuff to the outside. Can you build sideways at all? Dock, or assemble?
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Post by bigbombr on May 23, 2017 10:00:00 GMT
Hrm. Interesting. I'm getting the impression that it's just various parts being resized when designing ships. And bolting some stuff to the outside. Can you build sideways at all? Dock, or assemble? No, you're limited to cones and cilinders. And saucers, of course.
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Post by whackjob on May 23, 2017 10:04:06 GMT
If I'm understanding you properly, the construction is pretty much entirely linear, then.
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Post by Argopeilacos on May 23, 2017 10:13:05 GMT
Yes, for the time being.
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Post by whackjob on May 23, 2017 10:19:00 GMT
Hrm. Ok. Well, all games have constraints. I'll have to get a copy at some point and give it a whirl. Find out where those constraints may be stretched.
Thank you for the information!
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Post by Enderminion on May 23, 2017 10:54:14 GMT
also smaller is better
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Post by whackjob on May 23, 2017 10:56:33 GMT
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Post by Enderminion on May 23, 2017 10:58:35 GMT
you know that 2.26km long dreadnought of mine tagged up in the thread, for one of those I could have 40 smaller battleships totaling 4x the number of HV-railguns and with enough interceptors and point defense railguns to render any missile advantage moot
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Post by whackjob on May 23, 2017 11:16:37 GMT
Nope. I don't even have the game yet. Wouldn't all that mass together infer greater armor and firepower? If I had a ten kilometer ship, that's ten kilometers you gotta chew up before I stop.
I'm speaking entirely out of ignorance, mind you, I don't know these things.
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