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Post by goduranus on May 15, 2017 11:22:29 GMT
Is there some instructions on how to import a ship somewhere? So I exported a ship, and opened my CDE\Mods\Data\Exports, grabbed the text file, and put it into CDE\Mods\Data\Imports to test it. I start the game up and the game crashed? Am I suppose to do it differently?
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Post by apophys on May 15, 2017 11:57:20 GMT
Verified, my game acts the same, even if I rename the file.
You can always go the reliable old-fashioned route of copy/pasting the ship directly into your UserDesigns.txt file.
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Post by Rocket Witch on May 17, 2017 1:15:17 GMT
I imagine the game crashed because it's trying to load two entries with the same name. That is, renaming the file isn't enough; you need to rename the ship and all its modules too, within the file, if any of those are in common with your own. It seems qswitched didn't account for people using standardised things like apophys reactors. That said, having tried doing this for the purpose of this post, I've found that the craft's armour definition will load but its modules will not, even if all of them have UsesCustomName set to true. There will be a pause during game initialisation where the system cursor is visible too. Nothing in logs for that unfortunately.
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