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Post by zuthal on May 14, 2017 21:10:04 GMT
Vance, on the Discord chat (his forum nickname eludes me currently) has figured out that the inherent wobble of lasers in-game has a diameter of 2.5 mm/km. Both the width of that wobble and the width of the laser beam are linearly proportional to range, and so there is one single optimum mirror radius for each wavelength that leads to the laser beam radius and wobble radius being equal at all ranges - and thus the laser always hitting the target.
This is calculated by solving the equation P/I/((1.25 mm)^2*π) for I, where P is your laser's beam power, and I is the intensity at 1 km that you should aim for. For example, for a 724 kW beam power laser, the optimal intensity at 1 km distance is 147.5 GW/m^2, which, for a 77 nm Ce:LLF laser, corresponds to an aperture radius of 12.4 cm.
EDIT: I did some science with other laser wavelengths, and the relationship between optimal aperture radius and wavelength is proportional, with a proportionality constant of 0.1607 cm/nm. So, just multiply your wavelength in nm by 0.1607, and you have the mirror radius in cm that will make the beam radius just as wide as the laser wobble! Note: This assumes an M^2 of 3.00. Results may contain traces of cerium-doped lithium lutetium fluoride.
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Post by apophys on May 14, 2017 23:12:17 GMT
Vance on Discord = jasonvanceAnd while this is a nice magic number, it is still better to eat the inaccuracy in order to get a laser that is effective at max range if you can. Desired intensity needs to be above critical intensity for common slow-burning laser armors (nitrile rubber, aramid, silica aerogel) and high enough not to be completely walled by diamond and amorphous carbon. As a simple rule of thumb, I aim for intensity above 20 MW/m 2 at max range. A different threshold may be more optimal; I haven't done enough speed-testing.
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Post by zuthal on May 15, 2017 9:21:00 GMT
True, you need to consider intensity as well - though that is mainly a problem for low- to medium-power lasers. For example, with a 77 nm Ce:LLF laser at 28.9% efficiency, to reach 20 MW/m^2 at 1000 km with the critical aperture radius, you need ~100 MW beam power, which corresponds to ~340 MW input power.
High power doomlasers might potentially run into a different issue altogether with that, though - that of the mirror not being able to withstand the intensity, thus forcing you into using a larger aperture.
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Post by ironclad6 on Nov 26, 2021 0:20:25 GMT
Vance, on the Discord chat (his forum nickname eludes me currently) has figured out that the inherent wobble of lasers in-game has a diameter of 2.5 mm/km. Both the width of that wobble and the width of the laser beam are linearly proportional to range, and so there is one single optimum mirror radius for each wavelength that leads to the laser beam radius and wobble radius being equal at all ranges - and thus the laser always hitting the target. This is calculated by solving the equation P/I/((1.25 mm)^2*π) for I, where P is your laser's beam power, and I is the intensity at 1 km that you should aim for. For example, for a 724 kW beam power laser, the optimal intensity at 1 km distance is 147.5 GW/m^2, which, for a 77 nm Ce:LLF laser, corresponds to an aperture radius of 12.4 cm. EDIT: I did some science with other laser wavelengths, and the relationship between optimal aperture radius and wavelength is proportional, with a proportionality constant of 0.1607 cm/nm. So, just multiply your wavelength in nm by 0.1607, and you have the mirror radius in cm that will make the beam radius just as wide as the laser wobble! Note: This assumes an M^2 of 3.00. Results may contain traces of cerium-doped lithium lutetium fluoride. Hey, I am wondering what I'm doing wrong here. When I try to replicate your math, I get the following. 724/1.475*10^8/((1.25)^2*pi = 9.9994*10^-7 I don't see at all where I input wavelength or how you got 12.4cm from those inputs.
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