|
Post by The Genocide God on Apr 29, 2017 11:31:42 GMT
Is there any way to turn off the newly added 'scatter if enemy missiles inbound' function? Although I like the idea behind this feature, particularly for the AI player, the way it is currently implemented causes some problems in my opinion, namely: 1. You can no longer voluntarily intercept enemy missile salvos with your own anti missiles (an essential component of a layered missile defence scheme in my opinion). 2. When evading interception, missiles often seem to burn all their fuel trying to evade, destroying themselves more thoroughly than the enemy typically would.
I think it would be good if this feature could be toggled off by turning off dodging or something like that, as the way it is now just removes a very useful (vital?) tactical option from the player for something that could already be done by simply selecting 'scatter' instead of homing. Alternatively, this feature could be deactivated by ticking the 'intercept shots' box for a missile's warhead; after all there little point to having this option if the missiles refuse to engage enemy shots! What do you think?
|
|
|
Post by Enderminion on Apr 29, 2017 15:31:16 GMT
My missiles seem to work in the interceptor role very well, that being said I use single missiles with single 9.8 megaton nuclear bombs
|
|
|
Post by qswitched on Apr 29, 2017 18:39:48 GMT
Is there any way to turn off the newly added 'scatter if enemy missiles inbound' function? Although I like the idea behind this feature, particularly for the AI player, the way it is currently implemented causes some problems in my opinion, namely: 1. You can no longer voluntarily intercept enemy missile salvos with your own anti missiles (an essential component of a layered missile defence scheme in my opinion). 2. When evading interception, missiles often seem to burn all their fuel trying to evade, destroying themselves more thoroughly than the enemy typically would. I think it would be good if this feature could be toggled off by turning off dodging or something like that, as the way it is now just removes a very useful (vital?) tactical option from the player for something that could already be done by simply selecting 'scatter' instead of homing. Alternatively, this feature could be deactivated by ticking the 'intercept shots' box for a missile's warhead; after all there little point to having this option if the missiles refuse to engage enemy shots! What do you think? Can you not simply disable orders and dodging for your missiles? This should prevent them from expending any delta-v at all. And using homing allows them to still intercept enemy missiles.
|
|
|
Post by The Genocide God on Apr 30, 2017 1:16:21 GMT
Ooops! It seems I came to completely the wrong conclusion during my previous post. I thought that when my missiles appeared to scatter during an intercept with the enemy's salvo, it was because they were actively trying to avoid the enemy missiles despite being in homing mode (I though this was due to the new feature). I had it the wrong way round, my missiles performing this manoeuver was simply a result of them trying to counter the enemy AI's defensive scattering behaviour. This should have been obvious, but thanks for clearing it up .
|
|