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Post by gedzilla on Mar 30, 2017 20:34:53 GMT
Recently there have been a lot of design challenges, but mine is of a different sort: get in orbit around Mimas, a tiny inner moon of Saturn, and take a nice screen shot of it, your ship, with saturn in the backround.
Its quite difficult, becuase Mimas's gravity well is incredibly weak, and Saturn constantly disrupts your orbit. Test your navigation skills
Good luck
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Post by Enderminion on Mar 30, 2017 22:27:41 GMT
Deimos is hard enough to get, is Minas at least on the plane?
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Post by gedzilla on Mar 30, 2017 23:35:30 GMT
Deimos is hard enough to get, is Minas at least on the plane? yes, but its so close to saturn, and its gravity is so low, any orbit around it is incredibly unstable. a flyby isnt good enough, you have to orbit :-)
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Hyperant
New Member
Owner of Hyper Productions
Posts: 32
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Post by Hyperant on Mar 31, 2017 2:01:08 GMT
Done
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Post by The Astronomer on Mar 31, 2017 3:37:03 GMT
Everybody knows that retrograde orbits are more stable than prograde orbits when used in small SOIs.
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Post by gedzilla on Mar 31, 2017 9:33:20 GMT
Done how did you get it that stable ? the orbit i got was quite wobbly
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Hyperant
New Member
Owner of Hyper Productions
Posts: 32
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Post by Hyperant on Mar 31, 2017 23:20:03 GMT
Gotta go low and then activate station keeping
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Post by subunit on Apr 1, 2017 1:04:39 GMT
Gotta go low and then activate station keeping ... there's a "station keeping" command??
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Post by The Astronomer on Apr 1, 2017 2:11:04 GMT
If you don't turn the trajectory mode on, there'll be no gravity perturbation effects.
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Post by gedzilla on Apr 1, 2017 17:32:12 GMT
If you don't turn the trajectory mode on, there'll be no gravity perturbation effects. What do you mean "trajectory mode on" ?
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Post by subunit on Apr 1, 2017 20:14:39 GMT
If you don't turn the trajectory mode on, there'll be no gravity perturbation effects. What do you mean "trajectory mode on" ? I think the implication is that if you're not manipulating a burn node with the trajectory tool, the displayed/actual trajectory is without n-body effects from non-SOI bodies? That's weird though because I've never seen any indication that the required burns are automatically being made, so.. n-body simulation is just deactivated when you have a completed orbit and you're not fiddling with a burn node..?
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Post by Enderminion on Apr 1, 2017 20:16:19 GMT
if you have a green orbit, you are in station keeping mode, very obvious around pluto (degress per orbit change)
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Post by thorneel on Apr 1, 2017 20:29:00 GMT
If you don't turn the trajectory mode on, there'll be no gravity perturbation effects. What do you mean "trajectory mode on" ? By default, ships are station-keeping to maintain orbit despite perturbations. When the ship is selected, orbit is displayed in green. When you are planning a manoeuvre, this station-keeping is deactivated. The planned trajectory is in blue. The trick is, if you click on the manoeuvre planning button, you switch to manoeuvre mode (with station-keeping off) even if you don't actually make a manoeuvre. Similarly, once a manoeuvre is finished, it doesn't automatically switch back to default, "green" station-keeping mode, you have to do it yourself once you arrived at destination. Note that as far as I can tell, CoaDE doesn't take celestial bodies' gravitational anomalies into account. For example, stable low orbit around the Moon IRL is very difficult because the Moon isn't equally dense everywhere, causing gravity to vary strength depending on the place. This would probably be overkill as the actual effect on engagements would probably be negligible anyway, compared to the considerable effort that would be required to implement it (and possible performance hit)
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Post by subunit on Apr 1, 2017 20:39:12 GMT
So is propellant consumption from station keeping modelled?
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Hyperant
New Member
Owner of Hyper Productions
Posts: 32
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Post by Hyperant on Apr 1, 2017 23:33:04 GMT
Apparently not...Even with 1 m/s delta-v left..
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