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Post by The Astronomer on Mar 28, 2017 1:23:04 GMT
By looking at the current state of the game, I started to wonder if it is possible to mod the game's shading and add atmospheres to the planets, enabling SUPER COOL EXPERIENCE THAT WILL MAKE YOUR POTATO MELT. AKA. Kinda like in Kerbal Space Program.
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ndeo
Junior Member
It's not a flashlight... It's a High-frequency relativistic boson cannon
Posts: 67
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Post by ndeo on Mar 28, 2017 2:24:19 GMT
Path: \steamapps\common\Children of a Dead Earth\Resources\Shaders
GLSL shaders Edit with text editor
and stuffffff because I don't know how to program shaders
Edit: Dug through a bit turns out he's maybe going to change the planet surface shading to the hapke reflectance model
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Post by The Astronomer on Mar 28, 2017 2:38:06 GMT
Path: \steamapps\common\Children of a Dead Earth\Resources\Shaders GLSL shaders Edit with text editor and stuffffff because I don't know how to program shaders Yep. That's what I'm asking. I don't know programming either.
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Post by teeth on Mar 28, 2017 3:25:03 GMT
Path: \steamapps\common\Children of a Dead Earth\Resources\Shaders GLSL shaders Edit with text editor and stuffffff because I don't know how to program shaders Edit: Dug through a bit turns out he's maybe going to change the planet surface shading to the hapke reflectance model Are you saying he leaves comments for himself in his code? inb4 we find out the entire roadmap for the game by datamining it.
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ndeo
Junior Member
It's not a flashlight... It's a High-frequency relativistic boson cannon
Posts: 67
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Post by ndeo on Mar 28, 2017 3:30:22 GMT
Path: \steamapps\common\Children of a Dead Earth\Resources\Shaders GLSL shaders Edit with text editor and stuffffff because I don't know how to program shaders Edit: Dug through a bit turns out he's maybe going to change the planet surface shading to the hapke reflectance model Are you saying he leaves comments for himself in his code? inb4 we find out the entire roadmap for the game by datamining it. Just that bit, couldn't find anything else Edit: Actually maybe, I just found something about steam workshop uploading from looking through the .exe and .pdb with a hex editor and something about a turboelectric/turbine fission generator - referenced many times
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