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Post by Enderminion on Mar 23, 2017 13:12:19 GMT
so I have a missile which has NEFP enabled warhead, but the flak seems to be hit and miss, when there is one missile the flak does not want to go very fast at all, it looks like an oil slick of 10kg diamond fragments, even when their are more then one missile whether the flak works or not is still 50/50. also can't get the flak to hit. Pictures: here's what I mean when I say the flak don't want to go then the same strike >5 seconds later
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Post by dwwolf on Mar 23, 2017 15:53:08 GMT
You need more standoff distance. 10m detonation range leads to wildy girating missiles just b4 detonation You might try detonating the explosive the minimum increment b4 the nuke goes off.
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Post by ultravires on Mar 23, 2017 17:23:41 GMT
yeah dwwolf is right, you aren't giving your EFP enough distance from the target to form properly. Of course, if you give it too much standoff, then your EFP will start to dissipate before it hits. There's a sweet spot, you'll need to fine tune it based on the size of bombs your using vs. frags. I have not personally tried setting the frag to detonate prior to the nuke, so I can't say if it's better or not. Also, I find that Osmium works better than Diamond for the frags.
Something else I have noticed in my own game play: missiles don't always "point" at their target, sometimes when they are in close they will turn 90 degrees to try to get a direct impact, which makes them useless for EFPs, since the "projectile" of the EFP comes out of the nose of the missile. Have you noticed that? I've been playing around with the missile guidance system to see if I can get the missiles to "point" at the Target, but not much results so far.
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Post by Enderminion on Mar 23, 2017 17:34:00 GMT
I'll try that next time I am at my computer
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Post by coaxjack on Mar 23, 2017 19:02:09 GMT
yeah dwwolf is right, you aren't giving your EFP enough distance from the target to form properly. Of course, if you give it too much standoff, then your EFP will start to dissipate before it hits. There's a sweet spot, you'll need to fine tune it based on the size of bombs your using vs. frags. I have not personally tried setting the frag to detonate prior to the nuke, so I can't say if it's better or not. Also, I find that Osmium works better than Diamond for the frags. Something else I have noticed in my own game play: missiles don't always "point" at their target, sometimes when they are in close they will turn 90 degrees to try to get a direct impact, which makes them useless for EFPs, since the "projectile" of the EFP comes out of the nose of the missile. Have you noticed that? I've been playing around with the missile guidance system to see if I can get the missiles to "point" at the Target, but not much results so far. Pure Pursuit mode always points the nose at the target, which normally would be bad for intercepting, but on terminal phase that's what you're looking for in an EFP.
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Post by Enderminion on Mar 24, 2017 0:03:54 GMT
So I got it to work with a 100Kton nuke at 1.09Km, but I need a bigger hole, funny thing is the flak kept going after it went through a gunships armour, twice
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Post by Enderminion on Mar 24, 2017 3:02:25 GMT
I am trying to design the minimum to penatrate my thickest armour (Diamond (0.5mm), A-carbon (5cm), Diamond (0.5mm), A-carbon (5cm), Aramid Fiber (30cm), Iridium (1cm), Boron (14cm), Para-aramid Fiber (5cm))
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Post by ross128 on Mar 24, 2017 3:34:13 GMT
Oh, a 95t warhead with a roughly 300g Osmium plate should be able to pen that.
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NEFP help
Mar 24, 2017 4:09:16 GMT
via mobile
Post by Durandal on Mar 24, 2017 4:09:16 GMT
I'm having some trouble getting direct hits. If my missiles are engaging from more than a few hundred kilometers out they tend to flyby the target in a widely dispersed circle I'd estimate about 1-20 km in diameter depending on the missile. Whether they're are launched in combat from a ship inside of 1Mm or launched for intercept from the orbital view, they tend to do flybys. Close, but hardly ever direct hits like I'm seeing posted.
I know the remote control settings relate to engine setup and acceleration, but I can't for the life of me figure it out.
Examples of missiles/AI NEFP settings to engage across the 1Mm gap?
*edit*
Forgot to add, I've tried pure pursuit and augmented proportional navigation for terminal guidance. Both tend to have the problem ultravires mentioned about missiles turning 90° close to impact.
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Post by newageofpower on Mar 24, 2017 4:20:59 GMT
I'm having some trouble getting direct hits. If my missiles are engaging from more than a few hundred kilometers out they tend to flyby the target in a widely dispersed circle I'd estimate about 1-20 km in diameter depending on the missile. Whether they're are launched in combat from a ship inside of 1Mm or launched for intercept from the orbital view, they tend to do flybys. Close, but hardly ever direct hits like I'm seeing posted. I know the remote control settings relate to engine setup and acceleration, but I can't for the life of me figure it out. Examples of missiles/AI NEFP settings to engage across the 1Mm gap? *edit* Forgot to add, I've tried pure pursuit and augmented proportional navigation for terminal guidance. Both tend to have the problem ultravires mentioned about missiles turning 90° close to impact. I can't get multiple NEFPs to connect, myself; in a formation of seven only one will hit. The others will do some damage with nukeflash, I suppose.
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NEFP help
Mar 24, 2017 6:12:42 GMT
via mobile
Post by dwwolf on Mar 24, 2017 6:12:42 GMT
So I got it to work with a 100Kton nuke at 1.09Km, but I need a bigger hole, funny thing is the flak kept going after it went through a gunships armour, twice Could you share the payloads and settings?
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Post by Enderminion on Mar 24, 2017 11:09:18 GMT
So I got it to work with a 100Kton nuke at 1.09Km, but I need a bigger hole, funny thing is the flak kept going after it went through a gunships armour, twice Could you share the payloads and settings? sure, the nuke is off the standards thread
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Post by Enderminion on Mar 24, 2017 11:21:24 GMT
Of coruse now with the flak I am using, the flak does the same with/without the nuke... EDIT: and getting at least 2 hits out of however many I launch
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Post by dwwolf on Mar 24, 2017 15:18:22 GMT
Yep results can be odd.
And nukes do shove things....remember the guy with the project orion ship...he got thrust out of the nukes going off.
That hole is not normal for normal frags either.
Is your missile very fast ? Can you test the frag charge being set to detonate much later ?
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Post by Enderminion on Mar 24, 2017 18:20:19 GMT
the missiles tend to be moving between two and five kps, and detonate at 1.1km, the frag is 6-7kg
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