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Post by Fgdfgfthgr on Jan 29, 2018 9:36:55 GMT
The question came up when we started to talk about unmanned civil ships. But suddenly become a question about the production of CDE world.
As we know, even the biggest battle in CDE usually contain less than 10 ships, and lower than 600Mc(At least in stock missions). A stock civil ship cost of around 10-60Mc, so, the conclusion is every ship is very valuable to the faction.
But if that, why "That means we will be needing all the commanders we can get in the coming months, so your complete lack of experience is not a problem." in the first mission??? A warship contain only 35-60 number of crews, so how can their lack of commanders? If they have many(e.g. 30 warships or more) ships, then it will conflict with the first conclusion. Does anyone have ideas about this question?
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Post by Fgdfgfthgr on Jan 29, 2018 7:07:14 GMT
If there was a more reliable way to map out how radiators work, whilst heated, as well as the result of their structural strength, WHILE ALSO factoring the fact that radiators would collapse when you accelerate too fast, it would quite significantly nerf the entire concept of the laser jellyfish. We assume that structural capacity, in game, always remains the same regardless of temperature state of the matter (such as diamond/graphite(ene)) when in reality, the material would behave significantly differently once heated to certian points. If we were able to successfully model all those missing parts, the laser jelly would probably be significantly bulkier, but probably still a viable option. We should also take another look at the whole 10 1MW laser beating the one 10MW laser, as that seems to be another staple of the CDE laser meta. If structure stress would be included on radiators, I'd guess we can also install supports around the radiator if we still wanted to keep nanometer thick radiators. I strongly suspense there will be no such system to simulate temperate cause behave change of materials. As it's too hard to simulate. (Different material behaves differently when temperature rasing.)
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Post by Fgdfgfthgr on Jan 29, 2018 7:03:14 GMT
apophys although solar thermal can be light, they are huge in size and does not work well after Duna Mars. 2. Yes, but that does not prove I am wrong...This alternative chose would be interest.
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Post by Fgdfgfthgr on Jan 29, 2018 4:44:36 GMT
As we all known, the laser stars(if you build them correctly) has been the ultimate CDE warship for quite a while. In reality, I really don't think laser star could be the real dominator of the battlefield. For 3 reasons: 1. CDE ship's generator produces too much power in case of both space and weight. You can produce more than 10GW with only around 100t of weight. That's quietly negligible compared to fuel tanks or even cannons. Of course, their size is huge, but laser star always huge because you need to place the huge radiator. I don't know how reactor in real life like, but as far as I know, they can't even produce 2GW with 1000t weight and output temperature surely lower than 2450K.
2. CDE has no structure stress, so you can build 3mm thick radiators that withstand 10G acceleration. That's the most important point. If we involve the structure stress while accelerating, laser star will have to build thicker radiator with stronger and denser materials. That will force them to add fuel tank and increase the cost of laser star.
3. AI does not know to ignore range while against a laser star (except striker AI).
For now, the game solves laser star by decreasing the efficiency of lasers. But can't we find some more realistic ways?
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Post by Fgdfgfthgr on Jan 28, 2018 21:41:06 GMT
Even that, I still can't believe diamond nozzle can withstand antimatter reaction.
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Post by Fgdfgfthgr on Jan 25, 2018 21:45:37 GMT
I haven't uploaded it to the workshop yet, I am still checking for any bug...
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Post by Fgdfgfthgr on Jan 25, 2018 0:58:13 GMT
No, if you look carefully the stock RefractionIndices.txt, you will find there is no TAB at any place. SPACE only.
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Post by Fgdfgfthgr on Jan 25, 2018 0:36:14 GMT
One last thing, do you have some suggestion for those materials that require its own spectra? Since we can't import spectra, we have to use stock spectra, but which?
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Post by Fgdfgfthgr on Jan 25, 2018 0:34:30 GMT
Also, why you change your steam username to some Chinese? Just curious.
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Post by Fgdfgfthgr on Jan 25, 2018 0:33:35 GMT
You have two "Benzene" in Spectra part, and Polystyrene has no "SPECTRA Polystyrene" before "n". The second benzene spectra is for zinc selenide; the data in the code is correct. I copied benzene for a template then replaced the data, but evidently missed the title. A number of materials rely on their indices for their function, like rhodium as a laser mirror, so ideally we'll need qswitched to add support for this (or come and tell us it's already supported). I was going to update the compendium at the end of the month but with this happening I'll do it tomorrow; standby. The data is not correct, you have TAB instead of SPACE for some spectra.
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Post by Fgdfgfthgr on Jan 24, 2018 22:35:49 GMT
oops, I think I get it now, the game doesn't support import spectrum from "import" folder. I might just use stock spectrum.
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Post by Fgdfgfthgr on Jan 24, 2018 22:02:57 GMT
You have two "Benzene" in Spectra part, and Polystyrene has no "SPECTRA Polystyrene" before "n". Also, you should really have a check of those spectra...They are unusable, for some reason.
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Post by Fgdfgfthgr on Jan 24, 2018 5:26:25 GMT
Rocket WitchIf you are lazy to merge all of those materials, I can do it and upload it for you. As long as having your permission.
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Post by Fgdfgfthgr on Jan 23, 2018 23:25:56 GMT
Can you merge all of those Modded Materials into a single file and post on workshop?
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Post by Fgdfgfthgr on Jan 22, 2018 5:53:53 GMT
The AttachedAmmoBay for Carrier Modules(and only this type of Modules) is missing. The game will not report any warning if this translation string is missing from localization files. However, if I do add the string for this one, the game will report: The added string will work normally: It is very annoying that every time start a game there is a warning jump out, but missing a string is annoying too.
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