reviire
New Member
I'm pretty great
Posts: 44
|
Post by reviire on Nov 3, 2016 10:33:48 GMT
My first attempt at a nuclear reactor, do you think this is any good? Some of the reactors other people have been talking about sound amazing. So, I'm going to attempt to make one until I eventually succeed. EDIT: It seems pretty terrible, comparing it to a stock reactor. puu.sh/s4ZBq.jpg
|
|
reviire
New Member
I'm pretty great
Posts: 44
|
Post by reviire on Nov 3, 2016 9:51:20 GMT
Needle ships would be quite superior if we could have side weapons facing forward. A combination of heavily sloped armor, and the combined power of several broadsides. Plus your nose would be pointy, so it's not a weak point.
I'd have to say broadside ships are better right now though, since you can mount the radiators in a way that'll face away from the enemy, and still be a relatively hard target to hit if your ship is thin enough.
|
|
reviire
New Member
I'm pretty great
Posts: 44
|
Post by reviire on Nov 2, 2016 23:58:05 GMT
It would be an amazing change.
|
|
reviire
New Member
I'm pretty great
Posts: 44
|
Post by reviire on Nov 2, 2016 23:57:22 GMT
It could be done with intercept. "Intercept and attack with laser", and it'll simulate you attacking them with your laser before you actually contact them.
|
|
reviire
New Member
I'm pretty great
Posts: 44
|
Post by reviire on Nov 2, 2016 23:54:25 GMT
Saturating space with a horrendous amount of extremely accurate bullets.
|
|
reviire
New Member
I'm pretty great
Posts: 44
|
Post by reviire on Nov 2, 2016 23:49:37 GMT
I'd like to see a less realistic ship designer. Keep all the other realistic parts, but let us throw in some ships out of Halo or Homeworld. That's honestly the only thing I don't like about the game, it's so good, but realistic ships really suck.
Visible lasers would be great, and that would detract nothing from actual gameplay. On that note, I'm sure someone could come up with some passable equations so we could design our own sorts of sci-fi weaponry. It'd be a pain to balance, but who wouldn't love designing their own guided plasma cannons, or some fancy Tau pulse guns. Speaking of halo and sci-fi weapons, one thing I'd love to see is spinal mounted weapons, like the Paris class's MAC cannons. Also, there are actually some advantages to some *slightly* more sci-fi looking designs - if you want to get an idea what I'm talking about, you should check out my old thread 'Alternative Armor Layout concepts'. I went in with some unconventional ideas for armoring ships that I thought could potentially have some advantages, and as it turns out, thanks to erin , that some of these designs actually look more like sci-fi ships - and they kind of worked too! On the subject of sci-fi weapons, this game isn't really about balance, it's more about realism. And as it turns out, that's already not too unbalanced. In particular, there are reasons we don't use more sci-fi weapons like plasma guns; they either aren't realistic (they would just not work or be entirely ineffective in real life), or they'd have some extreme constraints on them. In the area of plasma weapons though, I think that they could be implemented well rather easily, by having them cost lots of money, take tons of energy to power, and/or be relatively energy inefficient. Also, knowing how plasma works in real life (without gravity to hold it together it tends not to stick in one piece), it would probably also have pretty big range restrictions and/or damage dropoff. Finally, I also want fusion reactors with some of the same restraints, anti-matter stuff, multiple barrel guns, and maybe some form of force field? Of course, we wouldn't see those things in the main game because it's about realism, I wouldn't expect to. (Although visible lasers would still be a nice option, as it wouldn't change gameplay.) But mods on the other hand, nothing wrong with adding some more unrealistic stuff, it's a mod. As long as it's done in a way that would be "Realistic", with defined rules on how it functions, so you can make your own types of it, as with all other weapons in the game. It'd just be amazing to see ships firing plasma torpedoes at each other. I'd love to see a MAC. Although on a partially unrelated note, why are coilgun coils subject to pressure? I thought the projectile doesn't contact the coilgun, or am I just not understanding something about the physics behind it? Fusion reactors, anti-matter power storage (Or any power storage, for that matter.), and some sort of force field, would be great to see. But what would multi-barrel guns achieve, unless they were sorta separate guns, like the 20mm flak 38.
|
|
reviire
New Member
I'm pretty great
Posts: 44
|
Post by reviire on Nov 2, 2016 23:41:55 GMT
Nothing, just that I used Irccloud and ny unpaid account only allow two different server. I already used the space up. Try getting Hexchat. It's a great, free client and it can connect to a whole lot of servers- including QuakeNet. Oh, is that what he meant? I didn't even know IRC clients that limited your connections existed. I use Hexchat, it's pretty good. On a sidenote, no one has joined yet. Feels bad. We need to average 100 people, etc.
|
|
reviire
New Member
I'm pretty great
Posts: 44
|
Post by reviire on Nov 2, 2016 11:07:00 GMT
EDIT: Should this have been in general, not gameplay? Pretty much the title. Share any designs you've made that while may not work very well, are pretty fun to build/watch in a fight.
|
|
reviire
New Member
I'm pretty great
Posts: 44
|
Post by reviire on Nov 2, 2016 8:02:52 GMT
I'd like to see a less realistic ship designer. Keep all the other realistic parts, but let us throw in some ships out of Halo or Homeworld. That's honestly the only thing I don't like about the game, it's so good, but realistic ships really suck.
Visible lasers would be great, and that would detract nothing from actual gameplay. On that note, I'm sure someone could come up with some passable equations so we could design our own sorts of sci-fi weaponry. It'd be a pain to balance, but who wouldn't love designing their own guided plasma cannons, or some fancy Tau pulse guns.
|
|
reviire
New Member
I'm pretty great
Posts: 44
|
Post by reviire on Nov 2, 2016 5:57:03 GMT
To be honest, that's the only one I knew how to setup. This is the first time I've ever setup an irc, anything wrong with Quakenet? Nothing, just that I used Irccloud and ny unpaid account only allow two different server. I already used the space up. Alright, can you explain a little more? What does that have to do with Quakenet? Also, unless someone else decides to start a channel, why not start coming by, encourage some other people to join.
|
|
reviire
New Member
I'm pretty great
Posts: 44
|
Post by reviire on Nov 2, 2016 4:31:49 GMT
Yay, finally an irc- Quakenet fuck why. To be honest, that's the only one I knew how to setup. This is the first time I've ever setup an irc, anything wrong with Quakenet?
|
|
reviire
New Member
I'm pretty great
Posts: 44
|
Post by reviire on Nov 2, 2016 3:28:21 GMT
So I was looking around, I couldn't find any IRC channels setup for the game. So I setup one, if there actually is one please inform me.
Otherwise, this would be a good spot for people interested in the game to talk and discuss the game, and for new players to more easily get involved.
Server: irc.quakenet.org Channel: #COADE
|
|