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Post by dragonkid11 on Oct 13, 2016 6:17:04 GMT
What seems to be the problem with micro missiles ? I've seen very impressive designs in the 25 -15 kg range , and I'm quite happy with mine... ? Well, they don't explode in time and instead crash into the target uselessly. I will try flak missile later since flak will explode on impact.
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Post by dragonkid11 on Oct 13, 2016 4:46:35 GMT
How the hell do you guys get your drone to weigh so little and still so powerful?
I tried to make a drone with one 200 kw coilgun and only managed to get it to around 1 ton or so.
EDIT:
Also, tried to use drone that can launch missiles rapidly.
Micro nuclear missiles seem to just...don't work well.
Will try micro flak missiles when I can.
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Lasers
Oct 13, 2016 4:26:17 GMT
Post by dragonkid11 on Oct 13, 2016 4:26:17 GMT
How does one actually armor drones against laser? I tried to armor my drone in cms of silicon aerogel and boron but they melted away pretty fast. ...Or maybe it's because my drones are going up against 100 megawatt laser. Either way, still needs to improve them. Are they punching through the drone's armor or sniping the weapons (which for conventional guns is a near-guaranteed total kill)? If the latter: + Put the weapon on a turret. In my experience, no barrel material lasts more than a few seconds against a high-powered laser. + Use a good thermal armor on the turret. In my tests, it took a 500MW laser with a 3.7m aparture (2290MW/m^2 at 240km) 220 seconds to burn through a turret with 10cm silica aerogel. The downside of silica aerogel on turrets is that you cannot back it with a kinetic armor like you can for hull armor, but if the drones are close enough to take kinetic fire they should be well within their own effective range. (Aramid fiber also has excellent thermal performance, but to me the cost is prohibitive.) And yes, I think that drones vs. laser capships strongly favors the drones. It makes sense: when weapon/armor balance favors armor, the optimal ship is large, as larger ships have a better surface area:volume ratio and can afford heavier armor. When effective armor is impractical, balance tends to favor redundancy, and little is more redundant than a swarm of drones. My testing on armor suggests that this game is strongly in the latter category. That said, most of the weapon/armor imbalance comes from nukes, kinetic weapons, and turret sniping. As cuddlefish notes, nuke and kinetic physics are severely broken, and turret sniping is so effective mostly because of the lack of composite turret armor. Well, something might be bugged because I can't use aerogel for turret armor for some reasons.
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Post by dragonkid11 on Oct 13, 2016 3:58:12 GMT
Hmm, it seems that minimum price of the reactor is hard locked around 3 kc
Unless weight saving is the point, then it's not really worth it to go any smaller.
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Post by dragonkid11 on Oct 12, 2016 16:01:36 GMT
Okay, I have read the resource file again and while some of the files can be easily added and wrote into the list as they are neatly categorized.
...Some of the files feel like I'm trying to read Shakespeare out of wet spaghetti.
I can probably figure something out if I spent hours squinting at the lines but for now I'm just trying to get the head and tail of the files.
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Post by dragonkid11 on Oct 12, 2016 7:29:49 GMT
Long before this game was released, I already have a ton of ideas imagined upon watching the trailer alone.
Adding in new weapon type, different spaceship shape and possibly going into full soft scifi region.
After that game came out and my expertise in programming crushed, it's...kinda hard to mod everything I wanted.
But for now, I would like to focus on the smaller thing that made up the basis of the game.
Material.
So far, I see that material is basically just a bunch of stats and numbers piled together with a final colour to show off when it's on the outside.
Which means it's WAY more easier to mod than other things like trying to make pure scifi nonsense.
I was thinking of adding in a couple pure fictional material into the game, as well as some real life material that wasn't added to the game just for the hell of it.
Like for example, ice armor.
Currently, it's all speculation until I get home from college and start working.
Maybe I will get some progress in a couple days or weeks.
So, what are you guys modding idea that you have?
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Lasers
Oct 12, 2016 6:44:43 GMT
Post by dragonkid11 on Oct 12, 2016 6:44:43 GMT
How does one actually armor drones against laser?
I tried to armor my drone in cms of silicon aerogel and boron but they melted away pretty fast.
...Or maybe it's because my drones are going up against 100 megawatt laser.
Either way, still needs to improve them.
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Post by dragonkid11 on Oct 12, 2016 0:35:56 GMT
Hi dragonkid11 They are realy heavy for drones. And not much DV too, at least to my standard. I would only apply Silica Aerogel for armor since laser is the only serious treat to drones. As for gun drone dogfight, a drone with 9k Dv could bleed out all your fuel without even fighting. And lighter and cheaper mean numeric superiority. The best tactic is saturation attack, at least at this point. How light is your drone design? I'm always trying to figure out how to lighten them but then the drone gets straight up unstable from firing weapons. I wanted to try to make an effective coil gun with the least amount of power consumption it let me -- in order to mount multiples in a single drone. Who knew that you could make those out of Calcium? And that the bullets could go that far? Idea here was to make a gun I could mount multiple of in a single drone. It seems very effective, mounting 6 coilguns with two nuclear minifridge reactors and 1.5t decane : 5t oxygen. It is so effective it kills my FPS though. Thoughts? I find it ironic that a coilgun could do the job of railgun with less weight and...kinda cheap price?
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Post by dragonkid11 on Oct 11, 2016 15:47:30 GMT
Okay, finally got the screenshot to work... Anyway, here's some of my latest advancement in drone improvement. With the stat, we can clearly see some major improvement over the stock Stinger. First, tiny nuclear reactor of Pokington's design is used to powered up the ship and is actually way cheaper than damn radio isotope generator. Thruster is changed for decane fueled nuclear thermal thruster for more power and size reducing as decane is denser than methane and oxygen. Its weight is also nearly half of the stock Stinger after spending some credit on thicker and more effective armor. Radiator size is reduced to improve profile of the drone. Yes the radiators run hot but if anything hit the drone it won't be because of super hot radiators anyway. Also it only needs one radiator to work, the extra pair is used for balance and redundancy. And of course, the most important part, it has 6 33mm improved autocannon that has gimball so it can now rip ships apart in more direction than straight ahead! All at half the price of the original Stinger. Of course, sometimes it needs bigger guns which leads to... The bigger True Heavy Stinger drone (I needs proper names for these drones so badly) that has 50mm autocannon that fired bigger bullet with similar ballistic to 33mm autocannon. But it needs bigger guns, which leads to... Introducing coilgun version with further range and more firepower! At the same price! But there's always need to be bigger... Yes, that name is a joke. Yes, it's also utterly terrifying to warship unless they are armored in thick layer of depleted uranium. And of course, the nuclear reactor is good enough to power up laser weapon so... They use stock laser gun though, I will need to make my own one soon. And finally... It's pretty much a joke. It's range is abysmal and the projectile was so slow, anything can dodge it. Anyway, that's my current list of drone. Cheap, light, effective. Three key point that I really want to emphasis in my design. Maybe will get some more done tomorrow
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Post by dragonkid11 on Oct 11, 2016 4:56:52 GMT
Okay, putting a turret, even a terribly one has aided in helping the drone to aim a lot.
Putting a bit of weight in armor also helped a bit.
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Post by dragonkid11 on Oct 10, 2016 14:54:50 GMT
So recently i was experimenting with drone by decreasing their weight and cost while increasing the firepower.
It seems however, that reducing the drone weight has caused substantial decrease in firepower despite increased number of gun due to lesser weight to absorb and handle the recoil.
The tiny drone ended up wobbling around while unable to aim the main gun.
I guess there's a reason why the stock stinger drone weighs 10 tons after all...
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Post by dragonkid11 on Oct 9, 2016 10:46:42 GMT
While the designing setting for conventional cannon was quite limited compared to railgun and coilgun, they are still worth it as they are often cheap and light weight in the lower scale.
On the heavier size, large conventional cannon is kinda... too heavy and slow firing to be worth it.
It was a shame that there isn't much way to optimize conventional cannon.
Which is why I always tried to make the cannon as light and dirt cheap as possible without sacrificing power.
And of course, with cheap and light weight, they can be put in drone for some cheap, fast firepower package.
If only I could figure how to take screenshot so I can show off my drone design with more 33mm cannon than I have fingers with...
Sooo, anyone has good conventional gun design?
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