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Post by Crazy Tom on Apr 23, 2017 13:37:03 GMT
ARTILERYYYYYYY MODEEEEEEEE!
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Post by Enderminion on Apr 23, 2017 14:33:57 GMT
So I had an idea... I've been a long time fan of Scifi, and got into COADE from Atomic Rockets, reading up on what is accurate and not accurate in different SciFi shows/movies. 1. I don't think those who hear about COADE know how much COADE has been updated, and how much it is improved. Maybe COADE should be advertised as a frequently updated Alpha that is constantly being updated. 2. It would be very cool to try and model ships from popular shows like the Expanse, or something else. Scott Manley did a video on the Expanse's fusion drives, they work, just the waste heat from a 99% efficient nozzele would varporize the ship
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Post by David367th on Apr 23, 2017 17:57:32 GMT
ARTILERYYYYYYY MODEEEEEEEE! CAMPAIIIIIIIIIIIIGN EXPAAAAAAAAAAAAAANSION
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Post by Enderminion on Apr 23, 2017 18:02:06 GMT
longer hard range?
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Post by The Astronomer on Apr 30, 2017 5:39:45 GMT
MOAR PLANETS
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Post by David367th on May 6, 2017 1:22:01 GMT
Easy, reconsider Pluto to be a planet.
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Post by Enderminion on May 6, 2017 2:28:43 GMT
Easy, reconsider Pluto to be a planet. I think you deorbited him/her that burn was so hard
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Post by lorentz99 on Jul 9, 2017 13:58:07 GMT
So I had an idea... I've been a long time fan of Scifi, and got into COADE from Atomic Rockets, reading up on what is accurate and not accurate in different SciFi shows/movies. 1. I don't think those who hear about COADE know how much COADE has been updated, and how much it is improved. Maybe COADE should be advertised as a frequently updated Alpha that is constantly being updated. 2. It would be very cool to try and model ships from popular shows like the Expanse, or something else. Scott Manley did a video on the Expanse's fusion drives, they work, just the waste heat from a 99% efficient nozzele would varporize the ship That means they don't work. Otherwise good idea, but how could you model such complicated, impractical shapes in the editor?
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Post by Enderminion on Jul 9, 2017 15:16:56 GMT
Scott Manley did a video on the Expanse's fusion drives, they work, just the waste heat from a 99% efficient nozzele would varporize the ship That means they don't work. Otherwise good idea, but how could you model such complicated, impractical shapes in the editor? all scott manley did was the math, why would you need an editor?
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Post by lorentz99 on Jul 10, 2017 4:01:37 GMT
That means they don't work. Otherwise good idea, but how could you model such complicated, impractical shapes in the editor? all scott manley did was the math, why would you need an editor? Sorry, I meant the second question to concern the original suggestion of deltav, that Expanse ships should be modelled ingame. It seemed hard with the procedural solution of Codae.
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