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Post by Gabost8 on Sept 28, 2016 1:48:25 GMT
Whoops, nevermind, disabling the nukes works, they just crash into the ship and that actually makes more damage
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acatalepsy
Junior Member
Not Currently In Space
Posts: 97
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Post by acatalepsy on Sept 28, 2016 13:47:36 GMT
The thing I'm most confused about is how the missiles still manage to miss the enemy ship to the rear when that ship is dead in space due a damaged nuclear rocket.
As long as my missiles still have delta-V left and are homing in on the enemy ship, they definitely should not miss to the rear of the ship. In fact, if the missiles have sufficient delta-V in their tank, then their acceleration should be high enough to overcome any evasive maneuvering of the target ship, correct? You probably had some lateral velocity relative to the target when you did the initial intercept, and the missile seeker isn't smart enough to compensate for it. This is why evasive maneuvers that expend tiny amounts of dV are so effective at avoiding missiles. See the missile behavior thread for more discussion of this, well, behavior. Also, anyone know what the proximity delay detonation button does? Why would that be useful? Nuclear missile payloads have a set detonation range, which controls how far from their target they explode. But since nuclear missile damage is closely related to detonation range (the lower, the better), it can be worth it to delay if you think you're going to get a direct hit. I haven't experimented enough with them to say for sure whether it's actually useful in any particular case.
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Post by mavericksawyer on Sept 28, 2016 23:11:31 GMT
I don't know why people are having so much trouble with this one... nailed it on the third try.
EDIT: Went back and reran the mission for grins and giggles. Strategy was to swarm the offending warship with low-powered missiles to wipe out much of its defensive abilities (stripping off the guns, radiators, killing the engine, etc). After all, a tumbling vehicle will have a much harder time of attacking your inbound missiles. Follow-up strike was a full salvo of the heavy missiles. Although not a technical success (ship completely disabled), it DID punt the ship outbound at a rather high velocity. I finished it off with another swarm of light missiles and just holed it in a hit-to-kill mode. fifty odd missiles hitting in a matter of seconds tends to put it down hard.
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Post by darloth on Sept 29, 2016 10:47:24 GMT
I eventually managed to do this mission, but it took every single nuke I had onboard, and it was only the last flight of heavy hitters that finally disabled the target.
As everyone else says it's just a matter of firing off waves of the smaller missiles until their defenses are damaged or destroyed, then killing them with the bigger ones - if you can get a few of those to get really close, they do massive amounts of damage.
All that being said though and given this mission is fairly early in the game, I think I'd be happy if the general toughness of the enemy ship were reduced somewhat - maybe just give it less armor?
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Post by nate2010 on Sept 29, 2016 11:40:48 GMT
I don't know why people are having so much trouble with this one... nailed it on the third try. EDIT: Went back and reran the mission for grins and giggles. Strategy was to swarm the offending warship with low-powered missiles to wipe out much of its defensive abilities (stripping off the guns, radiators, killing the engine, etc). After all, a tumbling vehicle will have a much harder time of attacking your inbound missiles. Follow-up strike was a full salvo of the heavy missiles. Although not a technical success (ship completely disabled), it DID punt the ship outbound at a rather high velocity. I finished it off with another swarm of light missiles and just holed it in a hit-to-kill mode. fifty odd missiles hitting in a matter of seconds tends to put it down hard. You got lucky, this patch that was put out yesterday helped massively. Before that , it was more keep chucking missiles and pray one actually impacts the ship. It still seems the missiles arent aiming for the ship itself though. even with the engines knocked out I still see them coming together at a point just aft of the enemy ship. thankfully with the updated nuke model, you can still get kills like this.
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Post by Autochton on Sept 29, 2016 20:40:42 GMT
In the end, I won this mission by having imparted enough velocity to the enemy ship to send it flying out of orbit. There it went, twirling off into deep space. I used salvos consisting of twenty Strikers followed by five Devastators, high-speed flyby, controlled homing orders. Two such salvos, and I found myself lobbing single-Striker shots after it for fun as it flew off into space.
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Post by subyng on Sept 29, 2016 22:11:49 GMT
It took me several tries and in the end in seemed more like luck than anything else. I sent an initial wave of 10 Strikers which took out the engine. Then another wave of 20 Strikers finished it off.
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