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Post by docfizzix on Mar 2, 2017 5:21:06 GMT
Hey guys, it's your friendly neighborhood Discord admin, checking in after the new update. After getting utterly confused by the new capacitors (don't worry i think i sort of figured it out) and wishing that I had access to some sort of easily searchable community repository of information about COADE, I decided to get off my ass and make that easily searchable community repository of information. Behold: the COADE Wikia. Featuring an entire four articles of non-admin-related or placeholder content, the COADE Wiki is bound to be your first stop for general information about the game and how to munchkin the fuck out of it!pls help it needs content and i'm woefully underqualified to write articles on like 80% of COADE's mechanics and modules.
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Post by deltav on Mar 2, 2017 7:57:43 GMT
This could be phenomenal if it's done well. Finding all the info on a particular subject on the Board can be pretty hard. Having pages full of all the info on a subject in one place is a great idea.
I've been wanting to put together some kind of guide for COADE noobs (like myself) to save them from having to try and search through all the old posts, (many of which have been nerfed by updates anyway), and get the info they need, which can save them lots of time, and get more players into the game who may just be intimidated by the amount of detail. It was a big barrier when I started playing, and the Elders of COADE Board often don't have the time to spell everything out, and new members are often afraid to ask detailed questions and end up looking ignorant.
But honestly a Wikia would be much much better. The difficulty is in the community edited nature of it, in that members may not agree on the content, and pages can end up being too general to be useful. Lots of potential if the COADE Board members really get involved and if this is done well.
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Post by deltav on Mar 2, 2017 8:17:40 GMT
Hey guys, it's your friendly neighborhood Discord admin, checking in after the new update. After getting utterly confused by the new capacitors (don't worry i think i sort of figured it out) and wishing that I had access to some sort of easily searchable community repository of information about COADE, I decided to get off my ass and make that easily searchable community repository of information. Behold: the COADE Wikia. Featuring an entire four articles of non-admin-related or placeholder content, the COADE Wiki is bound to be your first stop for general information about the game and how to munchkin the fuck out of it!pls help it needs content and i'm woefully underqualified to write articles on like 80% of COADE's mechanics and modules. I don't agree with the profanity though I already see on the Wikia and in the post associated with the Wikia. It diminishes the Wikia and COADE Board and is unnecessary. Just my 2 cents.
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Post by thorneel on Mar 3, 2017 20:29:55 GMT
Should this be thread be stuck?
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Post by Argopeilacos on Mar 21, 2017 14:43:07 GMT
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Post by Enderminion on Mar 23, 2017 13:37:07 GMT
I have started to go through the wiki, the spelling was trash and some of the pages were just wrong
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Post by argonbalt on Mar 23, 2017 15:50:30 GMT
Well i don't know how to put this exactly, but i think COADE is not really wiki friendly/does not really need a wiki. Now understand you could probably throw up all the data links stuff as general pages, but even that has problems. Namely 1:
The default items are already included in game as datalinks, in Halo you needed to read at least a few background stories for context in the main game. Here the context is readily included.
and 2:
Even the default material and ship designs frequently change state so even those pages are sorta temporal. Likewise the ships themselves are still obliterated by most user made designs that are far more optimised.
IN addition even the conclusions drawn from this game mainly exist here on the forums. Likewise the best usefull resource for COADE related functions is Atomic-rockets/Project Rho as they have the extensive background and beginner friendly physics and engineering pages.
So i do not think COADE really requires or comfortably fits a wiki format.
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Post by bigbombr on Mar 23, 2017 17:11:51 GMT
Well i don't know how to put this exactly, but i think COADE is not really wiki friendly/does not really need a wiki. Now understand you could probably throw up all the data links stuff as general pages, but even that has problems. Namely 1: The default items are already included in game as datalinks, in Halo you needed to read at least a few background stories for context in the main game. Here the context is readily included. and 2: Even the default material and ship designs frequently change state so even those pages are sorta temporal. Likewise the ships themselves are still obliterated by most user made designs that are far more optimised. IN addition even the conclusions drawn from this game mainly exist here on the forums. Likewise the best usefull resource for COADE related functions is Atomic-rockets/Project Rho as they have the extensive background and beginner friendly physics and engineering pages. So i do not think COADE really requires or comfortably fits a wiki format. Perhaps a wiki would be a good idea. But currently, things change every update in often very fundamental ways.
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Post by Enderminion on Mar 23, 2017 17:35:39 GMT
Well i don't know how to put this exactly, but i think COADE is not really wiki friendly/does not really need a wiki. Now understand you could probably throw up all the data links stuff as general pages, but even that has problems. Namely 1: The default items are already included in game as datalinks, in Halo you needed to read at least a few background stories for context in the main game. Here the context is readily included. and 2: Even the default material and ship designs frequently change state so even those pages are sorta temporal. Likewise the ships themselves are still obliterated by most user made designs that are far more optimised. IN addition even the conclusions drawn from this game mainly exist here on the forums. Likewise the best usefull resource for COADE related functions is Atomic-rockets/Project Rho as they have the extensive background and beginner friendly physics and engineering pages. So i do not think COADE really requires or comfortably fits a wiki format. I agree
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Post by ross128 on Mar 24, 2017 2:49:38 GMT
It could theoretically be possible, but it would have to be very technically oriented as the game's lore/story is minimal and, frankly, irrelevant.
But an extensive amount of writing could be dedicated to the design of components and the properties of materials, especially in documenting emergent behavior like the various KKV/EFP payloads. Of course, there is the caveat that most of what we think we know about those subjects is closer to guesswork than science.
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Post by thorneel on Mar 24, 2017 10:05:26 GMT
It could theoretically be possible, but it would have to be very technically oriented as the game's lore/story is minimal and, frankly, irrelevant. But an extensive amount of writing could be dedicated to the design of components and the properties of materials, especially in documenting emergent behavior like the various KKV/EFP payloads. Of course, there is the caveat that most of what we think we know about those subjects is closer to guesswork than science. Even if it is closer to guesswork, it could be useful for giving an image of the current meta "state of the art" design tips. It could also contain examples of ships and components and tips on how to use them. The SSOS content would be a good fit, for example.
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Post by bigbombr on Mar 24, 2017 11:07:40 GMT
It could theoretically be possible, but it would have to be very technically oriented as the game's lore/story is minimal and, frankly, irrelevant. But an extensive amount of writing could be dedicated to the design of components and the properties of materials, especially in documenting emergent behavior like the various KKV/EFP payloads. Of course, there is the caveat that most of what we think we know about those subjects is closer to guesswork than science. Lore is actually one of the things least likely to change, so it could be added to the wiki without worrying about having to keep it up-to-date.
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Post by deltav on Apr 19, 2017 19:10:23 GMT
Some sort of design "how to" would be super useful and make design, which is where COADE really shines, less intimidating. For instance regarding lasers, that certain crystals only work best with certain mediums, for instance Krypton with Nd:YAG, and Xenon with Ti;S or Ruby save new designers a lot wasted time tying each option.
The changes in COADE aren't as frequent as some other games like RUST, that adds new things every 2 to 4 weeks. Ultimately it's up to us whether we want to put in the time or not, but it would help new COADe players a ton.
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Post by uberdude9001 on Jun 22, 2017 21:35:02 GMT
I'd disagree with what it says about HE warheads. If contact detonated large ones(100kg) can penetrate even heavily sloped armor that 1t, 5km/s KKVs simply bounce off.
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Post by AdmiralObvious on Jun 22, 2017 22:02:19 GMT
I'd disagree with what it says about HE warheads. If contact detonated large ones(100kg) can penetrate even heavily sloped armor that 1t, 5km/s KKVs simply bounce off. It's a wiki, feel free to change whatever it says, that's sort of the point of it.
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