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Post by Durandal on Mar 1, 2017 3:12:45 GMT
Cannot wait to download and dig into!
*Edit*
I see major implications with detachable laser optics and shield lids. I'm anxious to see what these turrets look like too.
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Post by David367th on Mar 1, 2017 3:24:27 GMT
Cannot wait to download and dig into! *Edit* I see major implications with detachable laser optics and shield lids. I'm anxious to see what these turrets look like too. They almost look exactly like LaWS but spherical, it's really good actually.
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Post by argonbalt on Mar 1, 2017 3:28:47 GMT
Where the hell are the shield lids i have been looking for them but i cannot seem to find them
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Post by nykoliski on Mar 1, 2017 3:34:40 GMT
Confirmed that the dV bug still exists for any burns executed in the combat screen. Seems that the acceleration does not increase as propellant is consumed and the thrust to weight ratio increases. The end result is that the velocity change is only about half of what the dV meter shows. This is confirmed for cap ships, drones, and missiles.
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Post by bdcarrillo on Mar 1, 2017 3:36:38 GMT
Where the hell are the shield lids i have been looking for them but i cannot seem to find them I didn't see them either...
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Post by David367th on Mar 1, 2017 3:40:11 GMT
Aw I used to have a cool little 4MW Drone Coilgun Shotgun thing. It only throws 20m/s second now. I want to go back. /s I'm kidding. This update looks great qswitched thanks for all the hard work!
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Post by ash19256 on Mar 1, 2017 3:48:59 GMT
I can't get modded chemical reactions to work. I can have the propellants themselves in the game, I just can't use them in a chemical rocket motor. I've put all of the materials into a materials folder inside my mods folder, and the Chemical Reactions.txt containing the reactions is in the Mods/Data folder, so why aren't they working?
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Post by someusername6 on Mar 1, 2017 3:52:03 GMT
I can't get modded chemical reactions to work. I can have the propellants themselves in the game, I just can't use them in a chemical rocket motor. I've put all of the materials into a materials folder inside my mods folder, and the Chemical Reactions.txt containing the reactions is in the Mods/Data folder, so why aren't they working? I'm not sure. I made it work, but I specifically put all the propellants inside Mods\Data\Materials\Fluids.txt, and all the reactions inside Mods\Data\ChemicalReactions.txt (and all the referenced ions on Mods\Data\Materials\Ions.txt). Are you able to create propellant tanks? How about using stuff on MPDs / NTRs?
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Post by deltav on Mar 1, 2017 4:11:13 GMT
Wow the weapons look so different! Still trying to figure out all these changes. Can't wait to see what the Board does with these new toys.
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Post by ash19256 on Mar 1, 2017 4:20:46 GMT
I can't get modded chemical reactions to work. I can have the propellants themselves in the game, I just can't use them in a chemical rocket motor. I've put all of the materials into a materials folder inside my mods folder, and the Chemical Reactions.txt containing the reactions is in the Mods/Data folder, so why aren't they working? I'm not sure. I made it work, but I specifically put all the propellants inside Mods\Data\Materials\Fluids.txt, and all the reactions inside Mods\Data\ChemicalReactions.txt (and all the referenced ions on Mods\Data\Materials\Ions.txt). Are you able to create propellant tanks? How about using stuff on MPDs / NTRs? I can create propellant tanks, I just can't use them in chemical rocket engines. I've tried the propellants I'm most interested in in NTRs and MPDs, and the performance in MPDs is meh, and I don't really use MPDs anyways, while their performance in NTRs is actually worse than their performance in chemical rockets.
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Post by someusername6 on Mar 1, 2017 4:24:22 GMT
I'm not sure. I made it work, but I specifically put all the propellants inside Mods\Data\Materials\Fluids.txt, and all the reactions inside Mods\Data\ChemicalReactions.txt (and all the referenced ions on Mods\Data\Materials\Ions.txt). Are you able to create propellant tanks? How about using stuff on MPDs / NTRs? I can create propellant tanks, I just can't use them in chemical rocket engines. I've tried the propellants I'm most interested in in NTRs and MPDs, and the performance in MPDs is meh, and I don't really use MPDs anyways, while their performance in NTRs is actually worse than their performance in chemical rockets. And you have defined all of the relevant materials from the reactions on Fluids.txt, including products for the reactions like Boron Trifluoride?
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Post by ash19256 on Mar 1, 2017 4:40:10 GMT
I can create propellant tanks, I just can't use them in chemical rocket engines. I've tried the propellants I'm most interested in in NTRs and MPDs, and the performance in MPDs is meh, and I don't really use MPDs anyways, while their performance in NTRs is actually worse than their performance in chemical rockets. And you have defined all of the relevant materials from the reactions on Fluids.txt, including products for the reactions like Boron Trifluoride? Yep. So I have now idea what's wrong, unless Rocket Witch left something out when they created their Modded Materials Compendium.
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Post by concretedonkey on Mar 1, 2017 5:32:48 GMT
Damn time zones I have to survive a whole day too see what is happening... sounds like almost everything I wished for. From what I could see in the morning however all my needle guns are in desperate need of capacitators and the separated lasers could have some serious construction implications... and I coudn't see the lens covers as well. Many thanks to qswitched , you are right on target with every update!
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Post by dragonkid11 on Mar 1, 2017 6:04:28 GMT
Oh my god yessss.
I'm still stuck at work for my internship BUT I WANT TL SEE THE NEW GADGETS ALREADY.
Can someone post some images of the new stuff so I can squee at them PLEASE PLEASE PLEASE!!!
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Post by docfizzix on Mar 1, 2017 6:06:00 GMT
Oh my holy jesus, this is a really damn good-size chunk of stuff the community has been asking for. This is how you dev, people!
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