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Post by subunit on Mar 2, 2017 7:34:31 GMT
So.. what does the star chart do?
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Post by The Astronomer on Mar 2, 2017 11:43:06 GMT
I am on vacation ;-;
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Post by David367th on Mar 2, 2017 16:43:09 GMT
Incase no ones noticed yet, gun barrels now heat up.
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Post by Enderminion on Mar 2, 2017 17:00:28 GMT
Incase no ones noticed yet, gun barrels now heat up. I'd fix the pic but imagur is blocked where I am right now
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Post by jonen on Mar 2, 2017 17:12:08 GMT
Incase no ones noticed yet, gun barrels now heat up. I think they did so before, but much more rapidly now - maybe something to do with conservation of energy?
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Post by David367th on Mar 2, 2017 17:19:57 GMT
Incase no ones noticed yet, gun barrels now heat up. I think they did so before, but much more rapidly now - maybe something to do with conservation of energy? Temperature jumps used to be less than 10k now they're 500K+ So they glow now.
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Post by apophys on Mar 2, 2017 18:31:04 GMT
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Post by vegetal on Mar 3, 2017 16:53:32 GMT
Throwing kg+ projectiles now requires huge amounts of power. Has anyone managed to get their payload throwing coilguns back in their old form? Gun design behaves quite differently now...
The new extruded turrets made an old exploit very easy now though. If the front of your ship is wider than the back, and your turrets are on the back, you can basically fire them while they are protected by the ship's armor. The shots go through your own armor basically.
If that got fixed somehow in the hotfix, that would be nice. And the half deltaV bug in combat too.
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Post by David367th on Mar 3, 2017 16:57:20 GMT
Throwing kg+ projectiles now requires huge amounts of power. Has anyone managed to get their payload throwing coilguns back in their old form? Gun design behaves quite differently now... The new extruded turrets made an old exploit very easy now though. If the front of your ship is wider than the back, and your turrets are on the back, you can basically fire them while they are protected by the ship's armor. The shots go through your own armor basically. If that got fixed somehow in the hotfix, that would be nice. And the half deltaV bug in combat too. No all my coilguns had to be scrapped. my 1m+ diameter Mm range coilguns now have a range of a few hundred meters. I've gotten some coilguns to work but their reload is excruciating. Honestly I see firearms coming back since they can throw decent sized projectiles at considerable rates of fire.
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Aron0621
New Member
Beep beep beep beep boop beep.
Posts: 25
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Post by Aron0621 on Mar 3, 2017 17:47:05 GMT
I....uh, is the Sniper Coilgun surely not broken? That thing had laser-grade range and accuracy when I used it in Main Belt Extraction.
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Post by David367th on Mar 3, 2017 18:03:59 GMT
I....uh, is the Sniper Coilgun surely not broken? That thing had laser-grade range and accuracy when I used it in Main Belt Extraction. No it seem's pretty reasonable. A 3mm 50g MMG dart out of a barrel that's mostly armor. Rate of fire is nothing to brag about on it either and with the new targeting scripts that track acceleration rather than velocity it would make sense the thing is accurate. It is a sniper coilgun after all.
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Post by darthroach on Mar 4, 2017 1:18:02 GMT
So wait, how exactly does moving maneuver nodes work? I haven't had a lot of time lately, but I did load the game up for a few minutes and couldn't figure out how. Pardon my stupidity.
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Post by morrigi on Mar 4, 2017 1:26:32 GMT
The delta v bug still doesn't seem to be fixed. Theoretical delta v is only equivalent to about half of actual delta v in battle. I'm no expert, but it may have to do with the reduction in mass caused by fuel consumption not being accounted for.
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Post by David367th on Mar 4, 2017 1:41:40 GMT
I'm still confused by the deltav bug, I don't ever see it.
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Post by teeth on Mar 4, 2017 1:53:01 GMT
So wait, how exactly does moving maneuver nodes work? I haven't had a lot of time lately, but I did load the game up for a few minutes and couldn't figure out how. Pardon my stupidity. There's now a new maneuver node, temporal. It lets you move the time your maneuver starts at. It appears as a small grey arrow.
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