I downloaded the Mac version of the game from Steam today, but I cannot play because the cursor simply does not show up. Moving the mouse around I can interact with buttons on the menu, and with difficulty was able to change the display mode to windowed to see if that would fix the problem, but it does not. This happens every time I start up. Additionally, the Module Design button appears to have a bit of a graphical error, which also occurs consistently.
Admittedly, I'm running on a very old model (late 2008 13.3" MacBook running OS X 10.9.5 with NVidia GeForce 9400M, 2GB RAM), but I hope at least the cursor issue can be fixed such that I can navigate the game.
Yes, thank you. The cursor shows up and I can hover it over CoaDE visibly when focused to other applications. The cursor disappears immediately upon clicking except being momentarily visible if it changes to the spinning wheel.
I entered the first campaign, and... ooh... hmm. I hope I'll be able to fly on instruments alone.
Hm, looks like a lot of graphical issues are showing up on your screen, including certain icons being missing, which may explain the missing cursor. Thanks for the post, it's very helpful for me debugging the problem.
Glad it helps. I had neglected to mention that I was running two screens (of mismatched size) at the time -- sorry about that.
I managed to get a fair bit of the way through the game with multiple windows on, then tried rebooting the game with only my laptop window enabled (my laptop's screen is busted unless I wiggle it, and Mac's interface with external monitors is rather abysmal, hence why both monitors are on when I use the external).
Switching to the laptop monitor appears to have fixed a number of graphical issues in the campaign pregame screens -- I can now view the mission description, briefings as well as the info in other tabs (at least, I think I couldn't before, but failed to screenshot those times). Actually, it all still works now that I've plugged the external monitor back in. Any 2D graphics are uniquely corrupted each time the game is launched, except for one time when the padlock icons in the campaign selector displayed properly.
Unfortunately, neither the orbital view nor ship/fleet views (both ingame and in the briefing window) still do not display any graphics beyond 2D icons and simple vectors.
In all cases, navigating the campaign/briefing windows is exceedingly slow, compared to the actual orbital view.
After a helpful PM that alerted me to the fact that there exist more graphics options if I scroll down the options screen, I turned off all special FX and the game works rather alright now! The cursor still does not show, however, so anything that can be done about that I'd appreciate a lot. Also, the bullet tracers are solid white now, which makes them difficult for me to discern properly in the heat of battle -- could there be a low graphics setting implemented for these kinds of lighting effects? Like just a solid color corresponding to the usual glow, applied to the bullet lines or something would make a world of difference I feel. Similar for the laser FX and perhaps the engine exhausts?
That said, it's true I am running on obscenely outdated hardware. How I long for a new PC.
For completeness, a handful of corruptions still occur consistently. Bolding indicates points that I'm hoping for a solution on: - Although they seem to work fine when the game first starts up, 2D graphics in the campaign/briefing menus upon later loads still become corrupted, even though the 3D ship and celestial body campaign/briefing previews (often) display properly. - Speaking of the 3D views, sometimes celestial bodies' textures seem to become corrupted as well in the campaign/briefing screens. Asteroids in particular appear to be susceptible, often with each separate block of the texture glitched differently. - No starfield nor sun shows up. Could there be a skybox substitute implemented for this?
Otherwise, orbital maneuvering works fine, and combat works fine so far (I've completed the first combat tutorial mission).