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Post by bluuetechnic on Feb 7, 2017 6:39:23 GMT
Capacitors will be added at some point. Capacitors for railguns were implemented at one point, but removed for certain reasons before shipping, which is why the infolinks mentions them but they are inaccessible in design. YESSSS!!!! Thanks so much for replying! Sorry I didn't get back to you earlier though. In any case, this is so awesome. I (figuratively) can't wait for them! (In literal terms, I'm willing to wait as long as you need to implement them properly)
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Post by newageofpower on Feb 7, 2017 6:43:18 GMT
Capacitors will be added at some point. Capacitors for railguns were implemented at one point, but removed for certain reasons before shipping, which is why the infolinks mentions them but they are inaccessible in design. I believe compulsators are orders of magnitude more effective/mass efficient than any currently known capacitor design, and should be included. Their gyroscopic effects can be overcome rather easily in comparison to a traditional capacitor's horrendous efficiency.
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Post by bluuetechnic on Feb 7, 2017 7:18:28 GMT
Capacitors will be added at some point. Capacitors for railguns were implemented at one point, but removed for certain reasons before shipping, which is why the infolinks mentions them but they are inaccessible in design. I believe compulsators are more effective/mass efficient than any currently known capacitor design, and should be included. Their gyroscopic effects can be overcome rather easily in comparison to a traditional capacitor's horrendous efficiency. Maybe you're right, but I want capacitors! >: ( I do actually have some personal attachment to them, probably from those dozens of hours I spent researching them. They're really cool.
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Post by newageofpower on Feb 7, 2017 7:23:26 GMT
I do actually have some personal attachment to them, probably from those dozens of hours I spent researching them. They're really cool. No problem. You can spend a few hundred tons on capacitors, while I'll just have to make do with a few dozen kg of kinetc energy storage
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Post by aetreus on Feb 12, 2017 7:41:54 GMT
Superconducting storage units have really high power densities combined with moderate energy density. Flywheels IIRC aren't quite as good in terms of power density and it's also hard to get them to output a nice square wave for use in a rail/coil gun.
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Post by Enderminion on Feb 12, 2017 16:11:01 GMT
I do actually have some personal attachment to them, probably from those dozens of hours I spent researching them. They're really cool. No problem. You can spend a few hundred tons on capacitors, while I'll just have to make do with a few dozen kg of kinetc energy storage I will laugh when it explodes when a laser burns off it's mounting points
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Post by lieste on Feb 12, 2017 17:54:01 GMT
While you could use both a capacitor and compulsator to provide several shots in rapid succession, I doubt that the KE can be safely converted in the time scales or at the power levels required for KE storage and direct delivery to the rail.
The stock railguns are extremely modest - yet the "13MW" design requires a *delivered* power of 20MW to provide the 13.42kJ in the rail length, and the "39MW" one 254MW to provide 304.33kJ.
The coilguns are *far* more energy hungry. The "13MW" armature coilgun needs 373GW of power to provide the 132MJ in the length of the coil.
Twice as much energy needs to be stored per shot in capacitors for 100% efficiency of every other component, and I doubt that electrical>KE>electrical conversions would be comparably efficient at such high conversion transients over short time periods.
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Post by caiaphas on Feb 12, 2017 21:30:03 GMT
No problem. You can spend a few hundred tons on capacitors, while I'll just have to make do with a few dozen kg of kinetc energy storage I will laugh when it explodes when a laser burns off it's mounting points ...what? EDIT: okay, in an effort to be clearer, why would that particularly matter? Any sane design would stick either the compensator or capacitor inside the ship behind the main armor, so if it's chewed through that you're pretty much screwed anyways, and that exploding isn't going to matter much one way or the other. In addition, both of these things will tend to explode after being lased, so what's the functional difference there?
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Post by Enderminion on Feb 12, 2017 22:05:42 GMT
I will laugh when it explodes when a laser burns off it's mounting points ...what? EDIT: okay, in an effort to be clearer, why would that particularly matter? Any sane design would stick either the compensator or capacitor inside the ship behind the main armor, so if it's chewed through that you're pretty much screwed anyways, and that exploding isn't going to matter much one way or the other. In addition, both of these things will tend to explode after being lased, so what's the functional difference there? I don't like haveing splodie bits in my ships
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Post by newageofpower on Feb 13, 2017 0:51:20 GMT
Main reactor. Hydroflourine missile magazines.
Actually, my ships are surprisingly inert. Hm.
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Post by caiaphas on Feb 13, 2017 3:33:07 GMT
Main reactor. Hydroflourine missile magazines. Actually, my ships are surprisingly inert. Hm. What pressure do we keep our propellants under? Might get a pressure explosion if it's breached. EDIT: and a continual annoyance for me right now is my ships getting killed because a sandblaster breached my frontal armor, popped one of my tanks, and killed all my crew when venting decane sent me into a 9+ gee spin.
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Post by Enderminion on Feb 13, 2017 3:42:58 GMT
Main reactor. Hydroflourine missile magazines. Actually, my ships are surprisingly inert. Hm. What pressure do we keep our propellants under? Might get a pressure explosion if it's breached. EDIT: and a continual annoyance for me right now is my ships getting killed because a sandblaster breached my frontal armor, popped one of my tanks, and killed all my crew when venting decane sent me into a 9+ gee spin. move your tanks aft
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Post by caiaphas on Feb 13, 2017 3:46:17 GMT
What pressure do we keep our propellants under? Might get a pressure explosion if it's breached. EDIT: and a continual annoyance for me right now is my ships getting killed because a sandblaster breached my frontal armor, popped one of my tanks, and killed all my crew when venting decane sent me into a 9+ gee spin. move your tanks aft Yeah, I tried that. Didn't help, my crew got swiss-cheesed instead.
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Post by Enderminion on Feb 13, 2017 3:48:14 GMT
Yeah, I tried that. Didn't help, my crew got swiss-cheesed instead. add more armour
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Post by caiaphas on Feb 13, 2017 3:50:02 GMT
Yeah, I tried that. Didn't help, my crew got swiss-cheesed instead. add more armour At which point my dV drops below my self-imposed limits.
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