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Post by jtyotjotjipaefvj on Jul 16, 2017 17:14:35 GMT
Did the third-last (maybe) campaign mission today, where you need to destroy two fleets around Neptune. It looks like extremely fast intercepts with conventional cannon spamming ships are the most efficient way to kill pretty much anything. The first enemy fleet after ~10 seconds of combat. Gunship and Corvette both dead within a second of the first shots landing. Intercepting the second fleet took some maneuvering since I was wooshing past the moon at several km/s heading retrograde of their direction. (Trajectory is projected to the enemy fleet's frame, it wasn't quite that bad relative to Neptune) Here's the ship design in question.
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Post by jtyotjotjipaefvj on Jul 16, 2017 22:02:12 GMT
I came up with a way of getting cluster flak bombs to spread fragments evenly on a more controllable area. I think I've seen these kinds of patterns before so someone else might've done the same thing, but either way here's my version. The basic idea is that instead of a fragmentation warhead mounted directly on a missile, I place several blast launchers on the sides of the missile. This way I can get an even pattern of frag warheads that are perpendicular to the target, meaning each warhead's fragments will cause a line pattern when they hit the target. When combined with several rows of warheads and multiple launchers, you end up with a fragmentation pattern that's more uniform and more easily controllable in size than you'd get with plain old flak missiles. Launching the submunitions, you can see the even pattern of the frag bombs here: Fragments hitting the target. Far more uniform spread than you'd get with several flak missiles Fragments that missed the target, you can see the pentagon pattern caused by five radial launchers now that the fragments are further away. Note that the target lost power and crew due to nearly all radiators getting destroyed by the fragments. There wasn't a single penetration through the armor, only the radiators took damage. The fun thing about using blast launchers is that projectile size controls the spacing of launched warheads, since the next cell will launch as soon as the previous one has cleared the launcher. This means that you'll only need to control the launcher engagement range and launch velocity to create a pattern of your liking.
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Post by cyborgleopard on Jul 17, 2017 4:10:31 GMT
unloading 100 missiles to deal with an enemy battleship...
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Post by omnipotentvoid on Jul 17, 2017 21:34:04 GMT
Working on a cheaper/smaller version of my Thor AP missile. 5 Missiles with a bit more than 10kg shrapnell mass each tearing a hole clean through my test target with 1m Graphite aerogel, 1mm osmium wipple shield, 2cm of VCS and 1cm of bassalt fibre. Relative velocity was 5.5-6km/s, the missile has an acceleration of 130g wet, 592g dry.
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Post by jtyotjotjipaefvj on Jul 17, 2017 21:45:21 GMT
I really like how thin ships with low-profile radiators look. I ended up with this design when creating a launch platform for my 60-meter long heavy missiles. It has the added benefit of being quite hard to hit at range too, so it's double useful! Edit: tested the missile against a hardened target with a 20cm VCS whipple shield, here's the outcome: Entry hole for the missile is right in the middle, surrounded by the square cluster fragment pattern. Some of the fragments penetrated the 20cm steel layer too, but I guess that's to be expected with a 6 km/s collision velocity and 3.6 tons of fragments. The missile itself left a smaller exit wound as well, so at least parts of it made through a total of 40 cm of steel, plus 2 40-man crew modules.
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Post by Enderminion on Jul 17, 2017 23:07:03 GMT
20cm is bulk armor, wipples tend to be less then 5mm thick
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Post by Durandal on Jul 17, 2017 23:20:47 GMT
Working on a cheaper/smaller version of my Thor AP missile. 5 Missiles with a bit more than 10kg shrapnell mass each tearing a hole clean through my test target with 1m Graphite aerogel, 1mm osmium wipple shield, 2cm of VCS and 1cm of bassalt fibre. Relative velocity was 5.5-6km/s, the missile has an acceleration of 130g wet, 592g dry. Maybe I'm behind the times of on engine design, but 130 g ? Does it use modded materials? Mind sharing the design?
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Post by jtyotjotjipaefvj on Jul 17, 2017 23:32:36 GMT
20cm is bulk armor, wipples tend to be less then 5mm thick It has a 1cm diamond whipple with 2m spacing, then 20cm of VCS followed by 1cm of aramid fiber with no spacing for a spall liner. I guess I was a bit unclear there.
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Post by omnipotentvoid on Jul 18, 2017 6:55:13 GMT
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Post by Enderminion on Jul 19, 2017 23:10:36 GMT
Ongoing engagement over Uranus, stock parts only ship with Boron Fiber bulk armor and graphogel stuffed Al wipple shields holding out aganist 8 large mirrior 1.8Gw lasers, 2 small mirror 2.7Gw lasers, 16 370Mw large mirrior lasers. the stock only ship has two 100Mw lasers and 5 13Mw lasers, and is holding out because I can't concentrate my lasers onto a single point long enough to burn through, this is from 10 million meters away of course
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Post by Enderminion on Jul 26, 2017 19:26:29 GMT
The end of missile engagement, last ditch chain guns firing as fast as they can track on the seekers as they streak in at two thousand meters a second, railguns and lasers have shot their will, flares have pulled some off the ball, yet more remain unspoofed and alive, coming down like a mighty sword of damocles
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Post by omnipotentvoid on Jul 26, 2017 21:08:58 GMT
Trying to create some anti missile/drone drones. Currently working on weapons and came up with this (one drone with one of these against a gunship for damage test): They were meant as anti drone weapons, but may be of limited effectivenes against actual ships. With enough of them, they may be able to take out a lightly armored ship. Kills the framerate though, as launch count cap is ignored if the payload is inert.
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Post by madmike on Jul 27, 2017 2:02:05 GMT
Nothing particularly technical or interesting here. I just thought it was FABULOUS!
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Post by jtyotjotjipaefvj on Jul 27, 2017 17:57:11 GMT
Testing my 22 km/s dv cluster missiles against a hard target with 20cm VCS armor. The cluster flak as well as the HE cannons were able to penetrate the armor quite easily. There's more hole than anything else left of the armor after 10 missiles, 3 of which missed the target and didn't collide. Front armor: rear:
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Post by Rocket Witch on Jul 29, 2017 3:55:02 GMT
NO MISSILES ALLOWED
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