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Post by Enderminion on Jul 3, 2017 14:30:15 GMT
I have seen that kind of flash from flak weapons, that is not a nuclear explosion
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Post by argonbalt on Jul 3, 2017 16:54:35 GMT
What are brimstone missiles? Working non-bug NEFPs? Yup minus rad shield as for >That is not a nuke of course it isnt and this is a football on top of a couple pin pong balls Here is the same warhead minus nuke Also it clearly produces brimstone only ice cream cone effect also notice the hull of the ship, white hot flash and red flash sparks on one side, radiator is already thermally saturated and glowing on right while same radiator in shadow of ship is normal on left, hull also has no flash sparks on left
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Post by Durandal on Jul 3, 2017 17:57:05 GMT
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Post by omnipotentvoid on Jul 3, 2017 18:49:32 GMT
That "Gas ball" is the nuke. I tested it, and nukes seem to have no effect on fragments from flak warheads. all they do is soften armor before impact, increasing armor penetration.
Also, you can phase the nuke through the armor as it exploades, allowing it to ignore all armor and cause massive internal damage.
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Post by argonbalt on Jul 3, 2017 20:10:53 GMT
That "Gas ball" is the nuke. I tested it, and nukes seem to have no effect on fragments from flak warheads. all they do is soften armor before impact, increasing armor penetration. Also, you can phase the nuke through the armor as it exploades, allowing it to ignore all armor and cause massive internal damage. Hmm then why the general tightening as well? my flack clouds get a good deal denser and remain that way longer with the nuke than without it?
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Post by omnipotentvoid on Jul 3, 2017 21:39:12 GMT
That "Gas ball" is the nuke. I tested it, and nukes seem to have no effect on fragments from flak warheads. all they do is soften armor before impact, increasing armor penetration. Also, you can phase the nuke through the armor as it exploades, allowing it to ignore all armor and cause massive internal damage. Hmm then why the general tightening as well? my flack clouds get a good deal denser and remain that way longer with the nuke than without it? I have no idea. Fragmentation seems to be a bit wierd. You can fragment a missile using a nuke, but those fragments do no damage or interact with other ships in any way. Fragments from flak shells don't seem to be effected by nukes detonating near them, both internaly and externaly as far as I tested it. The only time a nuke did effect seemingly shrapnel of a frag charge in front of it in my tests, the performance actually worsened, though I have been unable to replicate the effect since. One thing that I beliece is true from my tests though, is that nukes loose collision on detonating, but the actuall explosion itself happens a few frames after detonation. One thing I did notice was that these fantom fragments from the missile appeared in tandem with the fragments from the flak warhead, however the fantom fragments were several times faster and more tightly grouped. Over all, I think that most NEFP effects apperent in the game right now are more due to bugs/simulation simplifictions/simulation limits than actually intended effects. To know for sure qswitched would have to give us more insight into the simulation itself (specifically the nature of fragments from flak charges and how nukes work in combat). The only thing I can confirm, is that using a nuke and a flak warhead in the same missile allows the nuke to soften the target if it is sufficiently close, allowing more severe damage from the flak fragments.
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Post by dwwolf on Jul 4, 2017 10:50:14 GMT
Yeah nukes mainly effect unshielded whipple shields....and engine bells and gimbals.
Low melting temp whipple shields tend to ,well, melt 🤣.
Other materials may crack.
Flash shielded whipple shields ( I use Si-gel 1.5 - 3 cm ) tend to stand upto reasonably sized nukes, if there is such a thing.
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Post by dwwolf on Jul 4, 2017 10:54:56 GMT
Ohhh and the best way to test nukes is to make a manned test ship....just detonate in the sandbox.
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Post by ravingmaniac on Jul 4, 2017 11:55:54 GMT
This used to be a gunship Used to
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Post by Enderminion on Jul 4, 2017 15:13:32 GMT
unless you get through the bulk armor I am, oh wait, you did, good job
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Post by omnipotentvoid on Jul 4, 2017 18:19:08 GMT
Some Gunship destruction with a new missile I'm working on:
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Post by dwwolf on Jul 4, 2017 19:05:06 GMT
Proximity fused blast launchers on the side of a missile/KKV that fire inert payloads ?
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Post by omnipotentvoid on Jul 4, 2017 19:28:26 GMT
Proximity fused blast launchers on the side of a missile/KKV that fire inert payloads ? High velocity missile with with 160kg of osmium flak in the head and launchers firing nukes with lead flak stuck to the front. The picture actually shows a weaker early version, where the timing was a bit off. The spiral patterns on the outer ring of impacts is only visible for high angle of incident hits now, because otherwise th ship is just cut to shreds, mostly desintegrating in the area where the pattern would be visible. Im calling the missile the NB-HKF M2 "Atlas". NB-HKF stands for Nuclear Boosted High Kinetics Fragmentation, and it's the second model of this type of missile that I designed (though it is technically the first finished design, the M1 is just a prototype at this stage, smaller, but with more armor penetration for its size). The missile itself: The moment just after impact (before the slices fly appart). Theres a total of 5 slices, though 1 is incredebly thing: When physics takes hold again:
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Post by zuthal on Jul 9, 2017 12:16:32 GMT
argonbalt That strange glowing ball you mentioned might be the explosive from the flakbombs - as an explosion in space would take the form of a spherical ball of initially glowing gas.
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Post by Durandal on Jul 16, 2017 7:24:51 GMT
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