Beta 0.6.0 was just released. Beyond this update, most future updates will focus on bug fixing rather than feature requests, since version 1.0 for release is approaching fast.
- Roll Order: Ships can be ordered to roll provided they have the engines to do so (multiple gimbaled end rockets or gimbaled vernier thrusters). - Disarm kill: Destroying a enemy warship's weapons and reducing it's delta-v to zero will treat it as disabled. - Gimbaled rockets can be gimbaled up to 90 degrees, which requires outside-armor mounts. - Added a '1 minute' turn button. - Can launch missiles/drones without an initial order. - Missile formations auto-space out depending on area of effect of missile warhead. - Added small indicators of ascending/descending nodes for orbital trajectories, as well as apoapsis/periapsis indicators. - Exit from combat always allowed now if mission is failed/successful. - Added sodium as option for nuclear reactor coolant. - Solar Ties and later levels AI is slightly more aggressive. - Spacecraft with main side engines now correctly home and reorient properly (their 'nose' is in line with the side engine). - Crash and bug fixes. Perf updates.