Post by AtomHeartDragon on May 18, 2020 11:57:01 GMT
Intredasting.
My guess would be that that Strikers homing onto frigate managed to flash off carriers crew radiators making it unable to act in combat - including launching decoys - and allowing just missile-ing everything dead. This isn't something you can reliably count on, though.
My guess would be that that Strikers homing onto frigate managed to flash off carriers crew radiators making it unable to act in combat - including launching decoys - and allowing just missile-ing everything dead. This isn't something you can reliably count on, though.
You may notice it by aluminium sheating vaporized away from high area.
I have, but I assumed Strikers on laser frig. Anyway, non-redundant aluminium radiators are the best idea ever.
OTOH building your own stuff is 3/4 of the fun in this game and you shouldn't have been able to so massively outclass stock designs without using custom modules.
Lasers in particular need time to chew up incoming munitions and lasers alone don't gain any noticeable advantage from retrograde intercepts
I have mentioned Cutter since it is much better as a PDW craft than a Laser Frigate. I don't know why, but the Frigate in Force Projection sucks and is able to burn only 6-10 missiles at 2.6 km/s engagement speed. I've played in sandbox for a bit, and LF + Cutter were able to wipe 50 missile salvo almost completely at 3.3 km/s engage.
I haven't discovered it now, and have noted it when during VO my 80 missile salvo was wiped completely by this small craft. Can anyone explain, why is it so massively superior to a Laser Frigate?
Having multiple PD ships also prevents enemy missiles from only exposing their best armour profile. Cutter also has 60mm cannons as it's last line of PD.