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Post by bigbombr on Dec 25, 2016 6:57:12 GMT
How much acceleration do people think is causing issues? the problem is not that missiles have too much acceleration; it is that they have too large a gimbal range along with high acceleration. The game does not fire thrusters at anything less than full power, and always uses maximum deflection on the gimbal. As a result, something small and light like a missile will make continuous over-corrections. The solution to this is to reduce your missile's gimbal angle until the turn-around time for the missile is greater than 1 second. I find values anywhere between 1 and 2 seconds give good results for high-thrust missiles. The same is true for nimble drones and cap ships. This really should be fixed at some point, as it's stupid that we have to restrain the performance of our tools in order for them not to go completely bonkers.
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Post by fenrin49 on Dec 25, 2016 7:08:14 GMT
I'm not sure about it being the gimbl I fired some ntr missiles with unguided and still lost half my dv
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Post by concretedonkey on Dec 25, 2016 7:13:00 GMT
At least in the case I encountered this problem it was definitely not overcorrection. The missiles just didn't stop accelerating. There wasn't any steering at all.
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Post by shurugal on Dec 25, 2016 23:05:39 GMT
I'm not sure about it being the gimbl I fired some ntr missiles with unguided and still lost half my dv right, the half-dV issue is separate from the continuous-engine firing issue At least in the case I encountered this problem it was definitely not overcorrection. The missiles just didn't stop accelerating. There wasn't any steering at all. might turn down your gimbal range and check to see if it still happens. Every time i have this problem, the missile is not visibly oversteering, just fires the engine until the fuel runs out. taking gimbal range down to a few hundred mils made the difference every time i ran into this.
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Post by midnightdreary on Dec 26, 2016 4:25:26 GMT
I was playing with conventional missiles and some KKV concepts with an acceleration of 15g+ and it always always ran the tanks dry. I assumed it was because the acceleration was so strong it forced the fuel in to the combustion chamber and couldn't turn itself off. Is this truly a bug or is this (mis)conception of mine accurate?
I now keep my missiles around the 3-5g area and I only occasionally have a fuel tank run dry (1 out of 25-30 missiles, maybe?)
Btw, new to forums. This game is going to keep me entertained for years to come. lol
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Post by bdcarrillo on Dec 26, 2016 4:42:30 GMT
I too encounter this issue with a 90% or so boost phase.
Missile logic doesn't seem smart enough to account for the specifics of the missile itself. Acceleration, gimbal angle, current speed, relative velocity, etc
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Post by concretedonkey on Dec 26, 2016 7:28:52 GMT
At least in the case I encountered this problem it was definitely not overcorrection. The missiles just didn't stop accelerating. There wasn't any steering at all. might turn down your gimbal range and check to see if it still happens. Every time i have this problem, the missile is not visibly oversteering, just fires the engine until the fuel runs out. taking gimbal range down to a few hundred mils made the difference every time i ran into this. I don't have a "patient" for the moment, it was a while ago. Thing is that I have definitely encountered the gimbal angle problem and back when the continuous firing problem appeared it ... didn't look like the same thing. Of course before I have a new case I can't really prove anything so lets leave it for now.
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