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Post by jasonvance on Jan 22, 2017 8:44:56 GMT
Has anyone managed to get more than 10Mt out of their nuke assembly? Real life example Tsar-bomb was around 57Mt and it originally ought to be a 100Mt+ device. Not since the update. Best I've personally gotten was 10.2 Mt out of a plutonium boosted fission nuke. You can do 10.4 out of a U-235 nuke but I haven't been able to get higher than that either. I think they should boost the core mass limit to 10 tons or more from 1 ton to allow for larger nukes. Imo you are better off just massing cheap 9.64Mt nukes though (you can also get 10.2 Mt out of U-233 which is cheaper using osmium reflector and the same principle but quadrouple the mass and an extra 90kc doesn't seem worth it).
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Post by jasonvance on Jan 22, 2017 8:50:16 GMT
I actually lied you can make 14.4Mt U-233 nukes but they aren't worth it and if you really want the strongest nuke possible and most impractical am-243:
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Post by ash19256 on Jan 22, 2017 11:58:10 GMT
Can you tune the 14.4 Mt U-233 bomb down to 10 Mt and see if it's worth it then?
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Post by jasonvance on Jan 22, 2017 16:03:14 GMT
Can you tune the 14.4 Mt U-233 bomb down to 10 Mt and see if it's worth it then? Imo not worth it over a 9.64Mt bomb with boron neutron reflector (that is listed on the main standards page) due to mass and cost from the osmium but this is the more reasonable 10Mt:
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Post by carrier0 on Jan 23, 2017 14:58:06 GMT
For some reason I can't get more than around 10 Km\s out of my railguns. Can someone post that 1g @ 50 Km\s design?
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Post by caiaphas on Jan 23, 2017 15:01:18 GMT
For some reason I can't get more than around 10 Km\s out of my railguns. Can someone post that 1g @ 50 Km\s design? Should be some good ones if you peruse the "Post Your Designs" thread. Personally I find that once you start getting up to more than 20 km/s your railgun starts getting a tad heavy and unwieldy, so I usually don't bother. EDIT: okay, so that was probably unhelpful. I'm nowhere close to being anything approaching skilled at either railgun or coilgun design, but as a rule of thumb, you want to minimize the bore size. Easiest way to do that in my experience is to set your projectile mass and material (and possibly the power draw too, but I have reservations about that) at the beginning of the process and then optimize around that. First increase your bore size until the game stops telling you that your slug is going to explode, then fiddle with rail length and thickness until you get the accuracy you want, and then drop your bore size incrementally.
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Post by xenophon13 on Jan 25, 2017 21:29:57 GMT
For some reason I can't get more than around 10 Km\s out of my railguns. Can someone post that 1g @ 50 Km\s design? I can't access my screenshots right now (I'll try to upload one when I get home), but I recall being getting around 40 km/s with something like the following setup: Zirconium copper rails 1 gram amorphous carbon armature 330MW (so I could mount three on a ship with a 1GW reactor) Rail length ~13-16 meters Rail width ~1.5 meters (This dimension might be a bit off). It weighs around 200 tons and gimbals really slowly, but it's so far been quite effective. If you change the payload to a >1 gram needle-shaped radiation shield, you can probably get more speed out of it, though I try to avoid this since it makes the game lag like crazy. Edit: Here's a screenshot of the gun with an amorphous carbon needle:
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golol
New Member
Posts: 25
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Post by golol on Jan 27, 2017 0:40:11 GMT
Talk about big nukes, If you pack a dozen 10 Mt (got my best down to 3.57t 10.3Mt) nukes on a rocket you can blast A LOT of components from 30km away. I think gunskiffs just die even if you are like 50km away :F.
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Post by bluuetechnic on Jan 27, 2017 1:00:07 GMT
For some reason I can't get more than around 10 Km\s out of my railguns. Can someone post that 1g @ 50 Km\s design? I can't access my screenshots right now (I'll try to upload one when I get home), but I recall being getting around 40 km/s with something like the following setup: Zirconium copper rails 1 gram amorphous carbon armature 330MW (so I could mount three on a ship with a 1GW reactor) Rail length ~13-16 meters Rail width ~1.5 meters (This dimension might be a bit off). It weighs around 200 tons and gimbals really slowly, but it's so far been quite effective. If you change the payload to a >1 gram needle-shaped radiation shield, you can probably get more speed out of it, though I try to avoid this since it makes the game lag like crazy. Edit: Here's a screenshot of the gun with an amorphous carbon needle: From basic game knowledge, I can tell you that the speed of the projectiles has far less impact on lag than the number of projectiles. And seeing as rate of fire can essentially be chosen freely in this game, you could probably optimize the speed of the projectile at a lower RoF, then just push it back up afterwards. Moving on though, I have some pressing questions about quite a few things in this thread. First, why aren't the dense materials like osmium the best for reaction wheels? From both my understanding of how they work and my experience in the game, the densest materials would always make for faster turning than lighter materials at the same rotation speed right? My memory of it is that they work through changes in angular momentum, so a heavier wheel will have more angular momentum for the same mass, and thus be more effective, but I could be wrong. My biggest concern is with this next section though. First, I want to note that the exact meanings of shuttle and projectile materials should probably be made more clear, because that definitely confused me for a bit at first. It didn't help that the materials presented there made absolutely no sense to me: Why are Osmium and Amorphous Carbon considered good Armature materials? The most important thing for a material being used to generate an electromagnetic force is conductivity, and those two are hardly conductive at all! They would cause immense energy losses from inefficiency. Which is why I was even more confused when Osmium was recommended as a shuttle material too. At least the rest of Osmium's properties make it good as a projectile in general, with it's magnetic properties being the only real weak point, so I could stretch my imagination enough to see it maybe being used in railguns on it's own, but using it as a shuttle is completely counterintuitive; why would you ever use something dense to accelerate something that's lighter (or in other words a worse penetrator), especially if there's no benefit to using that material for acceleration? It makes no sense, and all of my preliminary testing so far completely supports me, as does my extensive experience working on them: Railguns are my area of focus and expertise after all. There are also some other problems with the railgun section, mostly just the information about warnings. The first one, for projectiles shattering, is vague and technically not *exactly* true, but in practice it tends to be pretty reliable so other than being incomplete it's not a massive problem, but part on rupturing barrels is completely wrong. First and foremost, increasing the projectile mass will ALWAYS reduce speed, even if by an insignificant amount (Unless it's compensated for somewhere else, but that's besides the point). Also, increasing projectile mass comes with it's own problems, including causing the projectile to shatter, and iirc it can actually do the opposite and cause the barrels to break even harder. I'm sorry if I seemed overly rude or angry in that last part, it wasn't my intention to do so, though I was slightly frustrated. There are other things here I may want to talk about eventually but this should be fine for now. Thanks for the help
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Post by apophys on Jan 27, 2017 1:15:03 GMT
Osmium makes great reaction wheels, yes, if your priority is low volume. Otherwise, you can just have bigger wheels out of the cheaper potassium (for example). More mass allows the wheel to turn slower for the same angular momentum. Slower turning reaction wheel = less power used. But this is not always necessary or desired, because mass is costly to move. I'm not a railgun person, but: Osmium and amorphous carbon are strong (high yield strength) with good-enough conductivity. Deforming the barrel is a concern.
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Post by vegemeister on Jan 27, 2017 1:45:08 GMT
First, why aren't the dense materials like osmium the best for reaction wheels? From both my understanding of how they work and my experience in the game, the densest materials would always make for faster turning than lighter materials at the same rotation speed right? My memory of it is that they work through changes in angular momentum, so a heavier wheel will have more angular momentum for the same mass, and thus be more effective, but I could be wrong. Denser materials have *less* moment of intertia for the same mass, because that means a smaller wheel with its mass concentrated closer to the axis of rotation. My biggest concern is with this next section though. First, I want to note that the exact meanings of shuttle and projectile materials should probably be made more clear, because that definitely confused me for a bit at first. It didn't help that the materials presented there made absolutely no sense to me: Why are Osmium and Amorphous Carbon considered good Armature materials? The most important thing for a material being used to generate an electromagnetic force is conductivity, and those two are hardly conductive at all! They would cause immense energy losses from inefficiency. Which is why I was even more confused when Osmium was recommended as a shuttle material too. At least the rest of Osmium's properties make it good as a projectile in general, with it's magnetic properties being the only real weak point, so I could stretch my imagination enough to see it maybe being used in railguns on it's own, but using it as a shuttle is completely counterintuitive; why would you ever use something dense to accelerate something that's lighter (or in other words a worse penetrator), especially if there's no benefit to using that material for acceleration? It makes no sense, and all of my preliminary testing so far completely supports me, as does my extensive experience working on them: Railguns are my area of focus and expertise after all. There are also some other problems with the railgun section, mostly just the information about warnings. The first one, for projectiles shattering, is vague and technically not *exactly* true, but in practice it tends to be pretty reliable so other than being incomplete it's not a massive problem, but part on rupturing barrels is completely wrong. First and foremost, increasing the projectile mass will ALWAYS reduce speed, even if by an insignificant amount (Unless it's compensated for somewhere else, but that's besides the point). Also, increasing projectile mass comes with it's own problems, including causing the projectile to shatter, and iirc it can actually do the opposite and cause the barrels to break even harder. I'm sorry if I seemed overly rude or angry in that last part, it wasn't my intention to do so, though I was slightly frustrated. There are other things here I may want to talk about eventually but this should be fine for now. Thanks for the help The reason osmium and amorphous carbon work well, I think, is because they have good ultimate strength and high melting points. Ultimate strength lets you use a smaller diameter projectile without shattering, which increases velocity and sectional density (better against armor). High melting point keeps your armature from melting. Also, the railgun and coil gun modules are currently somewhat unrealistic, and power is not usually much of a limiting factor. Power usage is mostly independent of rate of fire. The only affect it has is on the power consumption of the mechanism that loads the armatures into the rails. So amorphous carbon lets you build the least efficient possible railgun that doesn't turn itself into slag. That way you can crank up the rate of fire without violating conservation of energy. (In CoaDE, the laws of physics operate on the honor system.) I don't know what's up with shuttles. Somehow, adding a small lithium toothpick (minimum radius radiation shield, 100 mg or so) as a payload allows a substantial increase in muzzle velocity without exceeding material limits. Also, even though the lithium is less dense than the shuttle, it's smaller radius increases sectional density. This is of course horribly unrealistic, because if you had to increase the bore radius to prevent the osmium shuttle from shattering, the thin lithium rod is going to crumple up like an accordion. Scientific realism is kind of an explicit goal of this game, so if you know anything about modeling railguns, qswitched would probably appreciate it if you made a post in the suggestions subforum about how to make them obey the laws of physics. Edit: I think I figured out another reason why amorphous carbon works well. The low density means that the projectile is long, so the resistance is low. Beryllium would work well too, if it's ultimate strength were greater.
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Post by newageofpower on Jan 27, 2017 2:00:08 GMT
As long as my guns obey conservation of energy (calculate muzzle energy, calculate 95%* or 80%** efficiency for given input power, set cyclic rate of fire) I call it a day. I'll worry about other simulation conceits once we're allowed to brace our gun barrels with structural reinforcement/banding materials. *Coil **Rail
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Post by bluuetechnic on Jan 27, 2017 6:15:32 GMT
["My knowledge of reaction wheels is limited exclusively to KSP" :^) ] Denser materials have *less* moment of intertia for the same mass, because that means a smaller wheel with its mass concentrated closer to the axis of rotation. Oh, so they wouldn't scale as well with mass because the smaller radius leads to a lower moment than less dense materials when at equal masses, but it does scale well with area because it will have a greater moment at the same size as other materials, correct? [Endless whining about railguns ] The reason osmium and amorphous carbon work well, I think, is because they have good ultimate strength and high melting points. Ultimate strength lets you use a smaller diameter projectile without shattering, which increases velocity and sectional density (better against armor). High melting point keeps your armature from melting. Also, the railgun and coil gun modules are currently somewhat unrealistic, and power is not usually much of a limiting factor. Power usage is mostly independent of rate of fire. The only affect it has is on the power consumption of the mechanism that loads the armatures into the rails. So amorphous carbon lets you build the least efficient possible railgun that doesn't turn itself into slag. That way you can crank up the rate of fire without violating conservation of energy. (In CoaDE, the laws of physics operate on the honor system.) I don't know what's up with shuttles. Somehow, adding a small lithium toothpick (minimum radius radiation shield, 100 mg or so) as a payload allows a substantial increase in muzzle velocity without exceeding material limits. Also, even though the lithium is less dense than the shuttle, it's smaller radius increases sectional density. This is of course horribly unrealistic, because if you had to increase the bore radius to prevent the osmium shuttle from shattering, the thin lithium rod is going to crumple up like an accordion. Scientific realism is kind of an explicit goal of this game, so if you know anything about modeling railguns, qswitched would probably appreciate it if you made a post in the suggestions subforum about how to make them obey the laws of physics. Edit: I think I figured out another reason why amorphous carbon works well. The low density means that the projectile is long, so the resistance is low. Beryllium would work well too, if it's ultimate strength were greater. Eh, it still just doesn't make sense for railguns. At least for coilguns it requires you to use magnetic projectiles so you know it's based closer to reality, but even just the simplest equations for calculating the output of a railgun show that the output scales inversely with resistance, so these materials should just almost never be outperform real conductors, and at the very least they should be FAR less efficient. But ultimately you're right on the power usage thing, and I think that comes down to this game's systems, in particular how rate of fire works, but I've already written a whole other thread about that so there's no need to get too deep into that here. On one last note, another problem with payloads is that it allows you to choose the mass of the shuttle regardless of the area of the projectile, so it can cause weird volumes, often ones that should be far too tiny to work.
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Post by bluuetechnic on Jan 27, 2017 6:23:15 GMT
Osmium makes great reaction wheels, yes, if your priority is low volume. Otherwise, you can just have bigger wheels out of the cheaper potassium (for example). More mass allows the wheel to turn slower for the same angular momentum. Slower turning reaction wheel = less power used. But this is not always necessary or desired, because mass is costly to move. I'm not a railgun person, but: Osmium and amorphous carbon are strong (high yield strength) with good-enough conductivity. Deforming the barrel is a concern. This also makes some sense: Turning larger wheels for the same mass at slower speeds would definitely be easier to adjust than smaller ones that spin absurdly fast for their weight. But back to railguns, I just don't get why they don't build up more heat for all of their resistivity, while more conductive materials, like Van Chrome Steel actually do suffer from overheating, despite their strength and decent melting point. It just doesn't make sense man :/ Not saying I don't like the game, or that it was poorly done, but this area in particular seems highly unrealistic from everything I've learned on the subject.
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Post by bluuetechnic on Jan 27, 2017 6:25:34 GMT
As long as my guns obey conservation of energy (calculate muzzle energy, calculate 95%* or 80%** efficiency for given input power, set cyclic rate of fire) I call it a day. I'll worry about other simulation conceits once we're allowed to brace our gun barrels with structural reinforcement/banding materials. *Coil **Rail So basically like vegemeister said, you just apply the laws of physics on an honor system lol.
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