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Post by Rocket Witch on Jan 14, 2017 7:27:56 GMT
I wonder what the Isp of a Coke and Mentos reaction engine would be...
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Post by The Astronomer on Jan 14, 2017 8:23:37 GMT
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Post by David367th on Jan 14, 2017 13:51:12 GMT
Has anyone tried to rig a de Laval nozzle to the end of a bottle yet?
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Post by The Astronomer on Jan 14, 2017 14:04:32 GMT
Has anyone tried to rig a de Laval nozzle to the end of a bottle yet? That won't work. the exhaust is a -very dense- liquid flowing at subsonic speed, so the most effective nozzle is the plug nozzle.
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Post by Enderminion on Jan 17, 2017 20:44:49 GMT
why can't we use more exotic fuels for NTRs like thorium or whatever
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Post by David367th on Jan 17, 2017 20:49:02 GMT
why can't we use more exotic fuels for NTRs like thorium or whatever If you know its viscosity you could.
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Post by bluuetechnic on Jan 18, 2017 1:43:08 GMT
Reviving this thread -- it probably should be moved to Suggestions. But also: I want to model rocket candy in game, and it goes along with having chocolate as a material. Does anyone have the activation energy, autoignition temperature, and characteristic length handy for any sugar + potassium nitrate? October Sky Intensifies.Seriously though, this is a great idea and I'm sad no one mentioned it earlier... Oh man rocket candy... that's bringing back a few great memories... Yeah, I'd like to see that for sure, but isn't it solid fuel? Whatever, I want to put it in now anyways. But more importantly, does anyone know how/if we can access the equations that are used for creating modules, and the limits on size in the module creator?
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Post by David367th on Jan 18, 2017 1:53:02 GMT
October Sky Intensifies.Seriously though, this is a great idea and I'm sad no one mentioned it earlier... Oh man rocket candy... that's bringing back a few great memories... Yeah, I'd like to see that for sure, but isn't it solid fuel? Whatever, I want to put it in now anyways. But more importantly, does anyone know how/if we can access the equations that are used for creating modules, and the limits on size in the module creator? I'm wondering if rocket candy could be a liquid(at reasonable temperatures) and we could use it as a monopropellant. And for equations that the game uses, not really but the info links have peer-reviewed articles where it probably uses some of their equations.
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Post by theholyinquisition on Jan 18, 2017 2:21:16 GMT
Well, sugar doesn't technically melt. And it decomposes at a temperature less than the oxidizer.
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Post by David367th on Jan 18, 2017 3:29:01 GMT
Well, sugar doesn't technically melt. And it decomposes at a temperature less than the oxidizer. When rocket candy is first form it's a liquid, then solidifies after. Unless its drying?
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Post by Enderminion on Jan 18, 2017 4:35:35 GMT
why can't we use more exotic fuels for NTRs like thorium or whatever If you know its viscosity you could. Fuel not propellant. Reactor fuel
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Post by someusername6 on Jan 18, 2017 16:27:35 GMT
... and you picked the candy thread to ask about Thorium?
I am not convinced you can use it in place of Uranium -- Th-232 is fissionable, but only with high energy neutrons, not thermal ones -- but find some reference and the missing data and go to town?
On the other hand, this topic and this thread makes me want to mod in Uranium in caramel suspension as a nuclear fuel. Maybe in sugar glass. Candy with bits of radioactive sprinkle.
Edit to add: also! Thorium is mostly used to breed U-233, rather than as fuel itself. It's abundance is why U-233 is so much cheaper than U-235 in game, I believe.
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Post by argonbalt on Jan 22, 2017 22:36:57 GMT
Has anyone tried making skin a hull material?
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Post by theholyinquisition on Jan 22, 2017 23:21:16 GMT
Has anyone tried making skin a hull material?
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Post by David367th on Jan 23, 2017 17:11:17 GMT
Has anyone tried making skin a hull material? Something, something, BRUTAL.
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